Hindrances: a survivor concept
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Survivors, on average, receive considerably fewer Bloodpoints from playing games, this is something players on both sides appear to agree on. With the latest tome we introduced the Blue Glyph, which gives a de-buff (oblivious/blindness) to survivors who grab them.
I purpose that a similar concept be introduced to the game, Hindrances, essentially debuffs survivors can choose to equip that effect their game. A few concepts I had come up with include the following:
- Sluggish: Your exhaustion timer is paused while injured. If no exhaustion perk is chosen this Hindrance applies a 3% speed penalty. (Grants 100 % bonus Bloodpoints in the Boldness Category.)
- Romantic: For the duration of the trial you become exposed if you are not withint 32m of another survivor. (Grants 100% bonus Bloodpoints in the Altruism Category.)
- Possessive: Your obsession with your possessions means you refuse to part ways. For the duration of the trial you cannot drop or use items picked up. (Grants 25 % bonus Bloodpoints in all Categories.)
- Proud: Your beauty is meant to be spared, for the first 30 seconds of the match your aura is revealed to the killer. If you escape the trial without being injured: (Grants 100 % bonus Bloodpoints in all Categories)
These would be applied as handicaps for the survivors to choose to apply, there are countless varieties that could be created and introduced, I believe this would enhance overall game play for both survivors and killers.
Comments
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I love this concept! I believe that the whole glyph mechanic could be more utilized. This is absolutely amazing!
2 -
Romantic is way too punishing and Proud is way too hard, but I like the idea. I would also like survivor bloodpoints to be increased overall in addition to something like this, they just lost the struggle points too which sucks.
3