The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Trail of torment & dragon's grip

Aneurysm
Aneurysm Member Posts: 5,270

Anyone else tried this out? It's fun bc ToT lights the gen up like a beacon and encourages them to touch it, but DG means they really shouldn't touch it.

Last 3 games my first down every time came from chasing survivors off a gen, kicking it, pretending to just leave and just staying out of sight nearby instead. After that they get a bit more wary and you can't spend the whole match just camping gens but they still have to tap regressing gens at some point and I'm using blight so I can just zoom back if it's convenient. Would recommend

Comments

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877
    edited May 2021

    The biggest issue is that you're dedicating two perk slots to this when those perk slots could be pop and BBQ.

  • NoTerrorRadius
    NoTerrorRadius Member Posts: 201

    Ooooooooo. Sounds good. Never played Blight, but I like Oni. Think it will be as effective on him?

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    On Pyramid Head, I legit made an entire build that revolves around kicking gens.

    Trail of Torment, Dragons Grip, Pop, Tinkerer (not sure if I was actually using this last one, but I THINK I was)

    Sometimes, it was miserable. Other times, it was kinda hilarious. Very much a "works or doesn't work" build.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    My other two were bbq and discordance, later switched discordance to tinkerer. Even with 3 gen perks there's no inherent regression so you have to be aggressive. But it is fun.

    Maybe, I'm not good with oni but I'd prefer it on a killer with decent mobility, which he usually has

    For the "2 hits while undetectable with dark devotion" challenge I just used all stealth perks, I love overkill

  • Laluzi
    Laluzi Member Posts: 6,225

    It's super fun, but the problem is that survivors learn this one immediately. It'll trick people maximum of 4 times, once if it's a full SWF. They'll still touch the gen if it's one with a lot of progression, but they'll check for you nearby or tap it and bolt, and they might wait out Dragon's Grip before returning to it. So in the later game, it's more that you get Undetectable for a while and good regression, and Trail of Torment doesn't get turned off as enthusiastically... or they just designate their injured players to be the ones tapping gens.

    Still hella fun, though. That synergy.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Oh yeah, they do all that stuff. If I'm getting enough value out of dragon's grip they usually stop healing altogether, which can work in their favour or not. Watching survivors adapt to something kinda different is fun too.

  • StereoHEAD43
    StereoHEAD43 Member Posts: 53

    Tried it with PH on Red and Purple Ranks. I don't proc Dragon's Grip as often because of its lengthy cooldown, I can proc maybe once or twice. Also survivors know what's up and won't touch the yellow gen.Though I can vouch ToT is really good on indoor maps and just applying pressure on unsuspecting survivors in general. Still a fun build if I don't wanna run the usual perks though