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Isn't the grind hurting the game?
I feel like dbd does not reward players very well, I mean in other games (more popular games mind you) you can unlock a new character or even cosmetics just after maybe a week of playing the game, while in dbd I feel like I need to play the game for over a month to get any substantial progress. Should behavior make the grind a little more exponential at least?
I have put over 400 hours into the game and have almost unlocked all the teachables and I have 2 characters maxed almost. When it comes to trying to get my friends into the game, it makes it harder to do so because of this issue :(
Comments
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Grind is insane and it gets worse every chapter. I am very surprised devs haven't nerf it in any way so far
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The grind is real. Even if they changed each perk to having only one level instead of three, it would still be a grind. It's actually absurd that they haven't at least done that.
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I've been at this game for 4 years and I've P3'd all my survivors but I'm still working on getting all the perks on them as well as still working on P3ing all my killers lol.
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It's kind of ridiculous they haven't done anything about the BP grind yet.
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The shards grind makes sense, they want to force people to pay money. The BP grind doesn't, I've been playing this game for years and I don't have all perks on half the characters yet.
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I have nearly 5900 hours and only have maxed out all Survivors and around a third of the Killers.
Yes, you might say the grind is too much.
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The grind is kind of ridiculous at this point and it gets worse and worse with each new chapter added.
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I may be one of very few people who dont think the grind is that bad, sure its super annoying when you're trying to get 1 perk and keep getting random shiz but at least the grind keeps me playing and gives me something to do.
Personally i think they should dull down the grind instead of removing it.
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You play survivor a lot more than killer though, right? Because a friend of mine who plays killer more, has a bit more than 4000 hours and maxed out everything.
Not arguing that the grind isn't real, it's horrible, was just wondering. It would also show the inequality in bloodpoints between playing survivor and killer
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Yes. Big time.
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Always has, always will
Unless the devs decide to change it, i think they should just remove perk tiers for starters.
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I used to play a lot more Survivor, currently, I am around equal. But since I only play Survivor in the evening with a friend, it might be possible that I play less Killer from time to time, when I am busy over the day.
But I was also not really optimal, e.g. at some time I only played my main Survivor, without spending any points in other Survivors, despite having maxed out that Character long ago. (Also, a bunch of Survivors was maxed out before it was possible to get 2 Perks per Bloodweb, so the grind was doubled back then...)
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I'd like it if they increased the BP reward caps for trials. From 8000 to 10000, or even 12000 maybe. Capping out in a category can be pretty disheartening, and it would ease the grind by rewarding better plays.
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Yup the grind is definitely too much, I've had a few friends give up or never stick with the game bc they didn't get much unlocked, felt like an unobtainable obstacle for them.
Dang p3 all perks, all survivors? I guess you are the person to ask then, what's a good bp build or build in general that includes wglf? I'm always swapping around my surv build lol
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Yes the grind is extreme and smth needs to be done to reduce it.
But the game should have some grind at least. Something to work for that motivates you to play.
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The grind is unbearable.
I've given up chasing perks, it makes you lose interest in playing when it takes so long to get the perks you want on a killer unlocked; let alone have to then fall to RNG that said perk shows up in the blood web.
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The grind has lessened greatly with the current pass.
500xp instead of 800xp for rift pass progression is far more realistic.
I say this as someone who has been very vocal of the grind involved with past passes.
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Noone wants that. This game needs the grind. Rank grind and shard grind is fine but the BP grind is getting out of hand every chapter and we need to make it less brutal somehow.
New players can't know about it before they get addicted to the game, otherwise they just leave lol
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I wouldn't mind the grind if it didn't feel like I NEEDED the grind to enjoy the game.
Like I do not feel comfortable at all playing killers without them P3 and certain perks. It's horrible.
Yeet perk tier please and thanks.
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The grind being what it is makes prestiging simply not worth it to me.
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It is, and besides the grind ITSSELF shooing people away, there's the price tag of so many different dlcs (and teachables) and beyond that there's RNG on top.
It also heavily skews the discussion of balance; alot killers at least jump up several power tiers with specific addons. Like Pig is considered pretty bad but run Tampered Timer and Crate of Gears and at least she's super fun (and kinda powerful, rngsus willing). Also Amanda's letter is that special kinda mirror Mayers fun.
