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Slippery meat and the new hook struggle

zippie
zippie Member Posts: 39
edited May 2021 in Feedback and Suggestions

Slippery Meat should additionally create great skill checks on second hook skill check and give survivors the chance to unhook on their second hook

Post edited by Gay Myers (Luzi) on

Comments

  • GodLikeTerror
    GodLikeTerror Member Posts: 1,054

    Slippery meat is already meta anyways. Lets push it up to top 5 slot please.

  • Masterninja
    Masterninja Member Posts: 411

    NMCKE, I like your idea.

  • TAG
    TAG Member Posts: 12,871

    Can I suggest changing the ability with self-unhooks to something else and keeping the struggle phase ability as you have described it? Maybe a speed boost when you get off the hook or something?

  • Kumakx
    Kumakx Member Posts: 262

    Just make the skill checks easier in 2nd phase with slippery meat - doesn't really break balance, still can be useful for low rank players who have problems with hitting last few skillchecks. 

  • Saltjar34
    Saltjar34 Member Posts: 766

    Camaraderie's problem besides coordination problem is inversatility. In other words, its only useful for one point of the match. This same problem befalls Slippery Meat and I would rather keep both suggested effects for this reason.

  • TAG
    TAG Member Posts: 12,871

    I think if you change the first ability to something that functions at multiple points in the match, you wouldn't have that problem. I just never liked the first ability in general.

  • twocansofbean
    twocansofbean Member Posts: 200

    I like the speed boost idea. Like everytime you hit a great skill check you get 1 second of speed boost. And maybe every good skill check a .25 of a second

  • zippie
    zippie Member Posts: 39
    edited January 2022

    I think the possibility of self unhooking on second hook is fair. Most people get saved on second hook, it’s not like unhooking yourself is going to make much of a change. It’s going to happen anyway. Perhaps after unhooking the survivor suffers from Broken, Mangled and Oblivious. That way the killer still has a chance of finding them again, but giving the survivor a fighting chance.

    I know it could be abused at high mmr, but I think it would be fair for the majority of average players and be especially helpful to newer players since it’s one of the free perks.

    Post edited by zippie on
  • AngyKiller
    AngyKiller Member Posts: 1,838

    No. Survivors don't need a fifth second-chance perk. Their entire META is basically free health states and second chances. Why not just ask for a perk that prevents them from losing?

  • SuzuKR
    SuzuKR Member Posts: 3,910
    edited January 2022

    No. Self-unhooking is busted when even remotely reliable. Hook phase is balanced as is. It does not need any changes whatsoever. Camaraderie is insanely strong with coordination. Slowing/pausing timer is also unnecessary.