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Wiggle and Bleedout Change when?

Akito
Akito Member Posts: 673

Seriously. Can we get rid of some greefy moments.

It's not as fun as expected if a Killer just don't wants to kill you and instead greefing you alive just to play cat and mouse.

1st) If you don't give any input during the wiggle status, you won't wiggle free.

2nd) After 20 seconds in the wiggle status without any input you will bleed out twice as fast as the default bleedout speed.

3rd) If you reach the last 25% of your bleedout timer, press XYZ to let go and die.


I was thinking about an additional timer after you got downed to give your teammates a chance to rescue you but again, you could easily cheese that.


It's just an idea. And no it didn't happened to me lately. It's just I wanna see those things gone. Sometimes you got killer who really needs some sort of attention and confirmation before they kill you. I had a wraith a few weeks ago. I had a challenge to get chaised for X amount of time. I didnt played well, did no gens or other things. After he got all, he got me. He let me bleedout until 99%, picked me up, carried me to the basement and waited for me to give any input so that he can deny the wiggle and hook me.

It was like a OG hatch standoff. But it was me in a dying situation not giving any input for like 40 minutes. After he hooked me, I just left.

But it's not just that. It's those slug forever festivals or people farming you, or just being unnessecary annoying.

Oh and one more thing.

4th) if a survivor hitbox is too big so that you can't leave the area, their hitbox shrinkes until you are able to leave. Once you left the area and passed the survivor the hitbox returns back to normal.

Comments

  • jakesotto
    jakesotto Member Posts: 201

    I actually like the last idea you had and I never heard it mentioned before. Body blocking griefing is probably the most abusable form. I would say if a killer stands still for more than like 25 seconds or something they should lose collision as well.

  • Pilot
    Pilot Member Posts: 1,158

    2-3 Years most likely.

    Unless a checkmark from Twitter complains about it...

    ANYWAY, The struggle mechanic just got recently changed. I highly doubt they'll change any of the other mechanics any time soon.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    It was like a OG hatch standoff. But it was me in a dying situation not giving any input for like 40 minutes. After he hooked me, I just left.

    so what you're saying... is that you didn't wiggle for 40 minutes and he just holded you for that long?


    have you tried wiggling? would probably trim about 39 minutes from that


    4th) if a survivor hitbox is too big so that you can't leave the area, their hitbox shrinkes until you are able to leave. Once you left the area and passed the survivor the hitbox returns back to normal.

    how would you even code this?

    and how long do you think it would take for someone to find a way to to get to an unrecheable spot in a match? I'm betting an hour tops.

  • TreMonkeys
    TreMonkeys Member Posts: 33

    He said that the Wraith was in front of a hook, so if wiggled he would just be hooked. Is it that hard to read?

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    and if he wiggled, would have trimmed down about 39 minutes of that.

    is it that hard to follow?