Like you can be at the point were you juggle BP's between two - three killers, never go into a match without the strongest possible addons and sudently you're way harder to "bully" (also invalidating 99% of yellow and brown addons). Plague is a supper strong killer if you her and another 4 dlc's worth of perks and run every game with Ashes .... if not well "survivor meta!!!"
I wish there was a meta level thing where you could lock in loadout slots ala custom game tbh.
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Yes, the grind is too much, especially for Killers, as Survivor you can always get one guy to lvl 50 with all perks and call it a day since they are only skins but Killers are different. They should really do something about bloodweb size or BP gains.
Right now I know if I recomend this game to friends and do try it they will be stonewalled by the sheer amount of grind, especially when its so random what you get.
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i legit wish that player level unlocked everything (perks, offerings, addons, items, you name it) and that everything's available at player 100.
sure, rebalance the stuff that's absolutely gamebreaking because of rarity alone, but otherwise... y'know... it could be fun.
purple/iri keys and ebony mori at 100 lol.
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How would that work with new chapters? Everything is automatically unlocked?
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I was talking about the bp grind lol
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once you own the chapter, yeah.
i mean why the hell not? you bought it. or saved up shards. why do you also need to commit at least 20 hours to unlocking the content that you paid for?
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I dunno, an incentive to play the game, so that there's enough people playing to fill queues?
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mmm, either indeed tie unlocks to player level (maybe pick something out of 3 - 4 choice every level to have "permantized") or make a system where you can pay between say..... 100k and straight up 1M BP based on rarity to have an addon of your choice infinite and / or say pay.... 500k to have a perk allready owned on 1 killer / surv, tought on another killer survivor.
The one reason i'd see this as bad is you'd have like 4x BNP / 2x BNP 1x Odd Bulb 1x Iridiscent key every game buuuuuuut i dono, if the killers allways have acces to stuff like Ruin, Undying, Startruck, Opression etc. might be balanced.
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How does the mobile version handle it? afaik they don't have the bloodweb
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why would i buy a new killer and then not play it?
like... huh?
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Honestly, whenever I play WGLF, I just include it in my regular Build. But I guess, WGLF and BT together are fine, the other Perks as you like.
You can go full bonkers on Protection Hits and include Mettle of Man as well (and a good Medkit), but you basically have to throw a game to make MoM work, lol.
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You can still have a small amount of grind to get that effect instead of what we have now.
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The grind for both perks and cosmetics is nuts. It's come to the point where I start to feel kind of stressed when new content comes out because it feels like it's getting added way, way faster than I can make a dent in unlocking it, so it's almost like I'm going backwards instead of making progress.
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Maybe they should just got BT stacks so it's in line with BBQ & Chilli instead of using WGLF to gain stacks from unhooks because i find it a pretty useless perk slot, suppose it's a good anti-slugging perk
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I honestly have no idea how new players cope with the grind.
Even for veteran players every new dlc means 3 new perks, so 9 perk levels, 5 bloodwebs, a.k.a. about 250k BPs on each character.
If you are playing every killer that's about 6 million BPs, increasing with each dlc.
Now, tell this to a new player who maybe makes like 10k per match...
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I'm about the same to be honest, I usually bring it in my normal builds, just so feel like I'm not gimping myself out of potential gains.
I guess I should ask a different question then, what's your main build then? My build currently is Wglf, BT, DH, and Spine Chill/Iron will depending on how I'm feeling. But if I wanna go full blown farming for items and bp I use WGLF, Plunderers, Prove thyself, and Bond.
I just wish they'd do multiple things to help with the grind, many many more x2 bp weekends... minimum once a month. Maybe trade in unwanted items for BP or make prestiging worth it by having the perks tiers already unlocked correlate to your prestige. What I mean is like if your killer is prestige 2, every perk in the web would be level 2. I think a combination of all the above or just a few would help so much.
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My regular Build is DS/DH/BT and Iron Will. And I am running this for long (except that I used to run Balanced Landing, before they nerfed it, instead of DH). Complete Meta-Build, but I dont see any reason to not run it. First of all, Killers will not run Meme-Builds either and second, I have already done everything - no Perks, random Perks, No Mither... So I just run strong stuff.
