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The Argument An FOV Slider Would Give Players A Competitive Advantage Is Dumb.
If everyone has access to the slider, then no one is at a "disadvantage"
Anyone can set the FOV to whatever they want, and whatever is comfortable to them will let them enjoy the game more and give them whatever advantages they want
Clearly, it would have to be limited to a certain point, but not having it under the argument of it being unfair to players is dumb.
Example being, literally any competitive first-person and third-person game in existence. Just to name a few.
Overwatch, Warzone, Titanfall, Gears, TF2, and Apex. (Not all esports level games, but games where players go against each other in a competitive environment)
None of those games have any issues allowing their players to alter their FOV without the need to hamper themselves by bringing something in-game to do it. Every player has access to it, and it comes down to personal preference of what FOV they want to use.
So with that argument completely busted, why does shadow born still exist and why is it not an option to have a FOV slider?
Adding a FOV slider would free up shadow born to be something more interesting than just an option to improve game quality at the cost of 1/4th of your build. It would also be a great QoL update for people that get motion sick at the low FOV that killer has.
This shouldn't be an argument about what is or is not fair to players because honestly, there isn't a single world where 10 degrees of extra view to your sides would cost someone an entire game. This should be an argument of accessibility. We got colorblind settings after years of telling BHVR to do it, I think it is about time to do the same with a FOV slider.
In general, perks shouldn't be tied to accessibility issues in the game. And FOV is an accessibility issue for some.
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But who would choose lesser FOV? Literally every killer would just increase FOV to it's max. So at that point, what's the point of a slider? What advantages are being given to survivors to compensate for the killer buff?
Also, mark me down as someone that would love the FOV to be increased. I also just have no qualms about saying I want it increased so killer will be more enjoyable and yes, easier.
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I know a lot of killers would max it out, but also a good bit of players would also put it high because the lower FOV makes them motion sick.
I also know people who have the reverse issue, were too much on-screen disoriented them, so they would want a lower FOV.
The point being, it can be changed to fit people's needs, why have it tied to perks when you can just give people the option? There is no reason to not have it be an option, other than the argument that it gives a competitive advantage, but like I said. There are plenty of competitive games, even more, competitive than DbD that have FOV sliders and there aren't any complaints from their players that they lost because someone was using a high FOV.
And who says only killers can have a higher FOV? Give it to survivors too, not a whole lot again to avoid ridiculous-looking screens, but enough that it can suit each player for their needs, whether it be high or low.
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So what would everyone thing of a fov slider that only limited your view never increased it beyond the base?
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The examples you gave are all equal team vs equal team shooters. this is a 1v4 cat and mouse game. you are basically comparing a 2d platformer with the newest darksouls game and asking why they are not identical.
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You named games that have FoV sliders, but didn't elaborate on anything. Sweatlords on those games tend to play on higher FoV (to a tolerable limit, at a point it just becomes ridiculous and everything looks like a modern art exhibit). Your average run-of-the-mill player might spike it up a few degrees for that little bit of an extra boon (in addition to it just feeling like you move faster), but not your DBD Ninjas and Tru3-talents (or however you spell it).
But that's not even the main issue. The most prominent reason a slider is there is because it adds another complicating factor to balancing. Remember moon bouquets? Even thought they didn't tilt the game in favor of either side, really, they were removed because having to account for lighting changes when designing new assets and maps, seeing if this would be too bright, seeing if this would be nigh invisible, was just too much to handle. Same thing here; some walls are meant to be blind spots for you, some are meant to be places you can look over.
I'm assuming "accessibility" and FoV is in reference to motion sickness. The unreal engine has blur effects from turning, so no amount of FoV is really going to fix that. If it's to the point where it's a threat to wellbeing, it may just be an unfortunate fact that they maybe shouldn't be playing games. Epilepsy is a life-threatening danger to some, but that doesn't mean they're going to remove doctor's screen effects out of that alone. You can't please everyone.
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They should really do something about flashlight spam though. I don't have epilepsy and can stare at flashing colours no problem but the screen effect from flashlight spam feels uncomfortable even to me.
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Those games you listed have issues with hardware advantage locking people out of playing the game.
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This game doesn't even have brightness setting and I guess many people would be even against it cause it would make killers too strong or some dumb #########. But stretching res and adjusting brightness via monitor and nvidia filters is ok.
FOV in this game is truly horrible, needs at least 10 more degrees
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An easy solution to the ’too small FOV’ issue would be to make Shadowborn’s FOV increase default, balance around the new FOV such as with Killer camera perspective changes or something like that, and work the perk into something else. Change Monitor’s FOV as well, maybe just outright remove it since the perk is decent with the terror radius effect alone.
Shadowborn could be changed to, maybe increase the brightness of the Killer’s view, or give a Ghost Face style visual indicator when a Survivor is looking at the Killer directly, with a cooldown period of course.
