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just picked up trapper. any tips?

deckyr
deckyr Member Posts: 795
edited May 2021 in General Discussions

having a lot of fun with this dude. i was having fun with plague but i got kinda bored, so i'm gonna play trapper for a little while.

so far, basically, i've found that trapping the basement is super effective. but it's getting old kinda quick, even though most times in the postgame chat has a good laugh about it. i'm wondering what i can do to up my trapper game so that i'm not just basically relying entirely on agitation and iron grasp to carry me to the basement and then trapping the everloving 💩 out of it.

i see streamers do some amazing mindgames and zoning to push survivors into traps but i feel like if i don't trap the hook a bunch then i don't snowball the way they do. this is probably entirely down to trap placement, so i guess a big question i'm asking is... what even is good trap placement?

additionally i'm very inexperienced with territorial killers. all the killers i've played so far have been plague, doctor, ghostface, very hyper aggro killers that hunt and engage a whole lot. so general advice on the mindset for territorial play would help out a bunch too. hag mains, if you're out there...

oh, if it helps. i typically play without addons. i know that's basically unheard of with trapper in particular but, like... i'm ugly 🤡🤡

Comments

  • deckyr
    deckyr Member Posts: 795

    i never feel bad about losing! i actually try to pick the killers that are hard to play on purpose because i like the handicap. played a lot of wraith before the buff (another hyper aggressive killer... guess i have a type.)

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    trap any god loops

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,713

    Try to place your traps in places where survivors feel a sense of security. You can “win” that by leaving very common spots empty, only to set a trap just behind the corner. Just make sure nobody is watching you when you set your traps. They don’t even have to be hard to see, just unexpected.

    Beyond that, inavoidable chokepoints are always good. Though true chokepoints are very rare.

    That said, there are some maps where you’re basically powerless. The Game in particular is very rough, in my experience.

  • Lord_Tony
    Lord_Tony Member Posts: 2,109
    edited May 2021

    here's a tip.


    Pick literally any other killer.


    Worst killer in the game.

  • JHondo
    JHondo Member Posts: 1,174

    Learn where to trap loops to make them most effective. If you opt to trap pallets don't put them in a spot where you have to break the pallet to retrieve it, some players will drop pallets then vault directly into the trap. Honestly the best advice I ever got was watching an Otz video where he said "as Trapper even a bad trap is better than no trap." I highly recommend Otz's trapper videos for tips, tricks, and good strategies.

    My build is Save the Best for Last, Pop, Brutal Strength, and BBQ. It helps me immensely by reducing the time required to resume chase.

    Spend early game locking down strong loops and try not to let it get to you when the first gen or two pops, PGTW will help you defend the rest towards late game. Only pick up the obsession from traps, otherwise hit and down the others for the STBFL stacks. Brutal shortens the time to get back into chase after a pallet is dropped and speeds up gen kicking. BBQ gives you direction on where to go after a hook for gen defense or quickly pick up another chase.

    For add-ons I like to run either the brown or yellow bag add-on and a dye addon. If I'm feeling lazy I'll run a bag and Iri Stone.

    I play Trapper as less of a defense killer and more as an aggressive killer with defensive options. Keeping a trap in hand at all times to bait out pallet drops or shut down a strong loop I couldn't get to earlier helps a lot too.

  • EQWashu
    EQWashu Member Posts: 5,105
    edited May 2021

    There's already been some already good advice on trap placement, I have a few tips to add! First would be do not be afraid to take a little time to set up in the beginning, even if you lose a gen or two. Oftentimes they pay off later in the game. And I would agree the corners of loops or walls are often really good spots (also spots they need to disarm in order to pass will buy you a few seconds to catch them, or even a hit), spots that survivors may not entirely check when they know they are up against Trapper (I like areas that, as survivor, I would blindly run through without thinking anything was amiss, usually grassy where a trap could hide in or the ground may not give away immediately its there).

  • glitchboi
    glitchboi Member Posts: 6,023

    Otzdarva is a Trapper main, he's really good at him. You can watch his content for an idea on how to play him.

  • Thr_ust
    Thr_ust Member Posts: 481

    a tip I’ll give is you will wanna keep at least 1 trap on hand when you decide to start chasing. Having the ability to shut down or fake shutting down a strong loop during the chase puts trappers chase potential much higher than when he’s just empty handed

  • chargernick85
    chargernick85 Member Posts: 3,171

    OMG yeah I dusted off my Crapper last night and got the game first two match (without offering played) and just horrible. To bright now but I did get 2 different survivors with the same trap in the meat freezer on bottom floor. Third game was new coldwind at this point I'm just like ######### but got a few to vault right into some traps and ended with 11 kills in those 3 games regardless. Then had one haddonfield with the basement window spawn and I was soooo glad I was Crapper. This game hates me though.

