Pallets on zombies.
The pallets used to stun zombos should have a 4 second time down and then go back up if you use it to stun a zombo I think it seems pretty weird that the ways to kill a zombie is to ruin late game
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I kind of agree with this. Wasting a pallet just to kill a zombie that respawns shortly after is a bit much in my opinion. Although to be fair you can still use it until the killer breaks it.
But I do not think it should go back up automatically. Instead, if a pallet is used succesfully to kill a zombie, survivors should be able to put the pallet back up again, just like with Any Means Necessary, but it should take like something between 10 and 15 seconds in my opinion, since the main purpose of zombies is to pressure survivors where the Nemesis isn't.
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That is not good idea. Zombies are already so slow and not effective so much. So do not waste pallets for them. Just make them follow you and then back to your job. Even they follow you, they are still so slow. And God just 2 of them, how that is problem?
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Somehow they might randomly walk into your Gen and following you at 80% Gen.
You're forced to pay like 20sec or even more because of their slow speed that time massive time to bait them get out of the place. Slow speed is the problems.
I willingly to take more Zombie in map but
increase their speed to make it easier & less time to bait them to go away.
Decrease their attack speed so survivor can bait their attack (but increase their range attack and target homing to comprehend).
Give Survivor more way to kill them.
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maybe they can make the pallet go back up instantly but after that if its used again it infects you with the blue goo on the pallet maybe idk
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maybe they could have a dodging thing so after they attack if you dodge it they have a short time where you can kick them to stun them for like 30 secs
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Coughs coughs run the yui perk or adapt
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I've not yet played the RE Chapter as I'm on console but from what I've read it seems like dropping a palette is a pretty big waste for a zombie. My guess is that zombies just increase the number of flashlights that Survivors bring since the stun lasts longer and doesn't waste something valuable.
Or people will run the Yui perk, but I know plenty of people who find meta-perk builds to be boring and monotonous so my guess is it will be more gameplay based instead.
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I think of the same. Though currently its very hard to bait zombie to attack. Currently I feel zombies have 2 jobs:
waste massive time if they get near a hook/gen
almost completely block you in Hawking/Midwich.
And both are RNG that make it feel useless for killer & sometime out of control for survivor.
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I feel like instead it should make them respawn MUCH later. Like 60 seconds instead of 30 seconds.
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Some other Killer has build in slow down like Pig. That doesnt matter. Because you didnt pay anytime on Gen to actually feel its a waste of time doing Gen.
Zombie on other hand, feel like so. There will be a crucial moments where Gen is almost done and get disturbed by a Zombie, followed by another survivor down, hook and Killer put a Pop on it. And that doesnt matter if Killer makes work for it, it matter when it come very randomly.
It happens quite rare (which not useful for killer), but once it does, its super annoying for survivor. Its a lose-lose.
Beside, did you ever read my suggestion about increase the number of zombie?
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Just run head on and take them out that way then you preserve pallets
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is this bait? cause if not you dont know what killer ur going against
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I think that the zombies should grab the survivors, in an interaction.
If the survivor fails the interaction they get infected or injured, if they succeed, the zombie is forced away and destroyed.
This would still make them good at pressuring, as survivors are forced to deal with the zombie, and have their location revealed, and make them better in chases as they catch the survivor instead of downing them, leaving the interaction mostly killer based on if the survivor is downed or not.
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Maybe have it be something at a cost to be able to get rid of zombies more easily
my thoughts are
if you pallet stun a zombie (while not contaminated) you can reset the pallet at the cost of being contaminated and giving nemesis his power, if you get attacked by a zombie (while contaminated and healthy and not in chase) the zombie latches on to you for 2 seconds then you throw them off and they die but at the cost of you becoming injured, and you don't get a pallet reset unless you are not contaminated that way you are incentivized to cleanse and can still kill zombies but somewhat less efficiently by trading a health state
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It's a good balance of choice; take the hit, take the path to avoid, or use a defense resource. For the most part they are so dumb that confronting them isn't an issue and if it risks a down the pallet is worth it.
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