Information about the zombies that spawn in with Nemesis

Pepsidot
Pepsidot Member Posts: 1,662
edited May 2021 in General Discussions

*The information below might not be entirely accurate and is based off of my observations from watching Otzdarva. Additional information is based off of comments below/newer discoveries*.

Zombies are interesting. They:

  • Give info of whereabouts of survivors, even when they're not chasing anyone.
  • Can contaminate/injure/down survivors.
  • From what I've seen are very good at pestering survivors at gens. Survivors have to waste time leading them away.
  • So continuing from the point above, they can pressure gens whilst the killer is chasing another survivor. They can also pressure survivors that want to heal, this is especially notable when trying to heal a slugged survivor.
  • I have seen them help killers at loops, like at drop pallets. They wait at one side, the killer runs around the other. Survivor will get hit/contaminated. So they can help end chases at loops.
  • They can camp hooks for you.
  • Survivor wiggling off? Drop them near a zombie to down them again.
  • They can be stunned for a short time with flashlights (10 seconds ish?)
  • I believe 2 zombies spawn by default.
  • They can body block survivors and the killer.

Additional information:

  • Zombies can be killed by Nemesis or from being stunned via a survivor. When killed by Nemesis' tentacle, the killer gains some power.
  • Zombies respawn a certain amount of times.
  • Zombies seem to respawn from under hooks.
  • Zombies seem to follow scratchmarks.

If anyone has more information or corrections, comment them below! Such as, are they loud? Do they get stuck easily behind e.g. trees? What happens if you go in a locker when being chased by a Zombie? Can they be baited by the pebble?! Do they detect survivors via line of sight or simply from a certain distance? Can you crouch past zombies without alerting them? I'll update the list if any more interesting information about them are commented.

Zombies are a very interesting mechanic and as described above, effect the game in more ways than you might originally think.

Post edited by Pepsidot on

Comments

  • deckyr
    deckyr Member Posts: 795

    i believe they not only track survivors based on sight, but they also track scratch marks. but i'd love to have this specifically tested rather than just being something i've noticed / gleaned from watching streams.

  • Laluzi
    Laluzi Member Posts: 6,136

    I really love the zombies! They make DBD feel like an entirely different game. The ambiance is incredible and seeing them on maps like Silent Hill and Lery's is its own brand of awesome.

    Though they do seem pretty powerful just as passive survivor slowdown. I don't expect them to get much if any damage by themselves, smart survivors won't get hit, but being able to bother survivors away from gens, heals, safe loop spots, is difficult to balance.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264
  • Skylus
    Skylus Member Posts: 59

    Can Head On kill zombies or just stun them? Don't wanna waste a pallet to despawn a zombie that returns after some time.

  • Adjatha
    Adjatha Member Posts: 1,814

    All killers should have some kind of passive slow down, like zombies, or reverse bear traps, or alarm clocks. Please note, they should NOT be like Plague's fountains, which give a full heal and, in fact, speed up the game rather than slowing it down.

    Perks as the only source of survivor slowdown is a bad design

  • Pepsidot
    Pepsidot Member Posts: 1,662

    I'd presume so since pallets do. But still not 100% sure so haven't specifically mentioned that in the list above yet.

  • Kebek
    Kebek Member Posts: 3,676

    I love them so much, hopefully don't won't nerf them. They're so cool.

  • Alice_pbg
    Alice_pbg Member Posts: 6,556
  • MochelMyersWetcave
    MochelMyersWetcave Member Posts: 27

    You can flashlight blind a Zombie. They are stunned around 10 seconds. Looks pretty funny.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    I kinda wish Nemesis had a bit more interaction with them than just killing them to charge his thing or hoping they happen to get in survivor's way during a chase. I don't know what but having a bit more strategy and stuff to do with them would be really cool. I feel like there's a lot of rng right now because they either block pathways, harass generators, or moonwalk in the corner and you forget they even exist

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    But they seem to do way too much. Free gen pressure, free detection of where the, free hits, free power gain from them. They need to be toned down a bit.