  • deckyr
    deckyr Member Posts: 795

    loads of really good tips so far! i'm doing my best to soak up all this info and i'm also trying to forbid myself from using the basement as it quickly became a huge crutch and my matches started becoming very same-y. so far the snowballing has been hilariously fun. once i get the ball rolling there really is just no stopping it, i've never known another killer to be completely unrecoverable. i think improvement is going to be getting the ball rolling much quicker.

    and yeah, letting the first two gens pop is pretty crucial. the time definitely gets made up later on. it really feels like trapper needs the match to tighten down to just a few gens to really shine.

    i think trapper will help me be a better survivor. i'm trying to learn to identify strong loops by sight alone, which i feel like is a skill that's going to translate well when i get bored and play more dwight.

    i don't play killer to win, i play killer to have fun. i just also tend to win. that's why i pick the super hard ones and the ones people say are bad, like plague and trapper!

  • NightmareKiller
    NightmareKiller Member Posts: 181

    Don't listen to anyone telling you to worry about defending a 3 gen. Every time survivors find themsleves in a 3 gen situation they will just find a key and leave since the develoeprs refuse to nerf an item that gives them an instant undeserved win. So just camp.

  • deckyr
    deckyr Member Posts: 795
    edited May 2021

    i actually had a SUPER good time on The Game just a minute ago. you know that one stairway up to the meat grinder that you can vault through? a trap at the top of those stairs is so powerful if that generator isn't completed. survivors don't tend to use their health state to push past you into safety, they want to conserve it so they go up the stairs and get caught in the trap almost automatically.

    when they've fallen for it a couple of times, i'll pick the trap up and then vault down, then put it at the bottom of the vault instead. survivors will check for the trap, see it's not there, get on the gen, i'll show up, they'll run up the stairs thinking it's safe and vault into the meat grinder... 👌👌👌

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Trap loops, but don't be obvious. Pay attention to how survivors loop main buildings/tiles and try to trap where they'd least expect it or lose more ground by avoiding it.

    Pray to god you get a map that actually has grass.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Yes they do love to run up those stairs that's another good spot there.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i would love to say something like "make sure to trap around loops, hide them in the tall grass in areas you suspect they might want to loop you on / they might pass through when trying to get to a loop in order to catch them off guard" - but thanks to the incredibly shallow grass on the reworked maps you should honestly just stick to trapping pallets and windows.

    especially god pallets / windows can be shut down quite effectively that way - however, make sure to not place the trap too close to either, as you dont want a dropped pallet to cover up the trap (so they can jump over it) or survivors jumping over a window trap by performing a fast vault.

    also never, and i mean NEVER, leave your house withoug at least one bag add on.


    honestly, and i say that as a former Trapper main, you should not invest your time into him.

    at least not when you want to win. he is incredibly weak with a power that has more downsides than upsides as well as being RNG dependent and extremely slow in doing what it was designed to do.

    so unless you really like his gameplay, do not play him. not until he receives some significant buffs.

  • kickasskiel
    kickasskiel Member Posts: 89
    edited May 2021

    Main thing I can say, Trap the side of hatch that opens if a key is in play. Survivors cant escape unless they disarm it. Not many people know Trapper is the only killer to delay hatch opening if a key is in play!

  • deckyr
    deckyr Member Posts: 795

    that is actually extremely good information, thank you!

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Always set up a basement game, its saved me from losing countless times. I also suggest sticking a spare trap around the edge of the jungle gym/basement shack you use (in grass) as altruistic survivors usually only expect them by vaults and doorways of said gym. Also try and play to a 3 gen start so you can trap the pallets in that area. Traps at pallets are your wins.

  • whycantIwin
    whycantIwin Member Posts: 344

    place traps in the middle of loops unstead of placing them in the middle of pallets and windows, take advantage of what they can'T see instead of making them see it right before they step on it, making them think the loop is safe since they most likely look at you while they run away on the loop.


    Use corrupted intervention to give you a free 2 minutes of set up time without 1 gen done, take advantage of at least 30 seconds-1 minute to place traps in the middle of loops far away from the survivors to make sure they don't see you placing them, once you placed at least 5-6 traps you can start hunting survivors, if you only placed 2-3 traps and there's a survivor in front of you fairly close and you can give a hit, do it but ignore them afterwards, go back and keep placing traps, if you spend your early time chasing instead of placing traps you have no power at all, trapper is a mid/end game killer, not early, the early game is your moment to set your defenses.

  • whycantIwin
    whycantIwin Member Posts: 344

    it actually got removed, It worked before but it no longer works


    you can check it out yourself