Shadowborn Rework

LazyPayday
LazyPayday Member Posts: 420
edited May 2021 in Feedback and Suggestions

Someone was discussing giving killers the option to just change their fov and not have it limited to a perk. So I got to thinking, what would new shadowborn do? Here's what I came up with, while under the effect of undetectable, your movement speed is increased by 3/4/5%, lowers back down when in a chase or undetectable is loss.

To be honest, I don't really think this would be incredibly broken, the chase part is really only there for Ghostface as he's the only killer I can think of who's basekit allows him to be insidious while also in chase. It'd promote stealth killers more and be a good addition to stealth builds without ever being broken.

What do you think? Something I'm missing like it'd be broken or weak?

Edit: Did accidentally use "insidious" instead of "undetectable," I forgot the name and it was what came to mind, but it is slightly annoying that people know what I'm trying to say but still only mention the error. Also please keep in mind that saying "Shadowborn is fine as is" or "it's not a good change because the perk is necessary" when it's under the condition that an FOV slider would be added so it's not like the original effect would be lost.

Post edited by Gay Myers (Luzi) on

Comments

  • TWiXT
    TWiXT Member Posts: 2,165

    I think you meant the Undetectable Status (not insidious) in your original intention. It's a decent Idea honestly, and would give stealth killers a major advantage towards map pressure. Any killer who triggers the Undetectable status via perk or add-on, or any killer that gains it via their base kit would have a great advantage, but... ShadowBorn was originally intended to affect the killers sight, not their ability in the dark. Originally Shadowborn both affected their FoV and the brightness of the environment, the former was buffed heavily and the latter phased out when the devs decided to get rid of the map brightness affecting offerings. As it is, it's decent, but yeah, still leaves something to be desired.

    All I'm saying is that While this is a good idea, It should be reserved for another original perk, and not slapped onto one that already does it's job... even if said job is lackluster. Honestly, if Shadowborn also increased map brightness as it did in the past, it still wouldn't be OP considering how bright maps have become recently.

  • CoalTower
    CoalTower Member Posts: 1,730

    No. Then every Shadowborn nurse would have to relearn her muscle memory, which I'd rather not do. Shadowborn is fine right where it is.

  • NightmareKiller
    NightmareKiller Member Posts: 181

    It would be really good paired up with Tinkerer on slow killers too. It sucks when Tinkerer tells you the gen is about to pop but by the time you get there it already was completed.

  • nutmilk420
    nutmilk420 Member Posts: 153

    Its undetectable* and its not a bad idea could defenetly give beast of prey some needed love but I could see this being kinda op with dark devotion an stacked with PWYF. there's also trail of torment witch could be iffy. Myers also has that addon and could be strong. Billy an blight also have undetectable addons idk how that'd make much of a difference tho. The speed boost while undetectable would almost be a better addon to "Play with your food" since it got nerfed also preventing a combination of both perks. But survivors would just complain either way.

  • Uistreel
    Uistreel Member Posts: 634

    Why would you need to learn nurse again? They're saying if they added a FOV slider and changed Shadowborn from a FOV perk, what would the perk be changed to? You'd just slide FOV up to old Shadowborn level and it'd be the same, save a perk slot.

  • CoalTower
    CoalTower Member Posts: 1,730

    But what is that level? And wouldn't an FOV slider be problematic because of things like flashlights?

  • Uistreel
    Uistreel Member Posts: 634

    I'm not referring to whether or not a FOV slider would be a good idea or not, I'm pointing out to you that OP is not proposing that Shadowbornes effects are gone forever (as they would be implemented in game settings), which is what it seemed you interpreted it as.

    Currently the default killer FOV is 87 degrees. Tier 3 Shadowborn makes that 102 degrees, so that level. Also, what problems would occur in a FOV slider relating to flashlights that don't already occur with Shadowborn?

