Killer Perk Suggestions for Anti-Gen Camping Gameplay.
We currently only really have Dragon's Grip as Killers to prevent gen camping, and it's on a long cooldown with only a 30 second duration after kicking the gen.
I'd like to propose two perks for future Killers that can be added to dissuade gen camping from Survivors.
A Perk similar to Cheryl's Repressed Alliance: After the survivor is chased from the gen, that gen will be blocked by the Entity for XX seconds after the Killer's Terror Radius leaves the Generator (or just a standard 32 meters); it will then go on Cooldown.
A Perk to shortly show the Aura of a survivor who was chased from a generator if they return to that same generator for XX seconds within 30 seconds of ending a chase with the Killer. Nothing long, just a short "I'm All Ears" type duration, and an audio queue. It will then go on a short Cooldown. As an alternative, it could also behave like Discordance, where rather than showing the Survivor's Aura, it would have the Generator light up and give a single Audio queue.
I feel that these would be healthy game changers to DBD, and promote moving about the map rather than a campier play style.
Edit: There are multiple survivor perks to prevent killers from camping and tunneling, it's only fair that killers should also get some perks to prevent survivors from camping and tunneling the same gen back to back.
(In before Survivors disagree vehemently. π )
Comments
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Nope, I want perks that prevent a campy gameplay style where a survivor will evade the killer, then go right back to the same generator rather than to a different generator.
There are multiple survivor perks to punish killer camping/tunelling, there should be multiple killer perks to prevent survivor gen-camping/tunelling as well. π
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Why not, Dwight Main One Ninety?
Survivors have perks that lock Killers out of THEIR objective.
Oh - it can't go both ways?
Hmm... Interesting...
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HONESTLY, I find that first perk kinda brilliant. No joke.
Right now, Killers can't even commit to a chase, because chase time is WAYYYYYY too long even on the most neutral map. You start chasing one person long enough to actually down them, and the gen you left will just be finished by somebody else.
So why not have a perk that LETS YOU CHASE SURVIVORS by locking out the generator you just chased them off of???
It's actually a brilliantly effective AND healthy perk.
I support this.
Not that it matters, because Killers aren't supported by BHVR, but hey.
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I feel like Dead Man Switch could be such a perk, but only if they remove the requirement of having to hook your obsession for it to trigger. Have it work for every hook and have it work once every 60 seconds to compensate for its newly found strength.
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I'm glad to have cleared up that slight misunderstanding. ππ
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Remember to be kind to others in debates, lest they devolve into arguments. It's okay to disagree, as long as we disagree civilly!
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We can live on a wing and a prayer. There have certainly been some fair killer favoured buffs. It's nothing on the scale of how killer favoured the game initially was, but they do still occur. π
Hopefully it'll balance itself all out eventually.
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Could have a perk or a killer power which has 3 stacks per match. A stack is consumed for a gen kick which deals 50% instant regression. Could call it 'Thunder Thighs or 'This is Sparta' perhaps π
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That could certainly bring the perk to life and give it some real use, great idea mate. π
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One way to punish gen campers is to slug survivors. If they don't get off, then they risk a snowball leading to everyone downed on the ground.
But it's up to you as a killer to recognize it and how far to push it as they can just as easily reset.
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That'd be both broken, and inappropriate/copyrighted. π
3 charges of Pop Goes the Weasel on steroids would never be permitted, or fun to play against.
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