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Counterforce is going to put small game out of business

Title says it all.

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Comments

  • supersonic853
    supersonic853 Member Posts: 5,547

    I know what im using with inner strength though since inners one disadvantage is the time it takes to cleanse a totem and having to find the totems first. Fairly better than small game imo.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    Yeah, for Inner Strength it is nice. But on its own...eh, not so much. But it is not super-garbage at least.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,878
    edited May 2021

    Hi there, my name is SWF with comms, I heard someone call?

  • Cancan71
    Cancan71 Member Posts: 709

    I posted in the feedback section that Small Game should increase totem cleansing speed and I was wondering why they didn't do that. Now I see why.

    Poor Small Game, it was already overshadowed by Detective's Hunch and now Counterforce has kicked it into the grave.

  • KingFrost
    KingFrost Member Posts: 3,014

    Counterforce is pretty good, but definitely not OP. Especially since it shows the aura of the furthest totem, meaning that you'll be trekking different sides of the map. A very usable perk, but definitely not OP.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    the stackable speed boost is pretty insane.

    40% of a 12 second or so action is noting to sniff at.

  • ad19970
    ad19970 Member Posts: 6,463

    How is it op when it still has a rather situational usecase? Small Game is underpowered if anything, so a slightly more powerful small game won't be op in my opinion.

  • danielmaster87
    danielmaster87 Member Posts: 9,683

    It is massive power creep on totem detection perks and it essentially kills hexes.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,410

    This seems too strong with how fragile totems are, especially since Undying got nerfed. Even with TotH maps can be too large to have a chance of keeping totems standing for any length of time.

    Why nerf Undying if this was coming? Could've waited until after this released to see how the game is affected.

  • Crypticghoul
    Crypticghoul Member Posts: 574

    I really like the idea of the perk and plan to use it for a bit to form a better opinion on it but Counterforce as a standalone perk seems underwhelming because it doesn't have a totem counter like others have mentioned and because it picks the furthest totem from you to reveal.

    If a survivor picks the farthest totem to cleanse each time they cleanse one then it will take them a ridiculous amount of time to cleanse them all. I'm hoping they change it to a random totem that gets revealed as survivor perk slots are already incredibly competitive.

  • Friendly_Blendette
    Friendly_Blendette Member Posts: 2,923

    Damn I used to just through devour into my build in the off chance it works this perk is gonna destroy totem perks. Honestly I dont mind it finally gives a bit of a shift in the meta and it actually seems like a viable counter to NOED. I love inner strength whenever I do play survivor so I will probably end up chucking this in a lot of builds.

  • CheyeneKL
    CheyeneKL Member Posts: 723

    Oh man... finally... a perk powerful enough to replace DS! Slap Inner Strength on with it and you might as well have the next DS+UB!


    Nah, but fr. It's not that powerful imo. Hex perks have always been a gamble, and a really dedicated totem hunter was always going to find your totems. The only weird thing about this perk is that it completely overshadows Small Game (it's like... the DLC privileged version of it I guess LOL) right after SG got a buff. Detective's Hunch is also similarly useful. I don't think it will be game breaking at all and it still will have the survivor wasting time going back and forth on a map since it shows the totem furthest away.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Does it need a counter though? Cleanse a totem; see an aura then theres more. No aura congrats, all the totems are done

  • Aneurysm
    Aneurysm Member Posts: 5,270

    I was betting on the flashbang one or the gen blinding one

  • Marc_go_solo
    Marc_go_solo Member Posts: 5,347

    Well, if a killer doesn't decide to use hex perks, then Counterforce just send survivors on a wild goose chase for the trial, wasting their time.

    It also is a powerful perk, but those who like using the meta will have to sacrifice one of those perks for this.

    It legitimately could change the meta (mind you, a lot of the perks in this are contenders), which is what people have been asking for the longest time.

    The main thing is you can now have further development in what builds you like.

    I think Small Game will have its place when searching around the map as you go, and Counterforce does send you across the map to a totem which may or may not be a hex, but it will be a new way to plan the trial.

  • Crypticghoul
    Crypticghoul Member Posts: 574

    It won't notify you of your teammates doing bones so without Small Game or voice chat your teammates could cleanse the last couple and you'll have no idea. Not a situation that will come up all that frequently but it'd be a nice quality of life change for solo queue imo.

  • Small game was getting business?

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917

    I really don't see the issue as it effectively has the totem detection mechanic of freddy's clocks:

    They are shown to be easily 30+ seconds away from you distance wise unless you run for them and potentially getting you caught and potentially hooked for your haste.

    Also Small Game is still too weak for what it actually does and we'd need totem aura blocking Mechanics/perks to make it relevant as Small Game is the only non aura reading totem detection perk.

  • HexSweetie
    HexSweetie Member Posts: 73
    edited May 2021

    Just as I said before: it was a wrong choice to get rid of Small Game’s niche of detecting killer traps as it’s what mostly made it worthy, now with the new totem perk, kiss Small Game a goodbye because it’s going down to the garbage bin! Mwah!

  • Squirrel_Thicc
    Squirrel_Thicc Member Posts: 2,677

    I'm still underwhelmed by the survivor perks for this chapter but at least they're not God awful like the killer perks. I wish they would've given my girl jill better perks but hers are probably the best in the chapter.

