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Official DS Stats From BHVR
Interesting.
Comments
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There are less people using it but the escape is the same. So does this mean that it is now more effective?
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What's the map in the background tho
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Basically just shows the perk is just as effective as it was before, but people see a single nerf that makes it not abuseable and they drop it.
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Asylum, main door of the main building infront of the basement. Propabaly one of the concept arts shown ages ago.
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Actually it would be considered less effective since out of all matches with only 16% having the perk equipped less than half of that escaped. Not that it was particularly effective before with only half of the 27% escaping with it equipped.
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concept art for disturbed ward update
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I think it just means that it is about as effective for the people using it as it was before.
I think the one piece of relevant information missing from this is the percentage of matches where DS actually successfully fires off.
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Yay, more useless stats that give no accurate idea if the nerf was too much or not. It’s just a useless statistic people can point to and parrot the escape rate is the same, so the perk is fine.
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They should definitely have elaborated, the way i read it is, if the survivor got to use DS and then escaped irrelevant to the DS than it counted to wards the escape rate.
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I mean its stats that are taken from somewhere, the devs will never explain how they came to the conclusion. Might be made up numbers might not be...player base will never know.
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Good to know, I still use it since I still get use out of it.
It is quite easy to slap a narrative onto statistics.
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Thats my problem with BHVR and their stat charts, it provides no clarity, but because it’s there people will point to it and say see, what I think is right.
Like what ranks used it before, and who still uses it, did it activate for those escaping. Just because you had a perk equipped, doesn’t mean it was ever used, or even useful. It just out of context percentages.
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I actually like the changes because when I play killer I don't tunnel unless I can't find anyone else. But the one thing that they need to change is when it deactivates when you self heal. Because I have had occasions were I accidently press self heal with med kit during chase when I'm getting tunneled. But as a survivor it's a great perk especially at the end of the game if you are getting camped and get unhooked, since you get basically a 100% escape at that point.
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This has so little context that it's practically meaningless. If you take it as it's written then it's literally meaningless.
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I'm just happy to see it still is effective. That decline in usage is probably more indicative of those who used it just to mock the killer and use it offensively. Those who use it otherwise as an anti-tunnel perk continue to use it and still see the benefit.
I'm a little surprised the success rate isn't higher, but I also noticed the escape % is based on the percentage of matches where it was used and the player escaped. Does that mean that those matches could well have had more than one successful use of the perk, and those which failed have more than one failure?
Whichever, it's nice to see the stats, but just as important that they're not taken as gospel. Other variables could include my point above, what time period the data was gathered and maybe other possibilities.
Doesn't change the fact DS still works as an anti-tunnel perk.
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Pretty sure when devs say "where the perk is used" they just mean that the perk was equipped on a character in the trial.
Overall, DS is being used less because of the nerf and the nerf didn't change the strength of the perk as people aren't escaping less with it equipped.
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Ah, a perk now that’s supposed to do what it’s meant to do: discourage tunneling.
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The data shows that if killers are going to tunnel you to death, they will do it regardless of how strong of an "anti-tunnel" perk you use with similar success rates.
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The problem was never just DS, the problem was SWF with potentially 4xDS and unhooking in your face, doing gens in your face, end game plays using it with BT and general agressive DS plays.
A solo player running DS probably has the same escape rate as before. That would make sense as solos used it as an anti-tunnel perk.
How about they show us how 3 and 4 person SWFs are performing since the DS nerf? Show us how killers are performing against them too. I wouldn't be surprised if more people are playing killer too. Has that changed?
How about showing the stats on complaints from YouTube juking video makers since the nerf?
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Killers: It's free escapes!
Escape Rate: 49%...
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That seems about right honestly. I've noticed that a lot of my teammates in solo queue are not using DS.
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+ Every Suvivor uses DS!
Reality: 27% before the Nerf...
If anything, those stats show that Killers talk a lot of nonsense.
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True, but this is over all Ranks.
And, considering I've seen Rank 1 Survivors use DS and run into a wall and immediately go down, I'd question it even if it had been only Red Ranks.
Personally, I don't like when BHVR releases stats. It's nice that they are sharing info, but I don't think it serves any useful purpose.
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TBF. On twitter they clarified the stats were from the last 3 months.
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Do we know for sure though? 27% out of all survivors that do or don't have the perk available to them?
Not all the time, but in certain situations, such as during end game and they're unhooked, it really is a free escape. Either you force the DS or they crawl out and escape.
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So...the killer failed to kill the survivor until Endgame, the survivor ran the entirety of the game with only 3 perks and the killer let that survivor get unhooked. where's the free part? regardless, people died more than they lived with the perk on so...No. it's not a free escape, never was, never will be.
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This should not matter for percentages.
