This Game Is A Bad Joke In Terms Of Balance
Maps that actively sabotage Killers:
Hey! Look at all the junk preventing the huntress from Throwing her axes at anyone! Or Hillbilly from charging more than 2 feet, hitting something, and throwing a tantrum!
Oh yeah, and the Trappers traps STILL levitate at head-height. I'm sure that's because it makes him easier for Survivors to counter. Plus, they still have to fix all these money-making cosmetics! They don't have TIME to actually FIX A ######### KILLER THAT'S BEEN IN THE GAME SINCE LAUNCH
How about the pallet loops JUST wide enough that a killer can't catch a Survivor for 30-60 seconds and ALSO contain a pallet so the picosecond a Killer is in arms reach: Pallet smash. Survivor runs to the NEXT infinite pallet loop 2 feet away.
And about about every window loop having at least 2 windows, rendering the window loop fixes basically useless?
Oh yeah, and let's not forget it's a 12 on 1:
4 survivors needing a MINIMUM 3 hits each, plus time to pick up and hook.
And that's not counting: flashlight stuns, pallet stuns, Decisive Strike, increase wriggle effect, & hook sabo. Or healing from friends, self-healing, getting up when incapped (either alone or from a friend), getting off a hook alone.
SWF mode is unbalanced #########:
If one person knows where your hexes are, all 4 know because every SWF group is in voice comms. That's the POINT of SWF.
Oh yeah, and one person can tell the others 'he's coming your way' a good 20 seconds before they hear your terror sound. A decent SWF group will win without being hit more than twice.
The game, at launch, was the idea that you work with 3 strangers when you are Survivor. Always worried 'Do I help him? Will help me or leave me to die?' and a GOOD RESULT was getting 2 or 3 Survivors out of a match. An AMAZING, rare result was all 4 surviving.
But no, the Devs lacked the balls to keep that vision. They buckled under the incessant whining of salty Survivor mains who needed more pallet loops, more jukes, more powerful perks, and the ability to co-op as a 4 man team and render the Killers little more than bloodpoint farms.
Every time a Survivor died, they whined and threw a little tantrum and the Devs gave them a ######### juicebox and a Killer nerf or Survivor buff.
I'm done. I'm done with infinite pallet loops. I'm done watching some 12 year old tryhard dipshit crouch-dance with a flashlight:
If I break the pallet, I'm flashlight stunned because I CAN'T MOVE MY CAMERA.
If I go around, he just slides on the pallet for 40 seconds. No punishment for being a little #########.
IF A KILLER PLAYS WELL, HE LOSES SLOWER
This game, which was supposed to have scary killers, has jokes. A Killer STARTS THE MATCH losing. Time is his enemy; the longer he chases a Survivor, the more Generators are completed.
And, because the Devs are really bad at balance, every map and every perk is a safety net for survivors to run around like hyperactive monkeys. By the time an even halfway decent Killer HITS a Survivor, 1.5 generators are done.
All because perks like Balanced Landing, Sprint Bash, Borrowed Time, & Dead Hard exist.
Who. The #########. Thought giving Survivors GOD ######### MODE for even 3 seconds was SMART!?
At launch: 1-3 Survivors would escape, usually 1 or 2. This made playing Survivor scary and thrilling.
Now: Usually all 4 escape.
At the VERY LEAST update your ######### videos for the game:
Show Claudette and Dwight holding down The Trapper while Meg steps on his balls.
Show Jake pouring sugar into the gas of the Hillbilly's chainsaw.
Show Ace and Nea stealing The Wraith's bell
Why not let David Tapp pistol-whip The Pig?
Because, with the balance as screwed up as you made it, the Killers are the ones being bulled now. And you don't have the gods damned BALLS to fix it. Because you might lose out on the cash-shop money when all the little tryhards stomp away after you fixed their EZ-mode.
How do I know this? Because, as I said above: You'd rather ######### fix COSMETICS instead of ######### like The Trappers traps floating 10 feet off the ground!
I pray for the day someone makes this game but better and you have to suddenly do some ######### WORK to keep your playerbase.
Maybe then, you'll do actual balancing instead of catering to people who always have to escape & win every match, or they scream like a toddler who wants candy.