New Chapter Concept - Split Mind (The Multiple)

JACK3T
JACK3T Member Posts: 3
edited July 2021 in Creations

New Chapter Concept - Split Mind

New chapter concept by a fan for a Killer with multiple personalities.


--- Basic Lore ---

Arya Dana, a good detective who protects innocent people and saves children from bad people. He did this not only for innocent people, but he also wanted to help the police, but he mostly didn't want to join with the police and he is kind of difficult person to cooperate with. Even though he likes to do this job, it doesn't mean it's an easy job to do. Not only was he always being attacked by bad people, but his mind was also damaged by this job.

After he met a psychiatrist, Arya was diagnosed with several mental illnesses. Some of these mental illnesses are depression, trauma, and multiple personalities. Lately, these multiple personalities had taken over Arya. The personalities who always take over Arya are David, Mike and Jack. 1). David, a guy who is always optimist, more focused, strong, a bit aggressive and selfish. He always considered himself a leader. He's also great at interrogating people. Not only that, he's a gun expert; 2). Mike, quiet, most mysterious but most smartest, especially in any kind of technology. Even though he was not mute, he never spoke. He always covers his mouth with black tape and uses a tape recorder and sign language to communicate with others; 3). And finally Jack. Most active, most loudest, always do something dangerous and risky stuff, and a little bit crazy. Thing that he likes the most is hurting bad people mercilessly and in gruesome way. He is also quite good at using any melee or sharp weapons.

One day, when Arya and some polices were on a mission to save some childrens who were held hostage by bad people, something horrible happened. A bomb exploded when they tried to save the children. Almost all the buildings were destroyed, they all died, including the police and the children, only Arya survived the bomb. Arya tried to wake up, but when Arya saw the children he was going to save died, Arya lost control of his mind. He feels guilty, depressed, and other personalities start to take over Arya again. David becomes furious for failing to save the children, Mike becomes silent and sad, and Jack gets angry at the bad guys for what they have done and intends to sadistically kill them. Due to uncontrolled emotions, Arya's body and his mind began getting weaker and weaker, until a block of wood fell from a ceiling hit Arya's head and made Arya unconscious.

When Arya woke up, suddenly Arya slowly began to realize that he was not in the building, but Arya is now in the forest. Arya saw The Fog around him. However, Arya heard some noises from different sides. When Arya looked behind him, suddenly a punch appeared which finally hit Arya's face. Something that hit Arya turns out to be someone who looks the same as Arya but with different traits, where the different traits are Arya's other personalities, which are David, Mike and Jack but in one body. When that person hits Arya again, Arya tries to defend himself, until finally their fight draws them both to a deeper forest.


--- THE MULTIPLE (Killer) ---

Basic Info:

- Name: David, Mike and Jack (One Person)

- Weapon: 1). David: Balisong/Butterfly Knife; 2). Mike: Claw Hammer; 3). Jack: Axe

- Height: Average

- Movement Speed: 4,6 m/s

- Alternate Movement Speed: 6.8 m/s (Hyperactive)

- Terror Radius: 32 metres

- Alternate Terror Radius: 40 metres (Hyperactive)


-- Killer's Powers --

SPECIAL ABILITY: Split Personalities

Tap the Active Ability button to choose between personalities.

Press and hold the Active Ability button to fully change personality. While changing personality, The Multiple enters fatigue for short duration.

Split Personalities has no cooldown.


The Difference(s) Visual/Appearrance between Each Personalities:

- David: 1). Has a goggle; 2). Wearing glove on his left hand.

- Mike: 1). Mouth covered with black tape; 2). Has a tape recorder to talk.

- Jack: 1) Always smiling and giggling; 2). Stand and walking like a maniac hunting his prey(s).


David (The Marksman)

THE CROSSBOW (Ranged Weapon):

Start the trial with 30 arrows and cannot refill at lockers.

Press and hold the Power button to aim down sights.

Press the Attack button to shoot an arrow.