  • Beelzeboop
    Beelzeboop Member Posts: 1,306

    Oh no! Not my Blood Favor!

  • Slickstyles
    Slickstyles Member Posts: 446

    I'm okay with survivors doing totems and wasting time on my imaginary NOED.

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    As pointed out: it's the totem furthest away that lights up, so it's better as a synergy perk WITH small game.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    No it's not. Detective's Hunch is still light years better.

  • hiken
    hiken Member Posts: 1,188
    edited May 2021

    oh you are wrong they will it encourages to do it because it tells you where to go after and plus that it makes u faster you will be able to get rid of ruin/undying so fast taht people will go back to corrupt/pop.


    is just way too good small game out of game, stake out? why would you run it if u have a perk without any requirement that can get the job done aswell.

  • Laluzi
    Laluzi Member Posts: 6,226

    The issue is that Counterforce is good because it directly shuts down killer perks. The huge stacking totem speeds are the issue; cleanse a dull or two and now killers can't react once survivors know where their totems are. The only way to defend a totem is to be right there on the scene; it's flying apart as soon as you chase someone into a nearby jungle gym or whatever. A 20% buff to totem cleansing speed would already be strong - giving that a growing multiplier and showing where other totems are outclasses Small Game hard, and we'll see if Detective's Hunch remains in its own niche or its additional utility is outshone by the totem speeds.

    I'm all for strong perks on both sides, but a perk that's meant to waste killer perks wholesale when there's already an issue with very inconsistent hex value leaves a bad taste in my mouth. Making an entire branch of perks, several of which are considered among the best in the game, unviable, is... frustrating.

    But we'll see if Counterforce becomes meta. Might be worried over nothing. I hope I am; I'm a big fan of Ruin and Devour Hope and I'd like to continue using them.

  • Beaburd
    Beaburd Member Posts: 998
    edited May 2021

    Thinking on it, I'm still going to run Small Game over this and Detective's Hunch.

    DH gives a lot of information, but its conditions and limit-time use deter me. I don't care enough to try and remember each totem spawn either.

    Counterforce is going to suffer from the same issue I have with DH in that it has conditions to use the aura-reading (cleanse a totem), and will rely on me to remember that totem spawn to get more information. This is assuming no one cleanses the totem I saw with the aura.

    The above issues get worse for me if I get chased when they proc, and I don't have time to absorb the information I'm given relative to my position well.

    Small game will just always be reliable, and will at least remain my go-to totem perk.

  • FancyMrB
    FancyMrB Member Posts: 1,250

    100% this.

    We already have so many totem location perks and this new one just put them out of business.

    Detective's Hutch was one of my go-to perks but whats the point of it now? Counterforce gives me totem locations, major speed buff to cleansing, and it acts a counter in that if I do bones and see no new totem highlighted I know they are all done.

    As a survivor I love this new perk. As killer I fear it...

  • Babawizwiz
    Babawizwiz Member Posts: 347

    Yes but why have a perk that replaces small game, especially when you just buffed it

  • Babawizwiz
    Babawizwiz Member Posts: 347

    I don't mind going against it as much, cause survivors have to replace one of their meta perks for it

  • danielmaster87
    danielmaster87 Member Posts: 9,683

    But you don't get a stackable huge speed boost to cleansing. Yes, you don't get an aura read on all of the totems at once, but once you've found one you can get the rest easily and quickly. How is this not power creep to you?!

  • Zozzy
    Zozzy Member Posts: 4,759

    This is why they are making boon totems so they still get used. I bet they will be like identity v where you can get a strength boon and be able to ram the killer once to stun them or something like that.

  • thrawn3054
    thrawn3054 Member Posts: 5,897
    edited May 2021

    Because I have to run across the map to use it. Besides nobody runs anti totem perks as is. This won't change that.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,030

    i dont use noed, but the fact that totems right now are so easy to find (usually) and that they are so helpful to killers, and can be taken out of the game presently a perk that tells you where evert totem is and makes it so you can cleanse in allmost 6 seconds was it after the first 2, seems unreasonable , but mabye it wont be so bad who knows i had an overreacting the first time i saw the perk

  • danielmaster87
    danielmaster87 Member Posts: 9,683

    You have to run across the map to find totems. Period. This perk doesn't add any effort besides you needing to find the first one on your own, which is done easily enough. And actually, a ton of people play anti-totem perks like Detective's Hunch. I've seen it myself.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I run Detective's Hunch all the time. I also tend to never see it used by anyone else. Does it pop up? Sure, not enough to act like it's an actual concern killers have. With Detective's Hunch if you run across the map to make use of it, you're doing it wrong. The time saved on Counter Force will not equal the time wasted.

  • th3
    th3 Member Posts: 1,846

    I’m sure this will be as game breaking and op as lucky break. Since the update every game has had lucky break equipped and the meta has shifted. Watch it actually get changed and then these same people complaining about it will also complain about why survivors don’t run different perks.

  • danielmaster87
    danielmaster87 Member Posts: 9,683

    A lot of people remembered it was a perk after it was buffed, so it saw more play.