Pretty sure Pebbles work on zombies. Intentional?
Distraction perks seem to draw them away. Pebble, red herring and such. Every time i throw my trusty rock, the zombie seems to follow.
Was this intended? If so please leave it in. Pebble deserves the love.
Other things i noticed.. Zombies proc infectious fright. Zombies spawn under hooks near survivors. Or where they've recently been. Zombies seem to hear gens at 16ish meters and technician lowers that. And Zombies move at crouch speed. (Walk speed with both add ons. And a bit faster with the seemingly bugged iri)
Zombies also notice failed skill checks, completed gens or chest searches, and swarm gates in egc. Haven't tested if you can get MoM off of them. But them infecting you can be used to deny nemesis his power tier ups.
Hope this info can help some of you. Most excited I've been for a chapter since Silent Hill. Even if the map is uh.. not going to be enjoyable to play. :D
Comments
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Zombies are programmed to hear loud noise indicators, pebble and red herring both make those notif for the killer, so the zombies hear and see them too.
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So I can bring pebble, red herring and any means necessary and still be a useful teammate
My time has come
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This is kinda really cool to hear about. I love that those niche perks have more use, even if it's just against a single killer.
You can probably proc MoM with zombies if you have an injured teammate nearby, I know bear traps can at least.
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Exactly! Be an off meta chad
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I hope so. Off meta perks ftw
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this is supposed to happen gladly, but in the ptb there AI was a bit buggy so noises and grunts of pain sometimes didnt attract them but they are supposed to go to noises which is is really good to here
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