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Sole Survivor: Outdated perk, or fine as it is?

The current state of Aura reading is very fickle, besides the most common one being BBQ and Chili, which Sole Survivor's max range can't counter (due to when the 3rd survivor goes onto Death Hook, it still counts them as alive for the duration of BBQ's time), it's utility currently feels rather underwhelming.

What can Sole Survivor really counter as of the moment? Let's say you have 1 teammate dead, and you have Sole Survivor at lvl 3, 24 meters. You can counter A Nurse's Calling, I'm All Ears if in chase, Nemesis, and Hex: Retribution if in chase, and also either of the Mirror Add-ons for Myers. It can counter a few other things, but it's power is underwhelming due to it not telling you when it activates, and no additional effect when it activates (such as losing scratch marks akin to Distortion telling you when it activates and lose scratch marks). For the price of losing a teammate(s), and countering a very few couple of perks, I think there should be some bigger effects. Maybe keep the 24 meter aura reading counter at 1 teammate dead, but maybe add something different than more aura cancelling at 2 and 3 teammates dead? Such as 2 teammates dead, your vault speed increases and you can self care at 25% of normal speed (if paired with self care or other healing source, increase by 25%), and 3 teammates dead, have it share an effect with Wake Up of showing the exit gate and opening faster, or making you immune to the exposed status effect, or giving you a health state similar to adrenaline but without the sprint burst/exhaustion.

Comments

  • glitchboi
    glitchboi Member Posts: 6,025

    Buff it to 36/39/42 metres, that way if it reaches 3 tokens it completely disables aura reading because 126 metres is like the whole map.

  • Ravio_Li
    Ravio_Li Member Posts: 126

    I also like this idea too, a lot simpler than what I suggest too lol

  • Saltjar34
    Saltjar34 Member Posts: 766

    I still stand by the fact that any survivor perk that works when survivors are dead is a bad perk.

  • Cancan71
    Cancan71 Member Posts: 709

    It needs the Dying light treatment. Instead of getting tokens for every survivor sacrificed, you should get tokens every time a survivor other than you is hooked, like how Fast Track works.

    So you can have every token give you a stackable 8 meter radius where your aura is hidden, so that 9 tokens gives you 72 meters as the perk does now.

    There was a reason Dying Light was changed as unless you were using a mori, the perk would activate too late to be any use. Sole Survivor needs the same treatment.

  • Saltjar34
    Saltjar34 Member Posts: 766

    People have suggested that Sole Survivor work the other way around with it growing weaker the more survivors are dead. Might cause problems with Lethal Pursuer but currently, the only endgame aura perks are Blood Warden and Bitter Murmur