STOP POPPING GENS WHEN A SURVIVOR HAS A TRAP ON THIER HEAD!
Ok so seriously we need to discuss survivors popping gens when a fellow survivor has a trap on thier head. If the killer has ruin or its the last gen then I get it pop it. BUT majority of the time you are killing that team member. Especially if pig put add ons so you can't even be stealthy you have to bolt it to boxes but then you get found and then have no time to get the trap off.
I know some will make the sarcastic comment saying "just don't get downed" but hey ho ######### goes down.
More people need to think about this especially when the killer has add ons. Even if you give the survivor 20 seconds just to get a head start on the boxes before you pop the gen it helps.
Comments
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Most pigs run ruin and bbq/other tracking perks
You can't 99 gens against ruin
Once you're trapped and hooked, they are bee-lining straight for others on gens
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uh? no. I'm gonna keep popping gens. Gens must go BRRR.
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It's your job to get the trap off, not mine.
You will almost always have time to do so, and if the Pig follows you to make sure you die, the rest of your team escapes for free
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Like I said in my post, when it's ruin I get it otherwise don't pop.
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That's a very shity attitude you take in a team based game. There's nothing wrong with keeping a gen 99% for a couple seconds. Less team mates, less chance of escape.
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Why? Even in the extremely rare scenario in which the Pig has the headpop build, statistically speaking you're still going to get the trap off unless it's the last box, and even then you still might survive unless you wasted time healing or something.
RBT's are not designed to kill people. It is so, so rare to get into a scenario where they do.
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I mean I get your frustration, I don't like going against Pig either because her power punishes you for your teammates playing correctly (aka doing the gens) which annoys me to no end. Couple that with the box RNG, ridiculous addons and a somewhat scummy playstyle from a lot of pig mains and you've got all the reasons I hate the pig on a fundemental level
I think her power needs changing, but that's my opinion
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Yes, I agree. Leave gens 99d against Pig. :)
Signed: definitely not a Pig running Pop Goes The Weasel!
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can't count the number of times i've had a trap, a gen's popped, and i've gotten it off just fine.
can count the number of times i've died to a trap. because the number is 0.
honestly, don't be afraid of the pig after you've been trapped. she's not coming for you. if she is, she's dumb, because the timer's gonna stop any time you're not capable of taking the trap off.
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Until they buff The Pig and make subsequent gen pops remove chunks of time from RBT's, I will finish my gen if others have finished theirs before me and activated your timer already.
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A lot of pig players usually don't care that you have a trap, they'll go back to the hook and slug you straight off the hook then chase your teammates
And they'll keep slugging you until they re-hook you or you've wasted too much time on boxes
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..
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ok... but that's just an unfun playstyle that isn't specific to pig. every killer can do that.
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Yeah but the difference is other killers don't have a thing that will auto-kill you if you don't go around and do boxes
Which the pig can see
Which means you're an extremely easy slugging target
It's not the case of "well just don't do the boxes/don't do the ones close to the killer" when RNG will dictate whether or not you can even do that.
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You're only going to die to an RBT if:
- The Pig is harassing you while the trap is active, chasing you away from boxes and hooking you in other locations
- The Pig is running some combination of Jigsaw's Sketch, Tampered Timer, and Crate of Gears, and you get unlucky with boxes
- You are very dumb with your time and heal yourself or work on a gen while it's active
Gens aren't going to save you in situation #1 or #3 - or they could, but the game will never get done that way. There are times you should 99 gens against the Pig, like situation #2 (it doesn't have to even be until the survivor gets the trap off, just let them search a box or two first), but other times you're just giving her free regression by getting scared of her traps.
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Why it takes one gen to start it then after that it only counts down once you're running around like a headless chicken, I'm not gonna stop gen popping so you can sit and self care in the corner then rush to the boxes.
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i'm just not understanding where you're coming from here.
the pig has a thing that autokills me if i don't run around doing boxes. she can see me doing it. which means i'm an easy slugging target. which means the thing that's autokilling me isn't going to kill me because it gets disabled as soon as she looks at me. so there's no point to her putting it on me in the first place because her playstyle is to tunnel and slug people out of the game? which means there's no point in her playing pig in the first place because she's not making the most of her strengths and is actually just kind of mashing her weapon and power at survivors indiscriminately.
which, yeah, it sounds like a bad game. and i'm sorry you had a bad game against a bad pig. but does her whole concept need to be changed because people who don't understand the nuance of the game are using her in, arguably, the least effective way possible? when she's not doing anything that can't be done on, say, doctor? or legion? or anyone else that's good at locating survivors?
