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Survivors need ways to end chases

fr0sty1223
fr0sty1223 Member Posts: 313

Survivors cannot end a chase and that’s a problem. If a killer wants you they will get no matter what you do. You can use ds, dh, balanced landing, sprint burst, loop them, or stun them but they will continue to get to you and there is nothing you can do about it. They only thing that can maybe end a chase is lucky break + iron will and that’s it. If survivors had more ways to end chases and it was up to only the killer to end the chase I think that would solve a lot of problems in the game. For example: it would be a lot harder to tunnel if the survivor had a way to end the chase and actually get away from the killer.

Comments

  • GargledFire
    GargledFire Member Posts: 83

    Yea there is, you loop for 5 gens and have team open exit gates. Or you loop long enough they give up chase to find someone easier.

    Promoting more immersive gameplay is an awful idea. Tunneling isn't even the problem, going down directly after being unhooked without a chase is. I'm sure killers would be less inclined to tunnel/camp if they didn't have to play hide and seek across the map for survivors with ways to end and escape chase almost guaranteed.

  • Grimzy
    Grimzy Member Posts: 219

    The only thing i heavily dislike about chases is the lunge hits and the sometimes strange hit registration.

  • fr0sty1223
    fr0sty1223 Member Posts: 313

    What I want is more ways to stop tunneling/camping since it is a toxic unfun strat that ######### over everyone in the game and this is a way to at least counteract it somewhat. The devs have gone radio silent on doing anything to better the current state of the game so I’m throwing out suggestions to at least try something anything to make the game better

  • Orion
    Orion Member Posts: 21,675
  • fr0sty1223
    fr0sty1223 Member Posts: 313

    They don’t do #########. There is no real counter to camping since even if your team does gens and escapes everyone is till gonna either de pip or only black pip since the killer refuses to interact with anyone. The tunneling counters we have are: ds which only buys you about 5-10 seconds and you go down anyway, bt which does the same thing as ds essentially, and dh which again only buys you a little time but doesnt actually stop the killer from tunneling.

  • XombieRocker
    XombieRocker Member Posts: 324

    You know there are 4 survivors right?

  • Yords
    Yords Member Posts: 5,781

    Sprint burst, jukes, iron will, iron will + lucky break, lithe, styptic, all of these can help end chases since the killer will just leave someone with any of these most of the itme.

    But why should survivors be able to end a chase when they want to? Seems incredibly unfair.

  • Orion
    Orion Member Posts: 21,675
    edited May 2021

    Camping is the result of a prolonged period of time where the survivors simply refused to work on gens and instead rewarded the killers for camping. It won't be immediately solved by a few survivors rushing gens once or twice. However, it is a survivor-created problem and has a survivor-side solution. There is no need for any changes here.

    As for "tunneling" (AKA: playing smart and chasing the weak link like any rational human being would), the only way to change that would be to make it so chasing someone who's healthy and has been hooked fewer times is more beneficial to the killer. Punishments simply won't work and there should never be any survivor perk that can prevent the killer from catching you - that's just common sense.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    There's a perk that does that for you, it's called "lucky break" and it is completely broken. For no effort at all you get a free chase-end. Another is Smash Hit, you camp a pallet and take the hit and zoom off as double speed.

    And honestly, those two break the game. Killers rely entirely on getting downs before the gens are done, which takes around 3 minutes if the killer has no way of getting map pressure. The ability to prethrow pallets and massively drag out chases with no effort is already a massive issue - giving survivors the ability to massively waste the killers time without requiring effort or resources is even worse.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    You can end a chase by extending a loop, going to where gens have already been done., bringing in stealth-like perks (QnQ, Lightweight, Iron Will etc) and generally playing smart within the area you are given.

    Killers will leave you if they have wasted too much time on you if they are smart.

  • fr0sty1223
    fr0sty1223 Member Posts: 313

    I never said I wanted to end chases at will. When I am being chased by a killer and loop him for 3 gens while also stunning him twice with pallets and I still can’t get away from him at all and then get downed and camped because of it that’s a problem. I want a way to end a chase if I am being chased for like 3 minutes straight.

  • sesawyer3127
    sesawyer3127 Member Posts: 342

    It is more just some killer mains getting tunnel vision into getting that one survivor who maybe pallet slammed them or whatever. I had these type chases where the killer just passes every single other player up and chases you for half the maps until they get you.

  • Crowman
    Crowman Member Posts: 9,516
    edited May 2021

    So you were able to buy your team 3 gens in a single chase and somehow that's not enough for you.

    A part of the game is the killer will down and hook you. You seem to want to remove that.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    Killers are like bears. All you gotta do is turn to face them, make yourself as big as possible, and make lots of noise. Nothing is more terrifying then a survivor that stands their ground. That should help you stop the chase.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    Perfect example of someone who probably hasn't been playing that long.

