Nemesis/Zombies: Questions!

I've not yet had the time to watch the announcement video so my knowledge is entirely limited to articles and this forum so far! So I apologize in advance if this information is readily available.

  1. I understand that Nemesis can spawn the zombies. Have they said how many?
  2. Do they expire or are will they be constant threats?
  3. Can they be countered or destroyed (like after a dodge like with Victor)?
  4. Do we know Nemesis's speed?

Super excited about this upcoming chapter! I haven't had time to look into the Survivors yet but Nemesis looks really fun to play/go against!

Comments

  • onemind
    onemind Member Posts: 3,089

    Killer 115 constant threat they can be baited but due to them being slow its not common they can be killer but respawn

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,017

    all the zombies need are collison, other than that i havent had a major problem with them, they can destroy loops easy, and make it hard to work on a gen

  • Babawizwiz
    Babawizwiz Member Posts: 347

    2 zombies, cannot be changed with add ons.

    Stunning them with pallets/ head on will kill them, however they respawn pretty first.

    Their default speed is very slow.

  • Laluzi
    Laluzi Member Posts: 6,065

    Nemesis gets two zombies. (It feels like more on a small map, and... definitely feels like two on a large map. Wish his addons added more zombies.) They wander around the map and lock onto nearby survivors. Zombies exist until destroyed by the survivors or Nemesis himself, but respawn after a while. They can be destroyed by Nemesis to level up his power, and survivors can kill them by dropping a pallet on them. Survivors can also flashlight stun them, which lasts for a good while. I would like to know if those count for blinds on rift challenges...

    Nemesis is a 115 killer. He visually appears slower because he's so huge that it looks like he's running in slow motion, but he's got the normal base speed.

  • DBDSM
    DBDSM Member Posts: 135

    I don't know about any of that, but I'm coining the term "Zombo" (when you get hit by Nemesis and then a zombie, or the opposite) right now.

  • LazyPayday
    LazyPayday Member Posts: 420

    Here you go:

    1. He cannot spawn them, there's two Zombies walking around at any time, however, if Nemesis chooses to destroy one they'll re-spawn shortly at another location.
    2. They are constant threats, however are incredibly slow so as long as you'e not in chase or don't get caught by surprise, you shouldn't get hit accidentally.
    3. There's many counters, stunning them with a pallet will destroy them completely (they still respawn), blinding them with a flashlight (arguably the better option) will leave them stunned for a decent period of time, and I don't know if perks like Head On also destroy them but it makes sense. Also they only injure you if you're actually infected, so you won't take damage on your first hit unless you've gotten infected by Nemesis. They're slow and follow you loyally so you can also lead them away from whatever you're doing.
    4. Killer is a 115% killer or 4.4 m/s, I believe he walks at 90% while preparing a tentacle attack.
  • Kate_Main_01
    Kate_Main_01 Member Posts: 504

    Thank you guys! A.I. helpers will be really interesting - let's hope it's implemented well! I've faith this will be fun.