We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Chapter Concept: Breaking Free

Critical_Fish
Critical_Fish Member Posts: 616

New Killer: The Conjurer

Killer Data

Appearance: A pale man (about time I made a vampire Killer ig) wearing a cloak and a suit. His weapon is a chain with a spike at the end.

Speed: 115% (4.6 m/s)

Terror Radius: 32 meters

Height: Average


Power: Bloody Chains

The Conjurer has multiple chains he can create with the blood of those he eats. Chains can be cycled through with CTRL. Holding CTRL for 1 second will change the chain to the next one in a cycle [base, heavy, tangling, cursing]. Cycling through chains takes 25% of a gauge, which charges by downing a Survivor and holding CTRL for up to 3 seconds, during which time the Conjurer will drain some of their blood, filling the gauge gradually by up to 50%. A Survivor can only be drained once per down.

Base: This is the chain that the Conjurer starts with. Holding m2 will ready the chain, slowing the Conjurer to 90% speed for the duration it's held. It can be canceled by letting go of m2, and when canceled the Conjurer moves at 80% speed for half of a second. Clicking m1 will have the Conjurer throw out the chain, which has a max range of 16 meters, injuring any Survivor it hits. The speed and distance the chain goes is dependent on how long it's charged, with the maximum range and speed being when charged for 1 or more seconds. For 1 second after hitting a Survivor with this chain, the Conjurer moves at 95% speed.

Heavy: Holding m2 will ready the chain, slowing the Conjurer to 80% speed. After canceling, the Conjurer moves at 75% speed for 1 second. This chain has a max range of 8 meters, injuring and hindering any Survivor it hits by 50% for 5 seconds. It takes 2 seconds to fully charge. For 1 second after hitting a Survivor with this chain, the Conjurer moves at 50% speed. This chain can also break breakable walls and pallets. It also has an arch, which can hit Survivors through windows and over short pallet loops if they crouch.

Tangling: This chain has all the same properties as the base chain, except for that it takes 2.5 seconds to fully charge, and when it hits a Survivor the chain will wrap around them, trapping them in place. They can still walk away, but at 20% speed and cannot crouch or vault objects. The chain will break after 3 seconds, and the Conjurer can vault windows and break pallets while a Survivor is trapped in it. If the chain breaks, the Survivor gains 30% haste for 1 second.

Cursing: This chain has the same properties as the base chain, but it takes .5 seconds to fully charge and does not injure a Survivor when it hits them. When a Survivor is hit by this chain, the gauge of Bloody Chains fully charges and does not lose charge when cycling through chains for 20 seconds. Survivors hit by the Cursing chain reveal the auras of all objects within 16 meters of them for the duration of those 20 seconds.


Add-ons
  • Slightly/moderately increases the range of all chains.
  • Moderately/considerably increases the range of the base chain.
  • Slightly increases the charge gained when draining a Survivor.
  • Tremendously increases the time it takes to break the tangling chain.
  • Moderately/considerably increases the time the hindered status effect inflicted by the heavy chain lasts.
  • Injures from the base and heavy chain inflict mangled to the Survivor until healed.
  • Being hit by a chain inflicts exhaustion for 4/8 seconds.
Iridescent Add-ons
  • Corruptive Curse: Survivors hit by the cursing chain get a 5% action speed decrease each time they are hit by a chain afterwards for the remainder of the trial. If a Survivor is downed while cursing chain is active, and you have full charges, you can mori that Survivor. The cursing chain no longer fully fills up the gauge. Tremendously increases the cost of switching chains.
  • Iridescent Fangs: While the gauge is full, when a Survivor is downed, all other Survivor's locations are shown by killer's instinct for 10 seconds, also for this time the Conjurer is Undetectable. Downing another Survivor while this is active will extend the time it's active by 5 seconds, plus an additional 5 seconds for each other downed Survivor. After this time ends, the gauge loses half of its charge.


Perks


Entangler

In your long life, you've grown quite accustomed to trapping people in impossible situations.

While a Survivor is hooked, if you start a chase with another Survivor, all action speeds of all Survivors are decreased by 20% until a Survivor is unhooked or you are no longer chasing a Survivor. Entangler can only activate once every 100/90/80 seconds.


Hex: Cat and Mouse

While in your domain, there is no way to fight back.

While this hex is active, for 10 seconds after a chase starts, all Survivors are Cursed, then any Survivor who was already Cursed becomes Exposed for the duration of those 10 seconds.


Insatiable

One kill is never enough.

When you down a Survivor, the closest Survivor has their auras revealed for 3/4/5 seconds.


I was going to include more than a Killer, but honestly don't have many ideas at the moment. Anyways, thank you for reading this! Feedback and suggestions are appreciated!