To simply tell people to not play a game that they paid money for and probably can no longer get a refund on, over the lack of a setting, is one of the most inane (edit: this was not a typo - I-N-A-N-E) arguments I have ever seen on this forum. Why should people lose their money because the developers refuse to make their game accessible over ‘competitive advantages’ in a non-competitive game? This is colourblind settings all over again, and those took a pathetically long time - five god damned years - to be added to the game and even then it was half-assed and could have been done with so little effort so long ago.
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Because there is such a thing as too much fov. It's why I stopped using Shadowborn on Huntress and Deathslinger, because the fov made it seem like survivors were a certain distance from me, but then I lunged and missed, so that was the perk screwing me over.
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If you think flashlight spam is bad, just the normal flashlight blind animation is enough to be dangerous for epileptics.
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100% agree.
The fact that the devs consider increased FOV to be an advantage but not things like low graphic settings on PC that give increased brightness and visibility in almost every regard while console is forced to play on high, dark settings actually bamboozles me. It's the lack of consistency with application that makes me very frustrated at some glaring issues with this game.
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Sorry if it had been asked already, but was a second thread with this topic really necessary?
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This is exactly why nearly every player in the comp scene uses some form of stretched res. It's like the steroid problem baseball had in the 90s. At a certain point players started doing it less for the advantage and more to not be at a disadvantage.
If the game's engine can't be changed to not increase FOV with stretched resolution, then the only fix is to give an FOV slider to all platforms.
I alter nothing in the game's files to change resolution. It's done via Nvidia control panel. I'm changing my display, not the game. They literally can't ban for it unless they want to spend resources patrolling twitch channels or whatever to watch for people gaming on stretched res.
The only fair way is to give people options.
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As long as the devs take forever to patch stretched res i have no problems with a fov slider. Its a pc only advantage that actually shows itself pretty easily when a survivor can clearly see you over a loop.
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I'm pretty sure a FOV slider would break first person animations for the killers.
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If you admit that other people will not choose the max setting because they have the reverse issue, I don't get the justification for the slider. Current state is that an unlucky minority of players have to run Shadowborn, run lower settings, sit farther from the screen, etc. due to motion sickness and are therefore at a competitive disadvantage. If you add a slider, you still will have players who need to lower the FOV, run lower settings, sit farther from the screen, etc. due to motion sickness and are therefore at a competitive disadvantage. It's exactly the same issue.
And, meanwhile, increased FOV just lowers survivor skill ceiling by reducing the utility of stealth and FOV-related jukes and techs. Survivors would just have fewer tools at their disposal which in turn would make the game less fun to play. Leaving the game as is doesn't have that problem, and it also requires no effort and doesn't have performance implications either, so I think that's the better option.
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Flashlights are supposed to feel uncomfortable as killer lol
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1) This is not a FPS and not a game between sides of equal standing.
2) The competitive advantage isn't between killer vs killer. It's killer vs survivor. Survivors don't need a FoV slider.
3) We had a much wider FoV with original Shadowborn. It was deemed too strong and was nerfed to what it is now.
4) Advocates keep ignoring this is a balancing issue not an accessibility issue.
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I never said that it was meta. It does provide an advantage, though.
Updating the red stain is something, but knowing exactly what the killer can see doesn't allow you to pull off spins, jukes, and techs that rely on the current low FOV.
My objections are mostly about depth of gameplay and dev hours that would be better spent in other ways, not competitive integrity. There are balance implications and such, but these can be accounted for with enough dev hours. Incidentally, though, competitive integrity is the main argument in favor of increasing FOV. If that weren't a concern people would just run Shadowborn.
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Shadowborn should just be a toggle for killers.
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Stretched Res
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Lol. What about it?
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It is the survivor equivalent of an fov slider. yes I only know it applies to pc.
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I guess... why quote me though?
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The one problem I'd have with it is I feel it'd make survivors a lot stronger in comparison to the buff it'd give killers. They're already in third person so they have that advantage of being able to look around corners, having a wider fov could actually allow them to do stupid plays like camp pallets and not get punished because they'd see the survivors from a mile away.
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There is already a solution to this. FOV sliders already exist. Grab two pieces of paper and tape them to either side of your screen. Slide them left and right. There you go, and you can even go to the max of the slider and take off the papers completely, but that is frowned upon as weak.
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Why would survivors get to use FOV slider? They have 360 third person view.
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If you increase FOV sliders for killer, what stealth compensation are you going to give a survivor. Survivors do NOT need increased FOV, they need something to combat the fact that killers can find them easier.
Do you reduce Scratchmark duration? Do you decrease bleeding frequency? even if you did, it would still be easier to spot a survivor and easier to be blinded. It's not a simple concept.
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You seriously think killers could get a pov slider and survivors wouldn't complain?
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Idk. I just feel like that best for addressing someone
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Devs: Here's a FOV slider.
(Slider goes from 87 to 75)
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Lol 90-95... so much advantage.
Well. Good to see that only survivors are allowed to use thirdparty software or edits for advantages AND demand those to be made basekit.
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Really sad that we have to make such a big deal out of such menial things for BHVR to take action. I mean we were without colorblind settings for YEARS and they only just got them in a few patches ago. It is so small too, like is it really so hard to add colorblind settings in your game? Apparently not I guess, after all they were "working on it for m o n t h s".