  • Kebek
    Kebek Member Posts: 3,676

    So what, other killers get free stuff from their powers too with little to no effort too. This is first time we got actual AI based power and nerfing it into obscurity is a terrible idea.

    There are just 2 zombie and their roaming AI is not great they get stuck very often, you need be quite lucky to get good value out of them vs clever survivors.

  • dspaceman20
    dspaceman20 Member Posts: 4,699
    edited May 2021

    I'm sorry but what killer gets free stuff from their power with little to no effort. Every killer has to use their power in some way to get something out of it. And even if there are other killers it's not to the extent of Nemesis power. The zombies do way too much.

    Im not saying nerf them into obscurity I'm saying just dile them back a bit. Maybe take away one of the powers from the zombies.

  • Kebek
    Kebek Member Posts: 3,676

    Doc, Freddy, Pig, spirit, plague. Their powers all give bigger harder to avoid passive benefits unlike the zombies that you can avoid extremely easily unless nemesis forces a chase into them.

    What exactly is even a issue with them. I've played 4 games and got hit by them only when I wanted to see how they work. They're easy to avoid and roam randomly so it's some extreme good killer RNG if they do anything by themselfs without nemesis making a play around them.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    With the killers you mentioned they actually have to put some effort into their passive using their power. With doc you don't automatically start at teir 1 madness and with plague you don't automatically start infected. The only killers that you mentioned that had passive that are I guess harder to deal with is Freddy (which was nerfed) and Spirit ( but she is just problematic in general). And again it's not to the extent of the zombies. The zombies has multiple passives for multiple categories while the killers you mentioned only have passive in a few categories.

    Honestly do you really think it's not concerning that the killer automatically knows where you are, can get a free hit with no effort from the killer, can contribute to his power (which is already great), and completely shuts down chases and loops to quickly?

  • deckyr
    deckyr Member Posts: 795

    what are you, helpless? standing completely stock still all game long? what does the killer's power matter if you don't even seem to be playing the game? everything you've described you've described it as if you have literally no choice or option.

    you have eyes, ears and a brain, try using them perhaps.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    But for real Nemesis blows the zombies up an punches them if they're in his way,Pyramid Head should be able to bring Silent Hill with everywhere he goes to

  • TWiXT
    TWiXT Member Posts: 2,063
    edited May 2021

    If it weren't for da zombies, I would have lost my first match trying out Nemesis:

    His tentacle took some getting used to, and we were on Rotten Fields, so the Survivors (all Jill) cruised through the gens very quickly, and by the time I had hooked 4 survivors, there was only 1 gen left and 3/4 of the survivors were contaminated. Funny thing that happened though, I was chasing 1 survivor near a gate, and the 2 other Contaminated and injured survivors came to open that gate... and brought my zombies with them! I took down the survivor I was after, Zombies took down another, and I followed up by taking down the third. Then the sneaky devils basically camped the area while I spent time hooking the 3 downed survivors, And they managed to Contaminate and Injure the last survivor for me as they came in for the rescues. After that it was pretty straight forward and I ended up getting a 4k.

    It may have helped that I used the Brown and Yellow Zombie movement speed add-ons, but overall it was a "Zombies For Da WIN!" game that had me rolling with laughter.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    You think I have a choice if the zombies happen to walk into a loop or jungle gym and hit me while home Bing chase? You think I have a choice in the zombies blocking me from moving? You think I have a choice in which the killer can easily get to teir 3 of their power by just hitting the zombies? You think o have a choice if the zombies camp the hook I'm on? Where is the choice in all of these things?

    What about the killers job being extremely easier because of the zombies? No need to find survivors, no need to injure them twice no need to pressure gens, no need to camp the hook, no need to get you power by yourself, no need to do anything big.

  • deckyr
    deckyr Member Posts: 795

    i think you could have looked ahead of you, or listened for the zombie, before running into it. or maybe the killer outplayed you and herded you into the zombie so that you'd get hit. should he be nerfed because he's better than you? should he be nerfed for winning?

    why are you trying to force your way through zombies? go around them, they're slow. unless you're in a chase, in which case, outplayed again.