  • fr0sty1223
    fr0sty1223 Member Posts: 313
    edited May 2021

    Never said I wanted that either. If I make a mistake or if the killer outplays me I am more then happy to go down and get hooked for it. There is a reason deathslinger is my favorite killer to go against in the game: in 98% of all situations with him weather I go down, get killed, hooked, escape, loop, or run away from him I never feel like I get bullshited for unfairly screwed over because he is a very skill based killer and it almost always comes down to who is the better player. The only time this doesn’t happen against him is when his hitboxes on his gun act a little funky which thankfully doesn’t happen too often at all unlike with some killers ‘cough cough’ huntress ‘cough cough’. My problem is when I go down not because the killer outplayed me or because I made a mistake but just because of the fact that survivors can’t end chases I go down anyway no matter what.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    Exactly. Unless the survivors clearly outclass the killer in skill level by a large margin, it's expected that, at some point in the game, most if not all of the survivors will spend at least one time on the hook. Even the best survivors -- we're talking the content creator ones who are God-like in their skill -- take aggro and spend time on the hook, while generators are being done elsewhere.

    If I buy my team 3 gens in a chase, it's rare and I'm the happiest guy on my team. Since usually someone is running BT and I'm running DS on all of my builds, those games usually end up with a three or four person escape, because I'll still have outs if I'm camped and/or tunneled after a rescue. And if I still end up getting tunnelled out of the game, my three teammates are all escaping, and that's still a "win", even I don't survive.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    I ran the Lucky Break/Iron Will combo the other night for about 5-6 hours of survivor matches, and I completely agree. I got away from the killer, not every time, but when I was able to break line of sight for just a second or two after the intial hit to injure me -- and this wasn't against brown/yellow rank killers, either, but Red Rank killers who clearly are novices at the game. The ability to essentially buy yourself an escape (and, in theory, an enitre hook state potentially) is absolutely huge. As someone who needs help with their looping skills, I definitely will keep running that combo, and for when I play killer, I'm happy I'm not really seeing it on the survivors I've been playing against.

  • theplaggg
    theplaggg Member Posts: 267

    This a obviously a troll but Im bored.

    Survivors are not supposed to end chases but just waste buy enough time for their mates to do gens.

    Why else do you think the game would have a mechanic like Bloodlust added?

  • RepostRiposte
    RepostRiposte Member Posts: 793

    It's a 1v4

    The 1, by necessity, must be individually more powerful than 1 of the 4

  • fr0sty1223
    fr0sty1223 Member Posts: 313

    Who the ######### is sluzzy and why do people keep saying I’m him?

  • fr0sty1223
    fr0sty1223 Member Posts: 313

    to be fair almost everyone I talk to about this game both killer and survivor mains alike say they want bloodlust removed. It’s honestly a very hated mechanic that both sides want gone. Not saying it should go, I’m just saying a lot of people want it to.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,110

    End the chase by escaping. Literally. Be better at the game than the killer.

    I know. A novel concept.

    In short, get good.

  • Mdawgu
    Mdawgu Member Posts: 408

    The entire game is built around the killer always inevitably catching you. Its your job as the chased to make it take as long as possible so your team can do the objective. It's a TEAM game. Losing the killer mid chase should be rare and extremely difficult is it completely destroys all the killers momentum. If survivors could do it much easier then zero killers would play. Don't be so selfish.

  • Katzengott
    Katzengott Member Posts: 1,210
    edited May 2021

    There are many ways to end chases potentially already, even without any specific surv perks.

  • BarbecueiChilli
    BarbecueiChilli Member Posts: 138

    You're seriously bad when 5 seconds stun buy you 5 seconds

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,345
    edited May 2021

    The killer is "the bad guy." The survivors are the downtrodden heroes just trying to escape a horrible fate. Life is so unfair on these guys, of course all four of them deserve to escape! /s

    In every horror survival game, the killer is an NPC. The player gets enough distance running down that hallway and the ceiling caves in behind them; chase over, the AI did its job and cares not how it ended. The AI may be difficult to beat, but it's always beat-able, because in the end it's just a stupid series of if-else statements that can't learn and certainly doesn't think in terms of wanting to get some reward out of a chase that went poorly.

    Not only are people playing survivor often not in the right frame of mind in terms of their role in DbD, but DbD itself makes it worse with its terrible reward system. A large chunk of the survivor's points is that 5k for escaping, so the player gets pissed when it's taken away from them. That's the game's fault because it makes escaping seem necessary to having a good match.

    This problem is made worse by the way killers are rewarded. One long chase where gens are popping the whole time doesn't earn much for points, so if/when the killer downs that survivor they aren't going to just walk away from the hook, because that's the only thing they have. The survivor on the hook feels cheated because they did well in the chase but they are trained to feel that this was a loss (5k BP for escaping, bye bye). They get mad at the killer but the killer was just trying to salvage what they could from a terrible match. It's usually not personal, but it feels personal to the survivor.

    Getting 5k for escaping is terrible. A killer getting 2.5k for no escapes is terrible. Very bad game design decisions. BP should reward playing/ participating. Winning should be its own reward. I really hope one day this game stops forcing each side to hate the other.