Regarding the grind (and more on-topic):
I think there are several possibilities to reduce the Grind:
- Remove Category Caps, but keep overall Cap of 32k-->So that players are able to get more BPs in the Categories. Like, some Killers have a harder time to get Deviousness, but max out on Hunting pretty quick. Or, Survival-BPs as Survivor, if you dont escape, you usually dont get many, meanwhile you max out in Boldness or Objective pretty quickly.
- Double all Category-BP-Offerings-->Brown Offerings bring 100% in the Category, yellow 150% and green 200%. This would make them actually worth using, to get the value out of a green Offering, you would need to get 5k BPs in that Category. And even if you max out, you just get a Bonus of 3K. With doubled value (so 200%), you would only need to get 2,5k BPs to tie and with max points, you would actually get 11k profit.
Those two can be done together or at least one of those.
Another solution:
- Just double all BP-gains and the Cap (64k). 600 BPs for a Great Skill Check, 600 BPs for a Hit, 1600 BPs for a Shred. This would half the grind. However, they would need to nerf BBQ and WGLF in this case. Especially as Killer it would be really bad if you would be able to get 64k BPs Base, 64k BPs with BBQ extra and another 64k BPs with a Pudding. This would allow Killers to run the strongest Add Ons every game.
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This is one of the reasons why I stopped playing DBD. For years the community has complained about things like the grind, matchmaking, lack of additional modes, a way to practice, etc, and nothing has been done about it these last 5 years.
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Thanks friend! I'll try that out for sure! Guess I'll swap out iron will for wglf lul
- I actually really like that removed bp cap thing but I'd go a step further and raise the overall cap from 32k to like 40k or even 50k. But other then that, that's really good because if someone is really good at chasing then they won't be getting hurt in their overall bp gains as much.
- Maybe make them work similarly to bbq or bps? I mean like have them double your gains after the match. Like if you got 8k in deviousness you'd get 16k after the match? Idk lemme know what you think.
- Honestly I support this idea the most, double all bp gains and remove the bp element of wglf and bbq so that so many people wouldnt feel the need to run them. Basically built in bbq/wglf.
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Oh most definitely. The grind for this game is terrible, and while it's not a terrible way to keep players invested, I think it's too harsh of a grind, especially when you factor in the fact that archives are also a thing. Idk, I'm okay with shards taking a bit of a grind, but BP being such a big one is a bit of a hard sell for me.
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If I were to make a prediction for the 5th anniversary I would bet addressing the bloodweb and grind will be apart of the announcements.
I have said it before but I think a big help would be overhauling the Shrine. Instead of 2 rando survivor and 2 rando killer perks make it so a killer and survivor are showcased each week. Those characters are discounted in the store, the cosmetics go on sale, and all their perks are in the shrine.
This change would encourage new players to get new characters/ cosmetics and also make perks easier to get. This doesn't fix the bloodweb itself but it would help with getting perks faster.
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I'm nearing 1000 hours and yeah I'm really feeling the grind. Any time a new chapter comes out I need to grind like 6 million blood points because of all the teachables I have unlocked just to get the perks I want. Mind you the hour count is probably like 60-70% killer with BBQ and scoring around 25-30k. I couldn't imagine trying to level up characters with the measly ~15k you average from survivor games, even with the unreliable WGLF.
I swear DBD is like the only game that punishes you for grinding with more grind.
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I agree with everyone who has already commented that the idea behind the grind is to keep the game active and people on the hook. The counterpoint of course is that it gets discouraging.
I've personally never had too much of an issue with it solely because of my personal playstyle. I've nearly every survivor at level 40 (with the exception of 3-5) to get their unlockables and then I've got my Kate at prestige 3 and most perks at T3. That took a good several months to do playing almost exclusively on Survivor.
The thought of trying to prestige all Survivors and have great builds on all of them is exhausting. For semi-completionists or newbies I'd totally recommend to just pick one or two Survivors and focus all of your attention on them! It might feel more rewarding and less daunting/punishing.
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I get why the game is grindy but wish that they would make that if you don't prestige a character all perks were tier 3 automatically but as soon as you prestige you get the tiers again.
New players would have a easier start and get to experiment with builds early on and veterans would still have something to go for with the prestiges and all.
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