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Pretty sure it's The Asylum
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why has bhvr added the function that every round an obsession exists ? because all killers (me too) we tunnelled hard, we still do it because you can get a ds in a maximum of 10 matches 1-2 times (according to my experience) because most of them don't play ds anymore, it's just badly changed like blance and MoM, but they managed to ruin even better xD i am main survivor but so i play 70% survivor and 30% killer and when i play killer i do it because It is worth it ! ez 4k match for match
and you are so rarely punished for it is simply noice :D but I find it sad that bhvr made an obsession every match why ? what are you trying to save ? its over, people trust me if you have a problem with 4k, tunnels in most of them dont have a DS anymore ignores the obsassion sign xD the tunnel train is her chu chu hahaha
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A more useful statistic would be for the individuals running the perk, in what percentage of the games played does the perk activate. The reality is that a single perk has less to do with escaping then how well you play, but the reason you bring a perk is to use the perk. So after the changes is the perk being used?
I'll give another example as to exactly how worthless these statistics are. I think this perk lacks a control case. The control case would be in games that have no DS what is the escape rate, if it's also 49 percent that would suggest that the question being answered isn't a question worth being asked because perks are largely not responsible for game outcomes. That's not to say that perks are worthless but rather it's how a player uses a perk and also fails to use a perk.
A strong player will be able to effectively use a perk to escape, a weak player won't be able to utilize a perk regardless of it's overall strength.
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This feels more like the data was taken after the patch not before. When DS was abusable I swear I was running into 2-4 DS's every single game. Now I see it like 24% of the time but before I couldn't get into a match without someone running it.
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The data was taken a month or so before the mid chapter up to now.
The other thing is it's probably different by rank too. I can't imagine low rank players often bring in DS as they likely don't have it. Whereas most red ranks have the hours and have likely unlocked all the perks by now.
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Yes because have you noticed when killer nerfs are involved, it always involves THE HIGHEST LEVEL OF PLAY.
Nurse has a very low kill rate and a significantly lower pick rate everywhere rank wide. Only at the highest level of play, is nurse most lethal and she was nerfed for it.
Same with Billy... Same with Freddy (his kills were inflated), etc.
Ruin was NERFED because "80% of red ranks use it", but the reason why wasn't even brought into the discussion.
DS should've been treated the same because you don't usually see it at lower ranks.
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Useless without context of ranks, killers used against, if the perk was actually successfully used, etc. You'll usually find that if it was used, you probably died anyway unless it was EGC. Even then, it's dependent on teams.
It's in addiiton to this, the survival rate is overall of the games where this perk is used by at least one person...what is the actual survival rate of someone running this at rank 1-4? We don't know.
Also I love how they admitted that this data is starting a whole month before the patch in which it was nerfed; disingenuous way of pretending the exact change it got was fine. They think we're stupid, what a disappointment.
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Try not to jump to conclusions about what this says about DS' effectiveness. It's easy to assume that this meant DS was never a problem in the first place, meaning it never had an actual effect on the game and people who complained about it had no standing, but there are a lot more factors that go into winning games that haven't been held constant through a DS experiment.
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No, it means that the effectiveness of DS hasn't changed at all, which means that it wasn't that impactful in the first place or the nerf didn't solve anything. That is, if we're assuming that everything else stayed the same.
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The stats of anything just show that the change wasn’t needed.
The escape rate was the same even with ‘60s of invincibility) - ever heard of slugging or lunging at the person on a gen!? 😂
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My experience with old DS was that it was more of an annoyance and a punishment for playing too good. It just created situations that were unfair to killer which I believe is the main reason it got changed rather than DS being too good.
I remember a game where the survivors messed up very hard and I had just hooked my 3rd survivor before anyone had been saved. So I go after the savior and hook them now I'm left with 3 survivors who could all have DS up even because I played much better than my opponents.
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It's almost like the sky didn't fall after all.
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I do find that escape rate way too high and inaccurate, as their usual stats show killers winning over 70% of games or something like that.
It can be conclude that DS was not overpowered at all. All it did do was drastically increase tunneling.
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"An Escape" this implies one person escaping, not all four, this is just indicating that 49% of people that used DS escaped.
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This is why statistics are troublesome. You can conclude a number of different things from this data and many of the conclusions are mutually exclusive.
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Tunneling increased drastically but less survivors are bringing DS? :D
This is stuff that only happens in DBD, lol
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That's just depressing to look at, but I'm proud to say I'm apart of that 19%
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Yes, before they added the obsession every match there was a significant increase of matches with no obsession and this did increase tunneling.
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So they calculate survivor perks on a per survivor basis instead of a per game basis.. interesting.
Why measure something in such a bias way making killers x perk use per game so it shows a higher % when survivors don't need to all run the same perks and can be stronger by mixing perks to synergise for different situations.
The real graph would be in the 80-90% use per GAME because it was rare to ever get a game without a ds user before the nerf.
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Interesting. So the perk wasn't even remotely needed to escape and people really were just being obnoxious.
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It's not even that; it's 49% of games that had at least one player running DS had an escape.
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It's not.
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What a funny stats then. So that will confirm DS nerf is still makes DS good huh :d
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