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You are not supposed to click them like that at a killer. Blinding them is fine. Its when they click it on and off and on and off that it is uncomfortable.
Just remove the yellow flash off the screen and the problem is solved.
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Thats a kind of stupid post, since killers use stretched res as well AND a killer demanded the increased fov to be made basekit.
Has nobody ever taught you that 2 wrongs doesn´t make it right? Stretched resolution and brightness filters are basicly cheating in my opinion, and shouldnt be allowed in any case. The problem is you cannot control it. But that doesnt mean the next cheat has to be in the game. This game depends a lot on visuals, and thats why a colorblind option was demanded, so you can play the game without cheating, because external color filters actually gave you a way higher advantage then the color filters do, because they only change some of the ingame things, leaving the rest intact.
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Was talking about voicechat...
And then you come along and prove my second paragraph right.
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Fov should never have been tied to perks.
Just add a slider that goes from what we have now to shadowborn + monitor and change those perks.
People feel sick playing your game, you should want to solve that.
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Yeah, and since noone else was talking about voicechat that was totaly obvious.
And yes, i am against voicechat too, but at least there is an argument for that, being that if an ingame voice chat was implemented, solo survivors would be closer in power to swf and thus killers could be buffed to competete with swf.
You, however, had no arguments at all, and if you were talking about something else entirely, why do you do it in this thread?
Because the other ones concerning voice chat are too hard to find for you?
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This game needs an "FOV"-Slider as much as it needs a "Brightness"-Slider or a "Chase Music"-Slider.
Spoileralert: it doesn't need any of these.
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Just make shadow born base kit, because every killer even myself will just max it out. Its the same with the graphics, even though i can easily run this game at high settings on 1080p, i play at low settings for reasons like PERFECT FRAMERATE at all times, but also because it makes seeing survivors EASIER.
Slider in my opinion would only be lowered by people who dont know better, like new players, or new gamers in general.
Give killer base kit shadow born
give survivors base kit kindred because solo is unbareable to play because u have so little info.fed up of 3 survivors all coming for the unhook with no progress being made on gens or hexes.
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Why would Survivors need any sort of compensation for killers having an FOV slider? Do you need any compensation if i use Shadowborn every match? Does Shadowborn mean i can't lose? How will FOV help me see pallet campers? How will FOV let me see Blendettes in the dark bushes? The most useful aspect of FOV will be for killers with dumb cooldowns like Nurse and Legion that lose track of Survivors often when entering fatigue, all other aspects of FOv are to help each player individually, it offers no advantage whatsoever, it's a change in perception. Saying FOV is a Buff to Killer and Survivors need any sort of compensation is like saying everyone who has to wear glasses has an advantage over everyone who doesn't need to use glasses. Yes i'm so benefited for having to wear glasses for the rest of my life, having a smaller FOV, having to waste money on something expensive. Wow i'm so lucky...
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It may be possible that you've got headaches or eyestrain from low FOV. I'm not confirming or denying.
But it would be an issue to cater a minority and do something that will take a toll on game balance for the majority of the playerbase in the name of Accessibility. Having an FOV-Slider is not the same thing (gamebalance-wise) as having color-blind options.
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It's funny because one of the arguments against color-blind options was that non-color-blind people could use them to gain an unfair advantage.
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Well, it could have if key tracking cues were of an easier to distinguish colours than the background.
Mostly blood. That was the argument of color blind giving advantage to others.
However I do have a cousin who for the living hell couldn't see blood nor scratchmarks in vanilla.
Had to download some 3rd party software (he has AMD gpu) to change colour pallete to some weirdo purple greenish monstrosity.
Wont lie, seeing blood was so dang easy from across the map with that pallete, even though everything was like tripping on acid.
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I know it could, anything could be abused, the question is does it matter? As you yourself said the pallette for easy tracking was given via a 3rd party. Anyone who wants to gain an unfair advantage can do so right now, FOV slider or not. By making Shadowborn optionally basekit via a slider and changing the perk (and Monitor) so they don't affect the FOV they can better account for the higher FOV for balancing and allow more people to play comfortably without giving up a perk slot.
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Why not, though? The screen only flashes while survivors are spam clicking if they're aiming at the killer's face and actually starting to blind the killer, and the screen really should start to get yellow in that case.
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They already have that, or at least PC survivors do, it's called stretched res and the devs don't care. But a FOV slider? Oh no we can't have that as it would be unfair for console players, is not intended, and has balance issues.
All of which applies to stretched res too by the way.
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How significant is the added information from Shadowborn? How difficult would it be to rebalance things around the assumption everyone has the perk now? Why are some design decisions by the devs really silly and should be changed, but the killer's ridiculously tiny FOV perfection that shouldn't be changed to allow more people to play the game?
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Well, it took them almost 5 years to add colorblind settings which is standard for the industry since like 2013. Good luck trying to get them to add something to fix motion sickness
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