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Iridiscent addons for Killers

Avignon
Avignon Member Posts: 133

So it seems like for the past two years (since plague pretty much) bhvr have been really really scared to give killers Iridiscent addons that are worth putting on.

Ghostface - Security camera is OK but you really just want double power recovery and you're good.

Demo - Worse on rellease, prolly has the strongest post plague addons (due to the recent rework) but Barb's Glasses + Black Heart are just way way more consistent

Oni - Two info addons, one denies you your power the other rewards you for playing badly shrug

Deathslinger - The exposed addon is hillarious, hitting a hook at 15+M makes survivors exposed, the max distance of a hook is 18M btw ;)

Executioner - An addon that basicaly does something that used to be base kit (and can be guestimated anyway) and an insidious addon?!

Blight - Ok compounde 23 is decent but does it really trump Alchemist Ring + Crow / 21?

Twins - Again, the 20 seconds of Oblivious addon is trolly but it doesn't it's not as consistent as just Toy Sword + Fingernail / Candelabrum / Spinning top etc. The exposed addon is only really good if survivors are so altruistic you can keep both charlotte and victor near a hook

Trickster - ow god no. The "chain knives" addon reduces you're hits needed to like 5-6 but if you land 5 / 6 knives in a row without missing a single one why the hell are you even playing trickster? The shrapnel one might be "ok" for main event... at an exit gate / in the basement buuuuut really?

Iridiscent addons for Killers 27 votes

Make / rework addons to be numerically stronger (like Iridiscent Head)
48%
kodiakyBlueberryTapeKnotMrPenguinGeneralVWarcrafter4BasementDwellerThr_ustKirkyladpiggygooikMarioBrosMasterGazgemauchPyramid_head_main 13 votes
Make / rework addons towards QoL (like Red Painbrush / Reseting Traps)
29%
[Deleted User]EobardThawnextr4meSOMENINJANAMEBoobaBeelzeboopAvignonDwightyTighties190 8 votes
The addons are fine where they are and the trend should continue
14%
SkeletalEliteFrontdoor6konchokAwkward_Fiend 4 votes
The trend should continue and older addons should be nerfed / reworked
7%
TicTacfogdonkey 2 votes

Comments

  • Warcrafter4
    Warcrafter4 Member Posts: 2,917
    Make / rework addons to be numerically stronger (like Iridiscent Head)

    I like the interesting effects of iri add-ons but most are so useless they aren't worth bringing over their lower rarity "Boring but effective" counter parts.

    Also no point in have QoL or niche Iri add-ons most of the time as you'd rather bring something that actually helps.

  • TicTac
    TicTac Member Posts: 2,424
    The trend should continue and older addons should be nerfed / reworked

    Its ok when iridescent addons are not the strongest. But it is great if they change the gameplay a bit.

  • Kirkylad
    Kirkylad Member Posts: 1,927
    Make / rework addons to be numerically stronger (like Iridiscent Head)

    Iri add ons should be strong otherwise what's the point.

    Make them all stronger but just make them rarer in the bloodweb.

  • Blueberry
    Blueberry Member Posts: 13,671
    Make / rework addons to be numerically stronger (like Iridiscent Head)

    Most killers ultra rares are pretty bad. A lot of them need reworks. When I want to run a killers best addons it should be their ultra rares. It’s currently not though, not even close.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    The addons are fine where they are and the trend should continue

    I'd rather have Ultra Rares spice up gameplay rather than be objectively strong. Trickster's Exposed addon, Renjiro's Bloody Glove, and Blight's Compound are fantastic examples of exactly what I want to see in an Iri addon.

  • konchok
    konchok Member, Alpha Surveyor Posts: 1,719
    The addons are fine where they are and the trend should continue

    Blights iri add-ons are both incredibly strong. His strongest loadout is his compound iri and alchemist ring.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited May 2021
    Make / rework addons to be numerically stronger (like Iridiscent Head)

    Idk about "numerically" but they should be on the stronger side, so I picked this one.

    They should change up the killer power/gameplay in some way and also be worth running, especially with how expensive they are. An iridescent should have a big impact on the match, but not make the killer OP.

    Strong and interesting is the way to go imo.

  • SkeletalElite
    SkeletalElite Member Posts: 2,713
    edited May 2021
    The addons are fine where they are and the trend should continue

    idk Blights iri addons are crazy strong

    Compound 33 lets you break pallets in 1.5 seconds that is as fast as spirt fury enduring. This is brutal strength on steroids, at every pallet. Even if they stun you and run, you have one of the best killers at dealing with hold W in the game.

    Iri blight tag is also crazy. It's tricky to use but a skilled blight can waste bumps to engineer a situation where they get a hit with the last one for pretty consistent 1 shots while also leaving room for counterplay on the survivors part. I think it's one of the best designed 1 shot addons in that regard.

    In fact the only iri in the game right now I think is overpowered is black incense on the plague.

    There are lot of underwhelming iri addons but I don't think iri addons should be super strong because they're high rarity, they should have interesting affects that change up the killer, not make them ridiculously strong. Even though I don't think it's OP, perma tier 3 meyers is probably the worst offender in this regard. It basically puts his power on steroids even if it takes a little longer to get it.