Idea For Hag Rework
So, what with Hag being a unique killer on the roster, a lot of people misunderstand her. This can lead to her power being commonly used in very unfun and uninteractive styles. My idea is to keep her unique but also restrict the uninteractive nature she currently has.
Hag:
4.6m/s
32m 🎯
Short ↕
Blackened Catalyst:
Raised on stories of witchcraft and cannibalism, the knowledge stored within her memories allows Hag to draw on their power.
Press the Power Button to bend down and draw a trap.
The Hag can maintain up to 7 traps.
Each subsequent trap will replace the oldest one.
Flashlights reveal the trap location to all survivors for 4 seconds. They do not destroy traps.
Press the Secondary Ability Button to swap through the symbols:
Sign of the Phantasm 🛆 - When triggered Press and Hold the Secondary Ability Button to teleport to the position of the Phantasm for 5 seconds, Press and Hold the Secondary Ability Button while looking at the original position of Hag, or have the Phantasm duration expire, to teleport back to her original position. Performing a successfull hit will entrap the Survivor in a mold of Mud until damaged or the survivor struggles free. The triggered trap has a duration of 3 seconds. Only Phantasm traps can be drawn during this time. Has a cooldown of 5 seconds.
Sign of the Oak â™ - When triggered vines snake out into the environment to a radius of 12m. Survivors caught up in the vines suffer with the Hindered status effect and have their location revealed via Killer Instinct. The triggered trap has a duration of 5 seconds. Traps cannot be drawn in the triggered trap proximity.
Sign of the Soul 🌀 - When triggered an eerie pulse is emitted up to a radius of 12m. The survivor that triggered it and any survivor that is within range during the duration of the trap becomes afflicted with the Incapacitated status effect for 15 seconds. Triggering the trap or coming into contact with a pulse while already afflicted with Incapacitated does not reapply the status effect. The triggered trap has a duration of 5 seconds. Traps cannot be drawn in the triggered trap proximity.
Perk(s):
Hex: Devour Hope - gain tokens for a survivor being unhooked when you are further than 24m away.
1 token - 10 seconds after hooking a survivor gain 5% Haste for 15 seconds.
2 tokens - 7 seconds after hooking a survivor gain 5% Haste for 15 seconds.
3 tokens - 4 seconds after hooking a survivor gain 5% Haste for 15 seconds.
4 tokens - immediately after hooking a survivor gain 5% Haste for 15 seconds.
5 tokens - all survivors suffer from the Exposed Status effect.
< 7 tokens - survivors can be killed by your hand. > ???
Add-ons:
Mint Rag (Ultra Rare) - Allows the Hag to trigger traps manually. Has a cooldown of 10 seconds.
Waterlogged Shoe (*Very Rare*) - After coming out of contact with an Oak trap the survivor suffers with the Hindered status effect for 2 seconds.
Scarred Hand (Very Rare) - Moderately increases entrapped survivors escape time.
Rusty Shackles (*Ultra Rare*) - When a Soul trap is triggered, all Soul traps in the environment trigger. All traps when placed cannot be triggered for 5 seconds.
Granma's Heart (*Rare*) - Healthy survivors that are hit while entrapped suffer from the Mangled status effect for 60 seconds.
Disfigured Ear (Very Rare) - Gain the Undetectable status effect for 5 seconds after teleporting back from a Phantasm trap.
Cracked Turtle Egg (Rare) - Entrapped survivors suffer from the Oblivious status effect.
Willow Wreath (*Very Rare*) - Auras of survivors that are suffering the effects of a triggered trap are revealed to you for 3 seconds after the duration of the trap.
Dried Cicada (Rare) - Moderately increases the range that Hag can teleport to triggered Phantasm traps.
Dragonfly Wings (Uncommon) - Increases available traps by 1. Reduces the radius of Soul and Oak traps by 2m.
Pussy Willow Catkins (*Shattered Rib Bone* Uncommon) - Survivors suffering from the Incapacitated status effect experience 50% louder breathing and grunts of pain.
Half Eggshell (*Common*) - Gain 100% more points for the Phantasm attack score event. Reduces the Phantasm time to 3 seconds.
Dead Fly Mud (Common) - Slightly increases the range Hag can teleport to triggered Phantasm traps.
Powdered Eggshell (*Crows Feather* *Uncommon*) - When Crouch walking, survivors have a 50% increased chance of disturbing crows.
Comments
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Nah, The Hag is fine.
1 -
Nope, she really isn't.
1 -
She's not
2