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Surge: Problem? Or not?

Oh boy back at it again with these posts that usually always end up with people talking about another perk entirely different than the one im mentioning here. This time it's surge, a teachable perk for Demo, and one of his only good perks in my opinion.

So, opinions on surge?

I miss Stranger Things, GoobyNugget.

Comments

  • Boss
    Boss Member Posts: 13,616

    Quite mediocre to me, a good back-up if you don't have a better slowdown Perk or don't want to use those for whatever reasons.

  • Thr_ust
    Thr_ust Member Posts: 481

    I’d love to see a buff that gives a regression bonus based on how many gens you hit with it

  • Altarf
    Altarf Member Posts: 1,046

    I like it on Deathslinger and Ghostface. It's a fun, but weak perk. If it were a bit stronger I'd probably use it over Pop - Either remove the basic attack requirement or the cooldown, maybe up the regression by 2% to 10% of the gen. Would be nice.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Won me the game first time I used it which won my affection. Could use a slight buff tho

  • twocansofbean
    twocansofbean Member Posts: 200

    Drop the cool down a bit to 30 seconds

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Since it's silly to require a basic attack, I use it on M1 Killers like Trapper, Hag, Wraith, Freddy, etc.

    I love it on Trapper; Survivor steps in a trap near a gen, and I just walk up and clobber them.

  • Crowman
    Crowman Member Posts: 9,518

    It's a decent perk on specific killers.

    Deathslinger can reel survivors closer to gens he wants to surge.

    Stealth killers like Wraith and Ghostface can catch injured survivors around gens. Legion keeps survivors injured and there's not a major reason to heal against him so he can also pick up downs by gens too.

    Myers and Ghostface can instant down survivors nearby gens.

    Basically if you are a M1 killer who can instant down or catch injured survivors by gens, then the perks works well. But even on the killers it works well on it's still a bit lackluster.

  • TAG
    TAG Member Posts: 12,871

    I used it for my taxi build because it let me slow down things a bit without having to stop the taxi-ing. That said, having the cooldown and the basic attack requirement is silly IMO. I've heard some people say it would be too OP to remove the cooldown because Nurse can just rapid-fire down people to hit the same gens multiple times, but that can easily be fixed by just making it so Surge doesn't affect gens that are already regressing.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    Plus if the killer is getting several quick downs back to back in one area of the map the match is pretty much done anyway. Or they could just run Ruin and have the gens constantly regress while they down the whole team. Or have multiple Pops back to back. Not sure Surge would be the problem in that scenario!

  • Avilgus
    Avilgus Member Posts: 1,261

    Can be good in some maps (the game), useless in others (rotten fields, Ormond...)

    It's my unique gen-regression perks on some killers like Hag or Slinger.

    Surge deserve some buffs, for exemple:

    • Works with special attack
    • OR
    • Less affected generators = less cooldown : 40/32/24s for 3/2/1 generators.
  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082

    It should loose the basic attack requirement it's dumb. The perk already has to deal with a 40 second cooldown and 32 meter range limit. And its current affect is good saves time having to kick gens and helps with area control. But it's not overbearing and would be good to diversify some killers from only running Ruin or PGTW.

  • WeenieDog
    WeenieDog Member Posts: 2,184
    edited May 2021

    I really like it on nurse but not much anyone else.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556

    pretty decent. but the cooldown is unnecessary.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    The basic attack requirement make it really unusable for a lot of killers but those who can use it it's pretty nice.

    Lower gen regression then pop but no other effort like kicking gens required.

    I wish the radius was a bit bigger though. With the cooldown it should really always atleast hit one gen

  • Sup3rCatTree
    Sup3rCatTree Member Posts: 588

    Its pretty good, especially when paired with Ruin

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Main perk on all my m1 killers

  • bowo
    bowo Member Posts: 121

    I think all it needs for now is making it trigger on special attacks as well as basic attacks.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    Judging by the responses here, I'm gonna say...

    Not a problem

    If anything, i's an un-problem. It's basically a wasted perk slot on most killers, like Knockout or Gearhead.

    I used to have Demo when I played on Stadia, but the fact that he has no truly useful perks made me not want to buy him again on PC, even though I loved using his power.

  • Yords
    Yords Member Posts: 5,781

    Just get rid of the cooldown and m1 requirement to make it more universal such as infectious fright.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,705
    edited May 2021

    NOT A PROBLEM

    It could use some touch ups. I'm fine with the basic attack requirement, but that ON TOP of a 32m range restriction AND a 40 sec cooldown is just far too restrictive.

