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If camping is going to be punished...
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@Tsulan said:
@Visionmaker said:
@Tsulan said:
If high ranks don't have campers, then what are you complaining about? Just enjoy the game.
Survivor emblems were so "hard" that most survivors wouldn't be able to rank up and killers on high ranks wouldn't find any lobbies to fill. It was so hard, because survivors refused to change their playstyle. Devs changed the requirements to pip, and now I save pip if I survive 2 minutes as survivor.Now the devs which said that camping is a feature from the beginning, which removed face camping (survivors still claim it exists), introduced BBQ to reduce camping (survivors hate it), introduced MYC (survivors hate it) and never wanted to punish camping. Suddenly punish it, because survivors complain all the time about this unfair mechanic. They complained so much, that survivors now are even immune to hits, right after unhooking.
But sure, killers will once again adapt their playstyle. Like they did so often. And survivors will find something else to complain about.
Just remember, that survivors complained about killers not needing to kill to rank up.
Since when was I complaining? There is not one complaint in any of my posts on this thread. Half my responses to these silly camper complaints is just to tell them to continue camping. Thanks for your input..?
Oh. Shame campers are now being "discouraged" from camping. (Since campers cared about pipping, right?) My condolences.
Again, as we've both agreed to, only low tier trash killers will need to "once again" adapt. I don't suppose you are in that group. But I can see it if that's why you are upset.
Are you responding to me or are you just ranting?
So "only low tier trash killers will camp" is something worthy of a response? Like discussion wise?
Sometimes camping is the only correct thing the killer can do.
Don´t believe me? What if 2 or 3 survivors are hooked in the basement or next to each other? Should the killer go to a random gen and patiently wait, until they have been unhooked?
Survivors screwed up. Killer gets punished for doing his job. Or do survivors get punished if they stay close to a almost finished gen? Of course not. It´s their objective. Just like the killers objective is to kill.Ironic, considering that so much of your post is just whining about things no one has brought up at all.Acting like killers who camp at the hook without survivors around it is doing the right thing every time is disingenuous.Even during times when camping is the final thing to do, killers will not be depipping/safety pipping from this mechanic alone. If most of the game is you camping at the basement, then letting the other survivors effortlessly escape and you end up depipping for it (which is virtually impossible), then perhaps you **didn't** do the right thing.Killers are entitled to pip just for standing at a hook just as much survivors are entitled to pip just for walking through the exit gates. This game goes beyond "killer kills, survivor survives" and the emblem system has **always** proved that. Or maybe we are just not playing the same game.4 -
@Visionmaker said:
@Tsulan said:
@Visionmaker said:
Tsulan said:@Visionmaker said:
Tsulan said:
If the devs want to punish camping (being one of the features announced since the beginning), then let them.
They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.
Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.
"devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"
You make your jokes. But sometimes the killer has no other choice than to camp.
They won't be depipping from it unless they want to.
Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.
Do you REALLY think that high ranks will play ANY different?
No. You were the one implying this in your first post. Let me refresh your memory:
@Tsulan said:
If the devs want to punish camping (being one of the features announced since the beginning), then let them.
They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.I already stated in response to you that HR don't have campers to begin with, and thus nothing will change. And if protesting edgelords want to camp at HR (which they are probably not in to begin with), then they'll drop down to the cesspool where they belong.
Please don't put words into my mouth.
@Raziel said:
It's not a matter of making it less effective, it's a matter of providing incentive to leave the hook. At the moment, chases are the real big spender in terms of killer resources and a hook save can completely nullify your investment. Therefore, there is nothing to gain from ignoring the hook and protecting the gens.They have been nerfing chase for the last five patches. If you still do not see the benefit of leaving the hook, then it speaks for your skill as a player, not the design of the game.
The devs have been very kind for not directly touching camping as a whole.
How does getting consistent 4Ks, 50k BP and pips at R1 speak for my skill as a player?
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@Visionmaker said:
@Tsulan said:
@Visionmaker said:
Tsulan said:@Visionmaker said:
Tsulan said:
If the devs want to punish camping (being one of the features announced since the beginning), then let them.
They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.
Oh yes, high rank killers, who almost never camp to begin with, will suddenly all drop rank because of this trivial change. What a tragedy.
"devs look, I camped with Nurse every game and depipped down to 15, this is ur fault #deadqueue Xddddd"
You make your jokes. But sometimes the killer has no other choice than to camp.
They won't be depipping from it unless they want to.
Just camp and depip all you want. It'll mean HR will be less of a cesspool, and survivors will finally have a reason to pip up. Campers will have an excuse to camp and bully newbies and smurfs. Win win.
Do you REALLY think that high ranks will play ANY different?
No. You were the one implying this in your first post. Let me refresh your memory:
@Tsulan said:
If the devs want to punish camping (being one of the features announced since the beginning), then let them.
They'll find out soon enough, that it was a terrible idea. When survivors on high ranks can't find lobbies, since ranking up as survivor is brain dead easy.I already stated in response to you that HR don't have campers to begin with, and thus nothing will change. And if protesting edgelords want to camp at HR (which they are probably not in to begin with), then they'll drop down to the cesspool where they belong.
Please don't put words into my mouth.
@Raziel said:
It's not a matter of making it less effective, it's a matter of providing incentive to leave the hook. At the moment, chases are the real big spender in terms of killer resources and a hook save can completely nullify your investment. Therefore, there is nothing to gain from ignoring the hook and protecting the gens.They have been nerfing chase for the last five patches. If you still do not see the benefit of leaving the hook, then it speaks for your skill as a player, not the design of the game.
The devs have been very kind for not directly touching camping as a whole.
How does getting consistent 4Ks, 50k BP and pips at R1 speak for my skill as a player?
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