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Help Solos against Campers!

Killviver
Killviver Member Posts: 34

What do you think of letting a Survivor Scream in fear on hook for everyone all X seconds, when killer is in 32m range so that Solos know to focus on gens?

The main problem with camping is, that if not the hooked or everyone else runs kindred they can't know if just no one is coming to save the poor guy and have to leave their gen, what is making this tactic absolutely broken against solo surv.

Comments

  • Power_Guy
    Power_Guy Member Posts: 1,562

    Umm...Just wriggle a bit without actually trying to get off the hook? It's the 'The Killer is camping' dance.

    Survivors invented it 1 week into the game. We don't need some sound clip Survivors can spam annoyingly.

  • Killviver
    Killviver Member Posts: 34

    There is no universal language for survivors. Some wriggle just for fun, you will enver know. It is solo Q. there must be some mechanics what helps with stuff like this, and not some bandwagon perks everyone needs.

  • Laluzi
    Laluzi Member Posts: 6,226

    I'm not opposed to this, but I religiously bring Kindred and people will bum rush the save even when they can see the killer's aura right next to me. Info helps, but it won't turn farmers or crouchers or rift challengers into good players, and it won't give players the ability to communicate their plans to deal with the situation to each other. It can also provide misinformation that would spook people away from saves by giving the same cue if the killer briefly goes back into the 32m radius and then leaves again, because 32m is decently far away.

    So this would help, but there's still a big gap between 'knows the killer is camping' and 'knows the hooked player would rather you work on gens than try and save them.'

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    32 meters is much too far. Some will be proxy camping for other survivors they know are around or they might be going in between gens.

  • Killviver
    Killviver Member Posts: 34

    32m was much more of an example, sine terroradius wont affect stealth campers the hooked can still "see". I often run kindred and don't get saved anyway. killer there or not, surely this wont fix that some people don't really care about the game, but why does this matter in this regard?

    Swf can always tell a killer is around and focus on gens, solos have to come to the hook just to find out what is going on. every single one of them. That is what makes camping so effective and therefore common.

  • Beaburd
    Beaburd Member Posts: 998

    Coincidentally, Kindred + Open Handed gives a 32m radius of full killer information for just this purpose. As someone who religiously runs both, I can tell you that it doesn't matter that your teammates have that information, they still won't do generators more than half the time.

    Though, that set-up still can't see undetectable killers since they're immune to aura-reading perks.

  • DecisiveDwight
    DecisiveDwight Member Posts: 593

    Yea this means nothing I started doing this when I learned about it but sadly people still come and attempt the save

  • Killviver
    Killviver Member Posts: 34

    Sure, it is stil la problem of the matchmaking that you have people who doesn't even use the information they are given in highranks. but this is a different problem, what should not be topic here.

    I see it all the time there when I play survivor and a killer camps that the lack of information is what gets everyone killed in the end, because no gens get done or, that is the second effect, the solos never know that they have to work together quickly here before it is much to late.