The Crossbow must be reloaded after every shot, before it may be fired again. Press and hold the Power button to facing down and reload The Crossbow.

- The Multiple has an option to refill at Lockers with add-on, but decreased the amount of arrows from 30 arrows to 5 arrows.


Mike (The Technician)

THE REMOTE CONTROL (Gens Pressure):

The Remote has a screen that displays Ready state or cooldown timer.

If the Remote is on Ready state, press and hold the Power button for 8 seconds to disrupt all generators, causing all generators give infinite Skill Check, removed Great Skill Check and reduced Skill Check Success zones for stack-able 15% after every Successful Skill Checks up to maximum of 60% to all Survivors while repairing the generator. Any Successful Skill Checks will not be added to Repair progression.

Any Survivor who let go from Repair Action will instantly explode the generator and start regressing.

While using The Remote, The Multiple cannot move.

After using The Remote, The Remote has a cooldown of 90 seconds.


Jack (The Crazy One)

HYPERACTIVE (Mobility and Scouting):

Press the Power button to activates Hyperactive. While Hyperactive is active, The Multiple cannot attack with his Basic Attack, but The Multiple moves faster (6.8 m/s) and gains access to additional abilities.

- The Multiple can cancel his Power anytime he wants, but need to be fully refilled to use his Power again.

- When the Power gauge runs out or cancelling his Power, The Multiple enters fatigue for short duration.


SPECIAL ABILITY: MONKEY CLIMB

Using Monkey Climb while in Hyperactive, The Multiple can:

- Climb any generators that has lights attached to it.

- Climb any high ledges and high windows.

- Climb any wall and stay on top of the wall (not include killer shacks and main building).

- Climb any wall at certain high point and do a pounce to the opposite side.

When close and facing any generators that has lights attached to it or a wall while in Hyperactive, press the Interaction button to climb up. Press the Interaction button again to drop down to the ground. If the Power gauge runs out while on top of the generator or the wall, The Multiple will immediately drops down to the ground.


SPECIAL ABILITY: MINDLESS POUNCE

Using Mindless Pounce while in Hyperactive, The Multiple can:

- Pounce and climb up to any high ledges and high windows.

- Pounce to any nearby generators that has lights attached to it.

- Pouncing at a Survivor will stun both the Survivor and The Multiple for a short duration, but not injure the Survivor. Pouncing at a Survivor will ends the Power immediately.

Press and hold the Power button to charge a Pounce and press the Attack button to unleash it. The Multiple will get stun for a short duration after every Pounce. If the Power gauge runs out, The Multiple enters fatigue for short duration.


-- Killer's Perks --

1). NEXT TARGET

When a survivor put into the Dying State with your Basic or Special Attack, you are granted the Undetectable Status Effect and all injured Survivors' aura are revealed to you for 4/6/8 seconds.

- This perk has a cooldown of 80 seconds.


2). CARELESS SUBJECT

For each failed skill check, Careless Subject receives a Token up to a maximum of 4/6/8 Tokens.

- For each Token applies a stack-able 2% up to a maximum of 8%/12%/16%.

- The next failed skill check will instantly loses the amount of percentage based on your total Token.


3). LOVELY PREY

You become obsessed with one Survivor.

Each time you hook your Obsession, you gain 1 token up to a maximum of 3 token.

Each token applies a stack-able 0.5/1/1.5% Haste Status Effect, up to a maximum of 1.5/3/4.5%.

You can only be obsessed with one Survivor at a time.

All accumulated Tokens are lost when Obsession is sacrificed or killed.


-- Other Killer Perk(s) Idea --

1). MY PRECIOUS

At the start of the Trial, all Hex Totems are blocked by The Entity for 80/100/120 seconds.


--- ARYA DANA (Survivor) ---

-- Survivor's Perks --

1). ASK LATER

After completed a generator, you gain 20%/30%/40% healing speeds for the next 30 seconds.


