Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1
Eruption can have potential
If the dev can make eruption work with oppression i really think eruption can do some good work but for now i cant see myself using eruption over pgtw its really sad because nemesis will probably be another killer with no playable perk
Comments
-
I really love that perk. Hopefully they can buff it a little because I’d love to use it a bunch.
0 -
The effect is cool but somehow they managed to add even longer cooldowns.
Dragon's Grip's and Oppression's 80 second cooldown has to be reduced.
Now we have Erruption with a 90 second cooldown for some reason.
4 -
Cooldowns - the poor man’s way of “balancing” things.
I could make an entire video essay on how prolific BHVR are about cooldowns. It wouldn’t be so bad if they did it more often to the Survivors’ side equally towards the Killers’, but it would be significantly better if cooldowns weren’t so widespread to begin with.
2 -
Yeeeeeah bhvr are really cuatious when it comes to killer power levels but here the cooldown doesn't even make sens, literally.
Like it what scenario have you kicked a gen or two or three, found , chased , downed (3 hits on Nem btw <3) a survivor and then within 90 seconds repeat said process. Like if survivors are conga lining your hook you won't just go Kick punch kick punch kick punch... it's so wierd
Perk has great potential i feel tho. You could actually chase a 3 gen now. Just kick the last gen and if survivors try to gank it while you chase well if you get the down reasonably quickly not only has the gen now blown up but everyone touch it can't touch another gen for 10-16 seconds. But it gets better! they can't even use that down time to heal and reset it case they were greeding the gen while injured. The 16 second disable gives you soooooo much wiggle room to hook and pop the gen afterwards.
Love the perk, needs a buff tho.
2 -
Combo Eruption and surge 8% regress from surge, 6% for Eruption and you got a consistent 14% regression especially if you slug. If they stack it will be stupidly strong, especially for hag, nurse, spirit, blight any killer that can get quick downs, 1% gen progress is 1.25 seconds so together you get 17.5 seconds of regression plus another 14 seconds where the gen is regressing but the incapacitation can be active meaning no progress for 14 seconds but also active regression without ruin of 0.25s regression p/second. so you end up with a total value of 34 seconds of regression and an additional 16s where no progress can be made from one down, meaning that this combo has a possible net value of 50 SECONDS almost guranteed in the late game. POP only does 25% from one hook which is 31s of progress, but unlike pop you know exactly where survivors are repairing thus you can ether slug or chase where eruption has proced a scream or hook, by the time you've downed again surge is probably off cooldown giving an additional 8% of regression with eruption halfway done ready to be used with surge in 40 seconds.
Forget Ruin Undying; surge and eruption will be obnoxious do you a) get off the gen while an ally nearby is getting chased or b) keep repairing and hoping you don't get comboed. even early game. If the killer justs opressively three gens you will never break free of Surge eruption.
0 -
Just like Surge, Eruption does not need the stupid Basic Attack requirement + cooldown. Pop literally activates on hook and you get instant 25% regression which is basically better Eruption. The main pro to the perk is how you can affect several gens, but that just isn't practical, you won't kick more than 2 gens before downing someone nearly enough to get a lot of value.
Even if you do manage to use it perfectly with 1 survivor on each gen while it activates, they only lose around 10 seconds of progress each, (If someone who wasn't working on one as it activates touches an affected gen, you literally only get 4.8 seconds of regression) which is not worth the huge cooldown and requirements.
I can see it being better if they shortened the cooldown and either increased the regression and Incapacitated effect duration or add a few more status effects. I hope it gets some love, since it's a cool idea to trap gens as a killer.
1 -
Ok, so imagine they took away the cool downs.
Does a Surge, Eruption, Oppression, Pop stack sound very fair to you?
Every kick at all times is both prepping for Eruption and triggering Oppression, every down is triggering any gens prep’d by Eruption and any gens within Surge range. Not to mention every time those downed survivors are hooked Killer gets Pop, and due to no cool downs is repeating the whole process again upon that next kick with Pop.
The survivors would never get any reprieve at all.
Cool downs are a necessary evil, regardless of how boring and unglamorous they are.
1