    It's a decent perk that compliments other regression perks like Pop or Ruin pretty well, but struggles to stand on its own.

  • TWiXT
    TWiXT Member Posts: 2,063
    edited May 2021

    I wholeheartedly agree, Remove the cooldown and the Basic Attack requirement.

    We all know why these conditions were given to this perk by the devs: They feared the 3 gen situation would make it too powerful. However, with the time it takes to down a survivor, and the fact that if they are healthy when the chase starts, they can easily get more than 32 meters from a gen before being downed... This fear is entirely unfounded. Even if only the Basic attack requirement was removed, in order to capitalize on a 3 gen situation, you'd still have to down a survivor in proximity to all 3 gens, and with the 8% damage, you only buy yourself 6 seconds with each down, which goes down to 2.5 seconds if they're using toolboxes. These requirements are overkill to the perk, as it doesn't have the potential to stall or prevent survivors from finishing a generator adequately enough when compared to the other gen defense perks available. It doesn't even take a well coordinated team to defeat a 3 gen situation against most killers, especially if they have all 4 players. In Practice, all it does is save you time in kicking nearby gens yourself after downing a survivor, but To go into more detail as to why these changes need to happen:

    Honestly this has been hotly debated in the forums since Surge came out, because the fact remains that in order to activate Surge at all, you have to successfully down a survivor while within range of a gen. Chasing and downing a survivor with Basic attacks takes enough time as it is, especially if they are healthy when the chase starts (between 20-30 seconds on average for a good killer), and the minor 8% damage Surge does, if it activates, is hardly consequential since it would take 12 survivor downs in order to achieve a stacked 96% damage to 1 or more gens (at which point most if not all of them will be dead anyway, so even reaching this potential doesn't mean much). PGTW on the other hand does 300% damage to gens in the same amount of hooks, and Ruin Does more damage per second without needing to down or hook a survivor.

    While this suggested change won't improve the overall damage Surge can do, removing the basic attack requirement will at least allow killers with damaging powers to get some use out of it making it more universal to the killer roster (face it, The basic attack requirement didn't work for Infectious Fright, and is sure as hell isn't working for Surge), and removing the cooldown will allow it to become a slightly more consistent annoyance to survivors, but nothing more than that... An "Annoyance". It won't make it any more powerful than any other existing gen defense perks, but at least it will be more useful.


    Surge is NOT A PROBLEM, and even with these suggested changes, It still wouldn't be, but at least it would be more appealing to use instead of being considered "Trash Tier" by the majority of the killer players.

    Post edited by TWiXT on
  • RoboMojo
    RoboMojo Member Posts: 1,326

    So anyway guys, enough jibber jabber about Surge. We need to have a talk about how OP Monstrous shrine is. I mean, you die faster when put in the basement, it makes kobe'ing essentially impossible in the basement. I mean, literally every killer I see is using it and I'm so sick of it. Meta perks are fine but Monstrous shrine users are so toxic! Something needs to be done, guys!

  • GoobyNugget
    GoobyNugget Member Posts: 698
  • kyogul
    kyogul Member Posts: 491

    make it work with downs via powers + make it 30 seconds or remove the cooldown in general

    There need to be more alternatives than just pop or ruin.

  • Goofenstein
    Goofenstein Member Posts: 54

    Just removing the M1 requirement and a smaller cooldown would already make it more popular.

  • DistortedDream
    DistortedDream Member Posts: 672

    Surge is kind of... meh. The fact that it has a cooldown and requires a basic attack makes it kind of bad. It needs a buff of some sort.

  • nursewannabe
    nursewannabe Member Posts: 1,075

    Yes, but then they need to make it so it doesn't work on already regressing generators, otherwise it would be just to strong

  • Seraphor
    Seraphor Member Posts: 9,421
    edited May 2021

    I love Surge. Eliminates the need to kick gens, saves a ton of time.

    It's weak on large maps though. It could do with some kind of conditional range setting, perhaps it always hits the closest gen, even if it's outside the 32 meter range.

    Also I second allowing it to trigger with downs via powers too. Any survivor put into the dying state should trigger it. This is precisely why I tend to use it on M1 killers, Doctor, Spirit, etc.

    I don't necessarily agree with losing the cooldown though, you could absolutely destroy gens by slugging. So it would promote slugging.

  • MrDardon
    MrDardon Member Posts: 4,033

    I'd really like to like this Perk just like I'm all Ears. But the 40 second cooldown on those Perks ruin them for me.

    Remove the cooldown and it might become one of my favourite Perks. It's such a small but "feel nice" effect with a cooldown which is to long or which shouldn't even be there in the first place.