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If I go against pig and get a trap on my head my thinking is, first get unhooked, then try and get to boxes. I don't try and be greedy doing gens. However I stand by saying a gen should be 99 when someone has a trap on or atleast a couple seconds so they can get a box in or two before having the timer.
I had a match where it took ages to do the box and I had to bolt across the map to other boxes else of would of just died. I did in fact die because the pig followed my tracks I had 15% left on my timer. You know what happened to my team? They all died. Maybe if I didn't die early match to the timer the outcome would of been different and I would of done gens and saved. However I died which left them a teammate down.
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This wasn't just 'one bad game' this is a pattern I see with the many pig players I've come across.
The RNG aspect of her power is simply unenjoyable and I can't think of a single way it's healthy for the game. Especially when you consider things like addons and map offerings.
I'm not saying she's strong, though. Just extremely irritating and not fun to play against
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that's valid critique, i think. killers ultimately should be fun to play against in a setting where everyone is of roughly the same level, and i'm sorry that pig across the board doesn't seem to be doing it for you. perhaps you could play some games as pig and it might shed some light on how to deal with her better, so that she can at least be less irritating?
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try to untrap only twice and then do gens. You would untrap yourself anyway, and you aren’t losing time
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As with everything else, it really depends on the situation.
While you have the right thought in mind, you can't expect someone to 99 a gen simply because a trap is on someone's head. If it is the last gen and they have Pop and someone went down, you better believe I am going to pop it. However if a teammate is in basement and the killer is camping, I won't necessarily do it to avoid No Ed and giving them a snowball... especially if they are staying around basement.
I think your title should have been "Think before you pop a gen" and then give your explanation as to why, instead of requesting that no gen should be popped simply because someone has a trap on. How do you know their trap won't come off from their first try? You don't. Analyze the situation and make your best judgement on that.
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Yes, everyone please stop doing gens while my traps are in play.
(Seriously, though, I've died from a Pig trap once in the entire time I've played survivor.)
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By any chance was it when you first played against her and thought you could leave with it on your head? If it was then snap
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I do a gen until mine activates but I guess that's just me
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GEN GO POP WEEEEEEEEEE
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People dying to traps? Its a slowdown, dying to it its very rare.
That said, I will 100% pop any gen I can, and you should probably get rid of that trap of yours.
Also if I am the one with the trap, feel free to pop gens I don't mind
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No. Even without Ruin:
Pop Goes The Weasel is a thing.
Hooking survivors near a 90+% gen allowing the killer to get a free-trade-hook is also a thing.
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Naw... Pop the gens...
But then again I am the guy that cleanses against Plague and Just opens the exit game... Games need a little spice... Don't try to sweat so hard.
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No I'd rather play the game how its meant to be played which us do the objective.
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Ah, yes soo basically you want to waste around a minute while you search boxes and while other survivor do nothing and the pig can get free downs and hooks? Makes alot of sense, my bad.
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At best, maybe wait until a little while after someone is unhooked to give them a head start on the first box if they get the Trap slapped onto them when your gen is about to finish. But generally speaking, you have enough leeway on the Traps that "don't pop gens if someone has a Trap on" is just a bad idea.
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This
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Its not smart to put all gens on hold and allow the Pig time to get extra pressure just because one person has a trap on their head. Never mind that its all RNG based and they will probably get the trap off on their first or second attempt.
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Traps are more used to slow down the game for pig because survivors need to find the boxes.
But no matter the add ons she use, as survivor you have so much time to get it off whether gens are popping or not.
If you die because of a trap that means you played either greedy or way to scared.
The times I died from a trap I can count on 1 hand and those were always times I was to greedy.
If my trap isn't even active then I don't care about boxes, either I help pop a gen or work on one till it pops or someone else pops a gen.
Getting found by pig when my trap is active?
I don't mind, the trap pauzes and i just loop her as long as possible till she leaves me.
But i always plan my route so when she leaves me, I'm already close to a box so I lose barely any time.
