Nemesis With an alternate Power for his tentacle
So I had an idea and it might be OP but what if Nemesis had an alternate ability with his tentacle where he can use it to drag survivors toward him like how Deathslinger's ability works. If nemesis manages to bring them close enough, they not only become infected but allows Nemesis to get a hit in and counts towards the level of his tentacle and will have a cool down before he can use again. However, if the survivor manages to break free they will still become infected but will be safe from being hit and stuns Nemesis for a couple seconds and maybe puts his grab ability on cool down. As well as the break free won't give progression towards his tentacle level. This ability would also have a slightly longer reach compared to his attack variant and will gain more reach depending on his tentacle level.
Comments
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In RE3 nemesis can be fast when running at you so why not adding an ability like Freddy’s teleport, it’s a control button. Like for example Oni’s charge or Billy’s chainsaw charge they are strong because they have the mobility to cover the map and go from gen to gen quickly but for nemesis give him a straight line sprint he can’t turn just sprint in a straight line so he has the mobility to cover the map if that will make him OP make him just sprint but he can’t attack while he sprint and make him get stunned if he run into a wall but if he run to a breakable wall and pallets he break it and he can stop the sprint when ever he wants so he can avoid running into any wall. If that still OP tweak some stuff on him to make him balanced I feel the sprint on him is a must it will add the horror element like imagine seeing nemesis running at you from a distance.
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