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Totem spawns?............
I am not going to talk about it just look at this.
Comments
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Counter argument: those totems on Yamaoka estate that are literally invisible until you stand next to them and get the prompt to cleanse.
high risk high reward. It’s not like you were ever promised to get an invisible or unreachable totem spot.
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I mean, there are also really good Totem Spawns.
Yesterday I faced a Bubba on Swamp, he had his Ruin-Totem the entire game. I would have made a Screenshot to show this amazing Totem Spawn, but it was never found...
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Yeah but isn't the whole point of the hex totem is that you have to look for them? Imo having them stand in the open right there next to a gen kinda defeats the whole purpose. High risk high reward, meaning you risk the survivors tracking it down and cleansing it. But if the totem spawns literally next to a gen you don't get a chance at the reward.
Now granted I'm also with you in that the totems shouldn't spawn in unreachable spots or be invisible, no no no. Just make them a little difficult to find, find a happy medium between stupidly spawning in the open with a neon sign pointing to it, and being next to impossible like finding Bigfoot (or in DBD a good MMR system- OHHHHHH! Sorry couldn't resist lol.) It's not like there aren't a few survivor perks that helps track them down anyway right? The spawn locations can be a lot better than what they are now, on both ends of the spectrum.
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its still High Risk/High Reward, it was just RNG that decided to give you a bad instead of a well hidden spot..
but I agree some spots should be removed as they are too obvious. There is just no need to act like all totem spots are so bad.
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It was never stated that totem spawns have to be well hidden I think. But I agree they should be better hidden than that.
the Problem is that this could lead to too few possible totem spawns in one map and survivors just having to memorize and run to the few possible spots.. and overall I think totem spots and especially the graphical rework of the totems have made this way better for the killer side already, still room for improvement of course.
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It’s no reward in this match but high reward in the next match.
that is the risk
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Fair point, especially with the memorization thing, although I think that would be a bit hard to do depending, since the maps themselves are often randomized themselves. Also I'm not sure if the randomizations of the maps are truly random or if they're randomized between certain level presets, you know? If they're truly randomized then I don't think memorization of spawn points would be a thing really. I mean, and I don't know if this is true or not, but hatch spawns are randomized completely and those spawn points can't be memorized right? But either way my point was just that I think the totem spawns could be a lot better than just spawning right there in the open next a gen. That's just a little ridiculous lol.
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the problem is its right next to the objective
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Hatch spawn points can very well be memorized, but there seem to be many spots and there is only one hatch spawning and you can’t search for it in every match as often it doesn’t spawn at all or just isn’t needed.
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That's a good spot for a Haunted Grounds totem. Also good spot to catch a survivor out in the open distracted by a lit totem instead of on a gen or well hidden spot cleansing a totem out of view.
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I think the issue is that some maps are consistently worse than others. If you get Autohaven, Macmillan, or Ormond, your totem perks are screwed by default because nearly all spots on those maps are terrible - out in the open, next to gens, etc. Meanwhile, if you get Lery's or Midwich, you're probably golden, because those maps have maybe two easy ones and the rest are sneaky as hell.
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i did get 3 kills with the totem but that was because the only surv that knew where it was got killed by devour so i still got value but i needed to defend it imagine of you are bubba its impossible to defend it if its on the other side on the map
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so you can patrol gens and don’t have to go out of your way to check on your totem. See the bright side :)
(yeah it’s a little bit problematic, but it used to be even worse. And judging by the screenshot, it was actually going well for you, 2 devour stacks and undying still standing)
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Totems spawns vary a lot. Some maps are better for them than others. Run a map offering if you want to make sure that your totem is never found or use protective perks like Undying that make them last longer.
But like many other people have said, totems are a risk for a potential reward. When you run them there is no guarantee that they'll last for ages and you know that.
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I can see the problems. But that’s part of the risk of Hex perks. And you do have map offerings to shift that in your favor.
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i don't like the fact that i need to bring a specific map to have success with my perk not only that undying is fine but the new jill perk will make totems close to useless because 2 people can run it bot cleanse totems and boom they know 4 totems spots and have done 2 out of 5 totems
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True true, but in that case since you did bring up that it's only one hatch, even if the survivors managed to memorize totem spawns, they'd still need to guess where the active totem spawned, since dull totems would spawn with them in the other locations. So there would still be some sort of guessing element involved, even if all the spawn points were known.
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that my be true but it took a perk slot not only that but undying actually got cleanse right after i gave up the gen close to the totem but they still found it i still got value by defending it and the silent hill chick was solo que so she could not tell her teammates about the totems i got 3 kills out of it but entity displeased rip
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i know but bringing a specific map to have success with a perk is kinda lame i mean i got value out of it but thats because the person that found it was solo que and i killed her
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Well then you just have to risk it and hope you get a good spawn regardless of map.
I do believe that totems spawns can sometimes be unfair but I do not think that they should all be so hidden that you can never find them. There needs to be a range otherwise it will just force survivors to run things like Counterforce and Small Game if they even want a chance to cleanse hexes. It would also encourage more killers to run hex perks if they know that survivors will never be able to find them, creating even more repetitive perk gameplay then there already is.
In regards to Counterforce, I think it's fair. It provides vital information that solo survivors need and it's only fair that survivors have some form of a totem finder when protective perks like Undying exist. It evens it out. Also how many people do you think will actually run it? I don't see it becoming a prominent thing since there are more useful perks in the game. You might see it every few matches or every once in a while but I doubt it will become part of the meta.
