Old Perk Tweaking Suggestions

Harms_Way
Harms_Way Member Posts: 3
edited May 2021 in Feedback and Suggestions

Note: I am not going to pretend I know as much as a developer, nor do I intend to. I only share their passion for making this game as great as it can be, and I want to hear others build off my basic thoughts as all the details in my perk suggestions are not rock-solid in any way.


It has become more and more obvious as new content releases that the old ways of Dead By Daylight do not work anymore, the meta has changed, and that is healthy for a game. That does not change the fact that these perks reminiscent of a different era have been left in the dust. In my opinion, there is no greater example of this than all three of "The Huntress" perks. Now I know there are a few worse perks than these, but the consistent lack of advantage shared by these sibling perks is what I refer to, they are not bad, they are old. To help jog everyone's memory, I have provided the descriptions for the perks at the appropriate discussion sections...


(Old) Beast of Prey:

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Upon gaining Bloodlust Tier 1, you are granted the Undetectable Status Effect for as long as Bloodlust is active

Beast of Prey grants 30/40/50% bonus Bloodpoints for actions in the Hunter Category.

The bonus Bloodpoints are only awarded during the Trial.


Beast of Prey is the one out of the three perks that I would say was a flawed idea from the start, the ability to become Undetectable without changing your strategy is too powerful on its own and thus was given its tedious condition. The condition that this perk only activates during Bloodlust makes this perk only useful for when you are actively losing a chase. Besides, if the survivor has yet to be hit after this long of a chase, they can probably deal with you being Undetectable. This perk was clearly designed for killers with slower traverse speeds that take longer to hit survivors, but these killers make use of their more powerful abilities to end the chase just as quickly. I have provided what I think would be a proper rework of this perk, feel free to criticize and add on to my suggestions...


(New) Hex: Beast of Prey:

A Hex rooting its power in the lust for blood.

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable.

Upon starting a chase, you are granted the Undetectable Status Effect for as long as the chase is active

Beast of Prey grants 30/40/50% bonus Bloodpoints for actions in the Hunter Category.

The bonus Bloodpoints are only awarded during the Trial.

The Hex effects persist as long as the related Hex Totem is standing.


(Old) Territorial Imperative:

Unlocks potential in your Aura-reading ability.

The Aura of a Survivor entering the Basement when you are at least 32 meters away is revealed to you for 3 seconds.

Territorial Imperative has a cool-down of 30/25/20 seconds.


Territorial Imperative is an interesting perk, it falls under the same issue as Beast of Prey. Its basic advantage is too powerful on its own and needs a condition, but unlike Beast of Prey this perk is way more powerful in lesser occurring situations. The condition that this perk can only activate outside of 32 meters makes the information unusable unless they are not unhooking, but if this perk were any more powerful it would make the basement a death trap. Not to mention that the basement is used less and less in the current meta both by the killer and the survivor. This perk sits on a razor-thin line between a useless one-trick pony, and a toxic basement bait, making it basically impossible to tweak this in any successful way. For this perk I have decided to completely redesign it around the same themes of catching survivors trying to go under your nose, I would love to hear what you think of this completely redesigned perk...


(New) Territorial Imperative:

Unlocks potential in your Aura-reading ability.

The Aura of a Survivor performing Repairing, Sabotaging, Cleansing, Opening, or Unlocking actions when you are less than 20/25/30 meters away is revealed to you for 3 seconds.

Territorial Imperative has a cool-down of 35/30/25 seconds.


(Old) Hex: Huntress Lullaby:

A Hex rooting its power in despair.

Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6% Regression penalty on Failed Skill Checks for Repair and Healing actions.

Hex: Huntress Lullaby grows in power each time you hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill Check by -14 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill Check by -28 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill Check by -42 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill Check by -56 %.
  • 5 Tokens: disables the Warning sound.

The Hex effects persist as long as the related Hex Totem is standing.


Hex: Huntress Lullaby is not as forgotten of a perk as the other two, though it has been mostly replaced by other notable Hex perks. It can still be used to magnify the effects of these other perks, but having multiple Hex perks that serve only one purpose is always a gamble. The main issue with this perk is that seasoned players can easily bypass its effects through skill, and that's on top of destroying the related Hex Totem. This fact makes it hard to just buff it and call it a day, but it is still powerful enough to grant keeping it the same basic perk. This perk is the best example of all the perks' theme, Ignorance, so I want to use that idea and make the survivor almost forget the perk is there. In this rework I decided to redistribute Huntress Lullaby's strengths and weaknesses instead of buff it to not only reinforce it but further differentiate it from Hex: Ruin, please let me know what you think of me changing the associated Hex perk from Huntress Lullaby to Beast of Prey...


(New) Huntress Lullaby:

Your hunt is an irresistible song of dread which muddles your prey's attention.

Survivors receive a 2/4/6% Regression penalty on Failed Skill Checks for Repair and Healing actions.

Hex: Huntress Lullaby grows in power each time you hook a Survivor, gaining 1 Token, and affecting Repair and Healing Skill Checks:

  • 1 Token: shortens the time between the Warning sound and the Skill Check by -10 %.
  • 2 Tokens: shortens the time between the Warning sound and the Skill Check by -20 %.
  • 3 Tokens: shortens the time between the Warning sound and the Skill Check by -30 %.
  • 4 Tokens: shortens the time between the Warning sound and the Skill Check by -40 %.
  • 5 Tokens: shortens the time between the Warning sound and the Skill Check by -50 %.


I cannot thank you enough for listening to my discussions this long, if you have any thoughts or criticisms regarding my ideas or you want to bring another forgotten perk to light let me know.

Comments

  • Saltjar34
    Saltjar34 Member Posts: 766

    I'm kinda unsure with your new Beasts of Prey. On one hand, it doesn't have the obsession switching benefit as Furtive Chase and on the other hand, it's unusable with Infectious Fright. The only use I can think for it is pairing it with the outdoor security camera for GF