2). DEBT PAID OFF

Unlocks potential in your Aura-reading ability. When a Survivor rescued you from a Hook, Debt Paid Off activates. Once this perk activated, if the Survivor that rescued you is on hooked by the Killer, you see the Survivor highlighted in white aura.

If you are in within 10 metres of the hooked Survivor:

- Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.

- Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

If any other Survivor rescues them instead of you or you have completed Unhooking action, this perk reset.


3). DEATH WISH

Once per trial, after your Recover progression at maximum while you and other survivor in the Dying state, Death Wish activates. Once this perk activated:

- You see the Aura of all Dying state Survivors.

- You can recover from the Dying State to the Injured State for 4/6/8 seconds.

- While in the Injured State, any damage taken that would put you into the Dying State is blocked. Taking any damage again will put you into the Dying State.

- If you healed other Dying Survivor(s), they will get Endurance effect as well.

- Once the timer runs out, this perk deactivates permanently and you put into the Dying State.


-- Other Survivor Perk(s) Idea --

1). JUST IN CASE

Any depleted item that you carried, Just In Case activates.

- Once this perk activated, press the Active Ability button while crouched to throw your depleted carried item, creating a distraction for the Killer.

- This perk has a cooldown of 60/45/30 seconds.


--- Thanks For Reading! ---

Thanks for reading. Feedback and suggestions are appreciated.

Sorry for my bad english, especially for the basic lore. Kinda difficult for me to make a lore.

Also, I'm sorry that I don't know how to make a name, like the Killer's name and the Perks.


--- References ---

1). The inspiration for this character with different personalities comes from the movie called "Split", directed by M. Night Shyamalan and played by James McAvoy.

2). For the Killer power itself is a combination of The Deathslinger, The Doctor, The Blight, Victor, and The Legion.

3). Survivor Perks mostly inspired from Bill's Perks.

4). The idea of Mike using a tape recorder to talk comes from a character named Jacket from Payday 2 (crossover to Hotline Miami series).


--- Change Log ---

[05/07/2021]

1). Rescue is Coming Rework and Changed Name to "Debt Paid Off"

[OLD]

Unlocks potential in your Aura-reading ability. When a Survivor rescued you from a Hook, Rescue is Coming activates. Once this perk activated, if the Survivor that rescued you is on hooked by the Killer, you see the Survivor highlighted in white aura.

While you unhooking the Survivor:

- Any damage taken that would put you into the Dying State will instead trigger the Deep Wound Status Effect, after which you have 20 seconds to Mend yourself.

- Taking any damage while under the effect of Deep Wound or if its timer runs out will put you into the Dying State.

If any other Survivor rescues them instead of you or you have completed Unhooking action, this perk reset.


2). Lovely Prey Change(s)

[NEW]

- All accumulated Tokens are lost when Obsession is sacrificed or killed.


[03/06/2021]

1). Lovely Prey Rework

[OLD]

Every 8 seconds while in chase, Lovely Prey receives a Token up to a maximum of 3/4/5 Tokens.

- For each Token applies a stack-able 2% Haste Status Effect, up to a maximum of 6%/8%/10%.

- Performing a Basic or Special Attack to Survivor consumes all Token.

- If the Survivor escaped the chase or you are not in the chase for 8 seconds, this perk is reset/consumes all Token.


(Edited 29/05/2021: Changed some of the description to get clear info and also some tweaks such as Killer's Powers and some Perks, thanks to some of your suggestions.)

Post edited by JACK3T on

Comments

  • Givti
    Givti Member Posts: 50

    Ability:

    Crossbow: Do you need 2-3 arrows to injure/down somebody or is it like huntress? (1 arrow = 1 hit) If he is like huntress, he shouldnt be able to carry so many arrows / maybe like 8 because you need to reload after each shot

    Remote Control: This will probaly lead to very boring games, because survivors cant really do gens and the killer is just standing still. I like the idea but it must be changed: (maybe like this) After activating Remote Control Skill Checks will appear every 4s while repairing a generator for the next 20s. The Skill Check Success-Zone is reduced by 50% and the Great Skill Check Zone is removed. Letting go of a generator will make it explode and damage it by an additional 15%. The Technician is slowed to 92% movement speed while this effect happens. Cooldown 70s.