I don't get why other survivors panic so much with a trap on?
Just stay calm and plan your route accordingly, you have enough time to search all of them before the timer runs out no matter the add ons she uses
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I used to play that way, 99ing gens instead of popping them. You know what happened? I rescued 2 people from hook, they got rid of their traps, while in the meantime i was chased and got downed. I got my trap set up, the 2 guys i waited for popped my gen.
No, i dont just 99 it anymore, because it just comes back to you and bites you. Again, it might happen more in my region, because a lot of players play really selfish, but it happens so often that you just have to learn from it.
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This entire post runs completely contrary to my experience.
- It's always the last Jigsaw box, which either takes 95% of the timer to remove, or my head pops because I can't get to the last box, because the Pig decides to chase me at some point.
- The Pig always camps and tunnels the survivor with the RBT, because the Pig is always an idiot.
I do think The Pigs RBTs need a bit of a rework.
I've yet to see it confirmed, but the lack of any RNG percentages leads me to believe that when a RBT is used, it is assigned a Box that holds the key for it, so the outcome is determined behind the scenes immediately, you just need to guess which one it is. This means you have a 25% chance of it coming off at each box. Or more specifically, 25% at the first, 33% at the second, and 50% at the third/fourth.
If instead of this locked-in chance at the outset, Boxes had a fixed RNG value for removing a RBT, then it could be tweaked until it was balanced better. Give every Box the ability to remove the trap, but have the chance of it succeeding dependent on staggered RNG the same way Trappers Bear Traps work.
1st box = 30%, 2nd box = 60%, 3rd box = 90%, 4th box = 100%.
You could then have different chances for inactive/active RBTs. So maybe:
Inactive: 1st box = 20%, 2nd box = 40%, 3rd box = 80%, 4th box = 100%.
Active: 1st box = 40%, 2nd box = 80%, 3rd box = 100%.
And these could even be adjusted via add-ons:
Moderately decreases the chances of an active trap being removed at a Jigsaw Box. (1st box = 30%, 2nd box = 60%, 3rd box = 90%, 4th box = 100%)
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Let's stop progressing the game for one survivor when they are going to get the trap off first try anyway
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ok so you know if there are 4 boxes and you have been to three boxes, the percent chance to get the RBT off on the 4th box is 100%... hmmm so here is how it is, each box has a 25% chance of being the right one at the begining, the second one a 33.3% chance, the third a 50% chance and the final fourth box is 100%. i'm soooo sorry you can't get it off in time, but i mean 4 boxes, 2.5 minutes and you can't get to 4 boxes? wow never has that happened. many times I'll search one or two and if i don't get it off I'll get on a gen and do it then only have 2 or 3 to look in while it's beeping.... sooooo hard.
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And how exactly would you coordinate this with a solo team? Besides, the odds of you dying to a RBT is very low.
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As someone who plays The Pig a ton -- and who goes out of their way to not chase after anyone with a trap on their head (unless everyone's wearing one, lol) -- I FIRMLY encourage people who are wearing my party hats to leave those gens alone. 😉
Effective Pig players know that her pressure from the traps come, not from their killing anyone -- when that actually happens, it's a bonus -- but from taking someone out of the game while they play their own minigame of getting the trap off. If I could get all four people on a team doing nothing while one person is trapped, that's going to be pretty much a GG, and will be for any Pig player relatively good.
When I play survivor against a Pig, I tell my team to pop the gens while they can, even if I'm wearing a trap. There's any number of ways that gen that's 99'ed now might never get finished and be the difference between people on the team escaping or everyone dying. I've died to an RBT maybe once or twice in the entire time I've played, even playing against the occasional Pigs who did specifically target people wearing their traps.
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Unless the trap has been activated while hooked, you are facing extra box+tampered trigger and you have bad RNG is almost impossible to die from the trap unless you slack.
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I find I've got enough time to get it off even if I wait till the gen pops,
On an unrelated note does anyone else find that you either get off on the first machine or the last one? I can't think of a time I got on the second or third try
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"It's your job to get the trap off, not mine"
YES, THANK YOU
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It's extremely unlikely.
Why would I respect something so unlethal like Pig's traps. If you die to them, the Pig either threw to kill you or its your own fault
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No
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