We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

The Meta is in place for a reason, you know.

I hear in a lot of endgame chats and forum posts that "X perk is bad" "X perk is annoying" etc. etc.

You do realize the meta is in place for a reason, right?

Say Borrowed Time never existed, so now killers can camp to their hearts content without ANY chance of the survivor getting away unscathed.

Or lets say that old Ruin never existed, then survivors would've won every game without issue and no one would play killer anymore.

The meta and perks that you find incredibly obnoxious and annoying are only created and utilized by the other side to counter YOUR perks that they consider obnoxious and annoying.

If killers had nothing and survivors had everything and vice versa, do you know how unfair that would be?

Do you people really want an easy 4k every match? Do you people want to escape every killer like it was nothing?

You complain about every perk you hate, and I do too, but you can't forget why its used and why it was created, you can't pretend that only one side has annoying, obnoxious perks and the other one doesn't.

And a side note; when something is nerfed so it can't be abused anymore, if you complain about that, you're part of the problem.

Comments

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I agree. Even if these meta perks are annoying or unfair they are nessacary to counter the strategies that the other side uses to win. Without perks like bt or ruin these strategies would have 100% success rates which should not be the case.

  • glitchboi
    glitchboi Member Posts: 6,023

    I 100% agree with this, meta is necessary for game balance.

  • bibibib8
    bibibib8 Member Posts: 843

    The biggest issue is the meta dont change for survivor while killer meta change a lot compare to the survivor.

    What the dev need to do is patch the game every 2 week just like league of legend or at least until the perk start getting usefull same with addon.

    Instead we have 10 perk change every year its not enough a game who still got dlc and is full of microtrasaction

  • Firellius
    Firellius Member Posts: 4,576

    Eh, meta isn't technically necessary for game balance, but it does tell us a ton about it. The more rusted in a meta is, the more likely there's an underlying issue that needs to be addressed.

    It doesn't help when certain playstyles that are really bad for gameplay just get hit with 'just use X counter perk, bruh', quickly followed up with 'Why are all survivors running X?'.

  • GoodLookinCookin
    GoodLookinCookin Member Posts: 341

    I like the meta, but it really seems like either I 4k or kill no one as killer which is really inconsistent.

  • bjorksnas
    bjorksnas Member Posts: 5,740

    I mean if you are good enough, it generally can give you an extreme power fantasy over a majority of players 24/7

  • Tsulan
    Tsulan Member Posts: 15,095

    Problem is that the survivor meta hasn't changed in years. The 5 most used survivor perks across all platforms are the same as 3 years ago.

    Whenever killers start using a meta, like Undying ruin, it gets nerfed pretty fast.

  • Orion
    Orion Member Posts: 21,675
    edited May 2021

    Metas can be established for many reasons, but the most common one is that it's the most efficient way to play, meaning it maximizes winrate while minimizing effort. It doesn't mean that any deviation from the meta would immediately result in ruin for the player.

    Those perks you're talking about? They didn't exist at launch. There was a different meta, because that's what was most efficient at the time. So, yes, the meta is in place for a reason, but not the reason you think.

    Post edited by Orion on
  • Lord_Tony
    Lord_Tony Member Posts: 2,109

    these survivor meta perks are also crutch perks and I see them in EVERY ######### game and htey abuse them

  • supersonic853
    supersonic853 Member Posts: 5,575

    My thing is survivor meta barely gets addressed. Ds took 4 years to get a actual anti-tunnel rework? Ruin undying lasted what. 2 months?

  • The_Krapper
    The_Krapper Member Posts: 3,259

    I'll use whatever I want to use and people can just cry me a river, it's a video game and these perks are meant to be enjoyed not some lame ######### like feeling bad for someone's feelings in a slasher game, Ill be as toxic as I want when I want and if I want to meme for the next 10 matches not being serious I will, people in this community get so butthurt and egotistical like this is real life or something and they care what everyone in the game thinks instead of having fun because they don't want to get called out by a salty sore loser telling them to get good for using a perk, well obviously they need to get good if they can't beat a damn perk and want to cry about it after the match.

  • Hoodied
    Hoodied Member Posts: 13,024

    The main issue is..some of the meta perks on the survivor side aren't used as intended


    BT is not anti-tunnel if Bubba can tunnel it, along with it having such a short timer to the point you could literally wait out the timer and tunnel, BT's recent change wasn't good as it does nothing to prevent camping or tunneling, it soft counters camping now but has several counters

    DS is more anti-tunnel now yes, but survivors now will use DS in an endgame collapse situation that will completely prevent them from dying

    Dead Hard isn't even used for dodging, its used to create a whole entire loop again


    The meta for survivors is quite literally use the perks for ways that are not intended that makes them stronger, and for some reason its remained like this for years, while I can say that for some reason the killer meta changes quite often but killerwise, Spirit and Nurse have always reigned supreme due to counterability

    Spirit's power can be mixed with perks that makes her power literally have no counter, and her add-ons make her even stronger

    Nurse is nurse and her power is a middle finger to every survivor defense, which is balanced by her being difficult to master and slower than survivors at base M/S


    TL;DR Survivors need actually strong perks that overlay the current meta, same with killers needing to have other killers on Nurse Spirit level of power, without being incredibly unfun to face or play