    "the killer traded powerup for temporarily losing a zombie and i think this isn't gameplay, but is instead something to complain about" ??? what?? my dude. in some cases you don't get a choice. the killer's power is there TO KILL YOU. i don't recall choosing where huntress throws her hatchets. HELLO? make points that make sense.

    if the zombie camps the hook you're on, that's the killer outplaying you again. using a hook that's specifically close to a zombie.

    basically, 3/4 of your points are you getting outplayed because the killer's new, and the last point is literally the same as "the nurse used a blink charge to blink, how was i supposed to stop that :(!!" you weren't. she's going to blink. killers do things sometimes. please play one.

  • Adjatha
    Adjatha Member Posts: 1,814

    Ostensibly, that's what the torment trails and cages are. It's just that the torment power sucks on ice and cages are so puffed up by survivors who refuses to accept that some killers might negate their beloved meta perks that it's just a bogeyman that keeps the devs from fixing PH's many, many problems.

    So, the presence of Silent Hill is pretty minimal.

  • TheStabbiNAngeL
    TheStabbiNAngeL Member Posts: 1,264

    They've nerfed it enough to where cages aren't so big of deal ,just a means of saving time and his power isn't a threat to survivors where an Ai would obstruct them in game,if they we're to add Ai's for Pyramid Head they don't even have to do much maybe block windows or vaults, I'm not asking for the full Nemesis treatment but it would be nice to bring Silent Hill everywhere

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    No your counter argument is just wrong. The killer did not outplay me. That's just stupid. If the killer is running from one place what do you think the survivor is supposed to do to get away? RUN THE OPPOSITE DIRECTION. I'm not going to walk towards the killer and get hit. The killer didn't place the zombie there it just so happen to walk kn that general direction and I just so happen to walk into it and get injured. The killer didn't outplay me they just got lucky. It's not outplayimg someone if they just so happen to get lucky.

    Sometime going around them is not possible or even a good idea. Yeah go around the zombies that's blocking my direct path that makes perfect sense. And again thr killer didn't outplay me they got lucky. That's not outplaying.

    Traded their power for temporarily losing a zombie? They come back almost immediately after you destroy them so your not really losing them. This is a problem because they are getting their power extremely early with little effort or interaction with the survivors. I'm not concerned about not having choice I'm concerned about the fact that I am In a no choice situation WITH NO EFFORT FROM THE KILLER.

    The zombie camping the hook is again not the killer outplaying me. The killer has no control over where the zombies are placed and where they go, they wonder on their own. So again the killer didn't outplay em they got lucky.

    All your counter arguments are bad and instead of being snide about it you could actually think of them and be respectful. No I'm not mad the killer outplayed me I'm mad the killer outplayed me with NO EFFORT.

  • deckyr
    deckyr Member Posts: 795

    you need to understand that the killer chose specifically to approach you from a certain direction to push you into the zombie, and that counts as outplaying you. if you are not even understanding of the basic principles of zoning, it's no wonder that you think this power is unfair. the killer didn't place the zombie there, but YOU DID. it's following YOUR scratch marks. don't double back on your own tracks.

    i'm not going to ask you very politely to accept the information i'm giving you. i am telling you what the information is and what the reality of the situation is. if that's disrespectful, you need to re-evaluate more than just your idea of killer gameplay.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    No it's not outplaying to expect the survivor to run in the opposite direction from you. If the zombie wasn't their you still would have came from the same direction. You got lucky and being lucky isn't outplay or zoning. A deathslinger faking their shots and you losing distance because of it is zoning chasing the survivor normally is not zoning. We can agree to disagree on that. This issue is not even the only problem with the zombies they also have free gen pressure free detection and free camping from the zombies. All Free things with no effort on the killers part.

    And yes you are telling me the information but you are very snide, rude and condescending while doing so. Is it too much to ask that you reply in a respectful and not rude manner when providing a counter argument? God you make it seem like I'm asking for nemesis to be nerfed into the ground to f teir killer. I'm not. But is it too much to ask that the killer work for their pressure instead of being handed it by AI?

  • deckyr
    deckyr Member Posts: 795
    edited May 2021

    if the zombie wasn't there i may not have found you at all. if i did find you, i probably bumped into you without realising where you were specifically. since i can see that the zombie is there and i can see that it's looking at you then i know which direction to come from to pincer you into it. and that is categorically outplaying.

