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Map specific objectives for the future ideas.
Doing generstors is boring for survivors and makes the game go by too quickly. If we had different objectives it would be more fun for both sides .
Simple ideas: themed objectives for the maps. For example, the game. You have to play 12 games to earn your escape and a more dangerous game all the survivors have to play at the end. Games would be like hitting five great skill checks on a generator in 30 seconds with 10 times skillcheck rate or timing a free dead hard to avoid a falling knife. The big game would be the killer chasing the survivors down a wire trap area that will hurt survivors if they hit them. The killer is granted 50 percent less cleaning weapon time and a slowdown for a few seconds. A dc would give the survivors two free won games, and survivors can play 4 games each. On autohaven, you have to find 15 gears scattered across the map for 1 big generators and for every 3 gears the killer can remove 1 gear. The time to place a gear is 2 seconds. On the new map raccoon city police department you could find parts to repair a damaged police car with parts that make you move an 8th slower( for example, running is 3.5 meters.) On the hawkins lab you could use the portal to the upsode down and find fuel for the laser and blast a hole through the wall and escape that way. These seem a bit too out of place and complicated but just generators gets a little old .