    Hyperactive: useless, besides being faster

    Perks:

    Next Target - cool

    Careless Subject - good on low ranks

    Lovely Prey - Bloodlust as perk, WoW

    Ask Later - ok

    Rescue Is Coming - interesting

    Death Wish - so it only activates, when you and one other survivor is downed (which is pretty rare) for the effects of Unbreakable and Soul Guard. I would just run these two perks instead of Deathwish, because in 98/100 games you wont get to use it, so you waste one perk slot entirely instead of maybe wasting two (i know the surv perks are inspired by Bill's perks, but this perk is literally these two in worse, but for one perk slot)

    Just In Case - usually useless

  • JACK3T
    JACK3T Member Posts: 3
    edited May 2021

    Thanks for your feedback!

    So, Ability:

    - Crossbow: The idea of this was from The Deathslinger, and I thought giving him 30 arrows because since you are facing down while reload and probably it will takes longer than normal The Deathslinger reload his The Redeemer, and probably you will lose survivor kinda easily while you are busy reloading the Crossbow, especially if you missed your shot. Your suggestion are really good, giving him 8 arrows and you still can refill it at Lockers. Or maybe giving him 2 options, 1). 8 arrows at start of trial and refill at lockers; or 2). 30 arrows at start of trial but can't refill at lockers.

    - Remote Control: The idea of this was from The Doctor and with Unnerving Presence perk, and I guess you probably right, this probably lead to boring games. Your suggestion is also very good, but I thought your suggestion a little bit overpowered since you forcing all Survivors that currently on generator need to stay at it and doing some skill checks. So, either you let go the Repair action and let it explode, or keep doing generator for easy hit. But overall, good suggestion.

    - Hyperactive: The idea of this was from The Blight/The Legion with Victor's Pounce. So this ability mostly for mobility and scouting, go to other side of the map easily and find Survivors easily. At first, I wanted to give him the ability to attack and everytime you succesfully hit the Survivor (not miss) your power will ends immediately, basically just like old The Legion with no cooldown on missed attack. But if I gave the Killer ability to attack, so it just like The Legion's Feral Slash with Victor's Pounce then, which seems overpowered to me. I know seems useless but also I don't want to make the Killer a little bit overpowered and also wanted a little bit different with others. Also, maybe give him the ability to cancel the Power anytime you want when you press the Power button again (just like The Executioner's Rites of Judgement) so you can use your Basic Attack.

    Perks:

    - Lovely Prey: The idea, Play With Your Food perk.

    - Death Wish: Basically this perk is like Unbreakable + Soul Guard perk but risky like For The People, so the main purpose is if you and other Survivor get slugged, especially when you already 99% the gate or in endgame. I know it's pretty rare and kind of useless. Maybe if the perk give the Endurance effect not only you but also other Survivors that you healed probably that will be good.

    - Just In Case: Basically Diversion perk but with your depleted carried item.


    Edited: I added more Killer Perk(s) Idea, you could check that out.

    Post edited by JACK3T on
  • romerojoel
    romerojoel Member Posts: 35

    I love the multiple personalities idea. But the climbing i. generators will be useless I am afraid. The killer perks are AMAZING tho!

  • JACK3T
    JACK3T Member Posts: 3

    Thank you!

    So about the climbing ability, I know this ability might seems useless in some maps, especially indoor map or map that spawns some generators inside a building such as Lampkin Lane, Badham Preschool or Midwich Elementary School. At first I wanted to give him the ability not only climb up on generators but also climb up to some high windows like in Lampkin Lane, climb up to a wall (not include main building and killer shacks) and stay on top of the wall, or even climb up to a wall at certain high and immediately do a Pounce at the opposite side. Basically just like Hunter from Left 4 Dead. But I think that's a little bit complicated, so that's why I limited the ability only on generators that has lights attached to it.