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Everyone's idea is the max FOV the slider goes would be 15 degrees, which is what shadowborn currently is. Muscle memory wouldn't be affected if you set the slider to max. And I don't see how it would be a problem for flashlights, if you ran shadowborn anyway you were aware of the increased flashlight angle and it's the risk you took.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398
    edited May 2021

    Broken, wouldn't be a good change.

    Were you around for old Legion with old deep wounds? Or at least, do you know that you can moonwalk to not initiate a chase? ...yeah. Having chases as the condition to be met for perks and abilities is a really bad idea because of what this game defines as a chase.

    Edit: just realised it was for undetectable only, I didn't realise what you meant with insidious. I think trail of torment could still be a problem though with the whole moonwalking thing, because it can stay up for a long time if they don't touch the gen

  • LazyPayday
    LazyPayday Member Posts: 420

    This is under the condition that an FOV slider would be added the game, I made sure the context was there for a reason behind the suggestion of the perk change. As for the use, I made it that way since Wraith himself is a killer who's often undetectable and I like the idea of perks complimenting the killer they came from.

  • LazyPayday
    LazyPayday Member Posts: 420

    Exactly as I'd hoped, complimenting other stealth perks would be exactly what it should do.

  • LazyPayday
    LazyPayday Member Posts: 420

    No it was meant for undetectable, insidious was just an error (in fact the perk wouldn't able to be used if it worked only for insidious). Also yes I was, and there's a bit of a difference here, by staying nearby without starting chase the killer would get a free down, that's how it worked with old legion. With this, you'd really be moonwalking the whole chase just for a 5% speed boost? Doesn't seem worth it to me, doubt many people would abuse it that way. It's not like legion was actually chasing survivors during that time, he was remaining close so that they couldn't heal, the same strat just wouldn't work. Even then it'd take quite some time to lose the survivor if you just once accidentally saw them while still keeping chase.

  • LazyPayday
    LazyPayday Member Posts: 420

    Thank you man, it was bothering me to read that my first paragraph was almost completely ignored.

  • Judgement
    Judgement Member Posts: 955

    ‘Shadowborn is fine right where it is’, as the sole purpose of removing a core visual setting?

  • Judgement
    Judgement Member Posts: 955
    edited May 2021

    I might have been in that thread you mentioned, in which I suggested Shadowborn could give a Ghost Face style visual indicator when a Survivor is looking at the Killer directly, of course with a reasonable cooldown. I still stand by that idea of mine - it wouldn’t be meta, it wouldn’t be overpowered, as it only gives the detection screen pulse symbol and not the Survivor’s exact location, and has a cooldown. How much cooldown I’m not sure, maybe ten or fifteen seconds. Having ‘general direction’ when looked at isn’t worth a 60-second cooldown period like every other Killer perk that has one.

    It’d be like a ‘reverse Premonition’.

  • Nos37
    Nos37 Member Posts: 4,141
    edited May 2021

    Tinkerer procs when a gen is 75% complete (when the final piston begins moving). This means the gen has 60 out of 80 charges. The survivors add 1 charge per second. You have 20 seconds if it's only 1 suvivor on the gen.

    Run Tinkerer with Discordance and you'll know whether you'll have time to chase them off or not.

  • LazyPayday
    LazyPayday Member Posts: 420

    The problem I'd have with that is that it'd simply become another perk that disappoints you whenever you see it in the bloodweb. What makes ghostface's visual indicator good is that it moves around while you are, giving a better idea of where they're staring at you from. So unless you're saying it keeps going until they look away, I don't think it'd be great. It'd probably just be annoying in chase to have it go off every time the survivors stares at you.

    My biggest problem is that whispers seems like just a better version, sure you may get a bit closer of a position, but that's only when they're looking at you with a cooldown. Whispers tells you whenever a survivors nearby which is useful for a number of scenarios while having no cooldown.

  • CoalTower
    CoalTower Member Posts: 1,730

    Yeah, but I thought that they meant it could go way more than 15 degrees.