    "a deathslinger faking their shots and you losing distance because of it is zoning" no, that's mindgaming. "chasing the survivor normally is not zoning" and you can tell what a normal chase is just from looking? when you jump a window and i go to the left because i know that i've already broken the pallet to the right, and you go to the right because that's moving away from me, i zoned you. so, no, you don't know what zoning is, and you need to understand what that is first before complaining about nemesis's power. you need to brush up on your fundamentals before saying something is unbalanced.

    if i'm playing, say, trapper. i know where you are from aura reading from something. i place a trap, then take the long way around to come from the other direction, and then move myself in a way where you run into my trap. did i not outplay you? or was it just "lucky" that the trap was there?

    if you can't categorically and definitively define something as being luck when there's a massive chance that strategy was involved, then you can't say that something should be changed because of any minor luck element when the random element is being used as part of a plan to get you hurt.

    you're also really exaggerating how rude i'm being. the rudest thing i said was "please play a killer".

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Yes you had to work to find me in some way without the zombies. You got my location from the zombie that just so happen to be there. So I take it by mentioning this you agree the zombies give you free detection with no effort from you. Which is a problem.

    The Trapper example is not the same as with the zombies. AGAIN you did not place the zombie their it just so happen to be their. With the Trap you actively placed the trap there and forced the survivor their. That is outplaying. The trap didn't automatically open and just so happen to walk over there. The trap and the zombie is not compareable.

    We can definitely categorize and define something as being lucky. It is lucky if the person had no control over it. If a gust of wind just so happen to blown 100 dollars to you, then you just got lucky, you had no effort in the wind or the money coming to you so therefore you were lucky. It is outplaying if you had control in the situation. With the trap example you outplayed Mr because you had control over the trap placement in the zombies you didn't have control in where the zombies was so therefor its not outplaying. The zombies are luck and trap example is outplaying. End of story.

    Maybe I should've have said you were rude. I should have said your tone seemed rude and condescending.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,793

    bestie youve sent me r34 of furry cows before you cannot talk on anything here.

  • deckyr
    deckyr Member Posts: 795

    again. it didn't "happen to be there". it followed your scratch marks. this detection is way less free and way less powerful than a hag trap. it's way less free and way less powerful than doctor's static blast. you are fully in control of whether or not the zombie can see you, and you are fully in control of whether or not the zombie can follow you, and you are fully in control of where the zombie goes. that is all on you. if, by the time i arrive on the scene, you have just sat there ignoring the zombie and being literally fully stationary and stock still, then you deserve to get hit. you are acting like you are helpless and powerless in an evolving situation that you did nothing to avoid and it is not nemesis's fault, it is yours and yours alone.

    i'm done. the information is not going in. i have said it, and now it's up to you to absorb it. good luck.

  • dspaceman20
    dspaceman20 Member Posts: 4,699
    edited May 2021

    You didn't listen at all.. Nemesis DID ABSOLUTELY NOTHING to get the effect of the zombies. YOU ABSOLUTELY CANNOT USE Hag and doctor as a comparison because they had to put EFFORT to get the effect. WHY SHOULD YOU HAVE ALL OF THESE FREE THINGS WITH NO EFFORT FROM THE KILLER WHAT SO EVER? You being the person who wants everything as killer handed to you with no effort. Have fun playing Nemesis the mostly no skill killer.

    I'm done with this nonsense.

    Post edited by Gay Myers (Luzi) on
  • Skylus
    Skylus Member Posts: 59

    At most I think zombies should be allowed to do is pester Survivors by contaminating and injuring them, but not progress to downed state. Given that they track Survivors' scratch marks and Nemesis can see their actions/reactions through walls, with their presence almost always present on the map due to short respawn times.

    The zombie AI should not allow them to camp a spot where a survivor is downed or hooked. Let them continuously wander around looking for healthy/injured Survivors.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    Can anyone confirm whether Zombies follow pebbles? Would be interesting if they did because apparently they follow scratchmarks.