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Btw, is the in-the-middle-of-nowhere spawn on Disturbed Ward still a thing today?
Sorry if it should be obvious, i didn't really pay attention to it anymore.
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Some maps like Yamaoka and Badham have some incredibly good ones. Same with Lerys and the other indoors maps. Some have bad ones.
Part of the risk/reward aspect. I've had ones that spawn on a corner gen and don't get found for 5 or more minutes.
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Yeah that's a pretty bad argument not gonna lie, half the spawns on Yamaoka are bad too. For me totems perks are near useless to me with how bad spawns are. Sure there are a few maps that have mostly decent spawns, indoor maps have okay ones usually, but since its an indoor map I'd rather pull my hair out then play those maps anyways, but most hex perks aren't even strong enough to warrant such a high risk, its really only devour and ruin every other hex perk just isn't worth using unless its to defend ruin or devour.
Not to mention how many totem tracking perks and items there are in the game I really don't feel like a totem spawn like the one pictured above or any totem spawn within line of sight of a gen or in the open is ever acceptable under any situation.
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i agree but if you are in a team you can run jills perk no problem since you basically have 16 perk slots with 4 people
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sorry do not really know i know that they changed the map but i just recently started playing dbd again the last time i played was when blight came out but then my pc broke :(
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That’s part of the risk/reward system.
no one forces you to use those perks. There is enough variety in perks that might better suit your playstyle then.
btw there are many non-Hex perks on both sides that may turn out to become useless in a match depending on RNG, killer/survivor playstyles and builds etc.
Hex perks are not meant to be super hidden and stay super long in every match.
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I'll think about that the next time I decide I hate myself and use ruin so that a survivor can spawn on it across the map thanks. Its just balanced that way
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Okay.
also think about a survivor that gets facecamped because a leatherface got lucky and found/downed a Surv a few seconds into the game out in a deadzone because of spawns.
you can still play the match with Ruin gone. That survivor has to suck it up.
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Yeah, I understand that. However, 4-man teams aren't very common so they won't effect your games too often. Plus many 4-mans would use comms and just say how many totems are left instead of using a totem counter. Making Counterforce only beneficial for finding totems on maps where they are very hard to find.
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wow your big brain never thought about it like that
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Totem spawns are horrible. I completely stopped using hex perks, because of them. The upcoming patch won´t help with that. Because even IF there was 1 good spot in 10 matches, that spot will be found fast.
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Lighthouse totems are back too, notably at Auto Haven Wreckers. 🤦
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If you think totem spawns are not killer-sided, queue up to a solo survivor game and try to find all 5 totems without totem locating perks.
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I wont cause I never do such things.
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Here is my advice, the best thing to do is not to go right by that direction or else that the survivors will see the hex totem. It's a high risk play and it's best to look at the survivors eyes of what they are gonna do. especially toxic Nea mains, though.
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then please also don’t expect others to think about your problems.
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But others also hate totem spawns so i'd say that playstyles shouldnt be related to inherent things in the game, trying to compare camping to totem spawns is such a massive reach it sounds like your trying to give stretch armstrong a run for his money
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there are also many people -also among them people who use Hex perks- that are okay with the current totem spawns. It is well known and intended that totems can and will be destroyed early on.
So why should anyone listen to YOUR feedback on this? I just wanted to see if you at least look at problems on both sides but apparently, only your problems matter to you. That was my reach. I didn’t want to bring those two topics on the same level or compare them directly.
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Pretty sure I already said that there are totem spots that need to be removed or improved. Don’t know if that was in this thread or the other that was created at around the same time though.
why is it so hard for you to admit that there are good totem spots already and that hex totems have the intended risk to get destroyed early on?
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If you didn't want to bring those topics to the same level then why bring it up at all. I know there are several problems with the game for survivors, namely how weak solo queue is as well as queue times and randomly spawned dead zones. All those are important issues that should be addressed but because I don't think a bubba camping his little heart away I'm somehow some sociopath that cant see problems from others perspective?
Also I never even brought up the topic of whether someone should ever listen to me or anyone else people are free to listen to whoever they please, all I'm saying is that camping and totem spawns are vastly different issues. Camping is unfun I know which is why I don't do it, did you miss that part, did you think I said that purely because I don't like doing it? I know being camped is boring and frustrating i've played survivor before and as such I play pretty fairly but I also dont think its my place to tell another killer main how to play. Is that not reasonable?
And im sure many people are fine with totem spawns the way they are but i'd also argue there are far more people who hate them but think ruin is worth the variable nature of it, but even if totem spawns were made better that wouldn't change that either, it would still be possible to lose a totem perk before you got any value out of it even with better spawns I just want them to have a chance to at least be defended.
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I was just bringing it up because of your statement ‚I'll think about that the next time I decide I hate myself and use ruin so that a survivor can spawn on it across the map thanks. Its just balanced that way‘
which.. just is the way it is. It IS balanced this way intentionally. Just like camping. Which many complain about but it won’t get fixed. There are perks and mechanics against it introduced (for hey protection as well as camping) . I didn’t want to compare them directly but some of the aspects.
you do have a chance to defend your totem. It may be harder for certain spots, sure. But that’s part of the high risk in ‚high risk/high reward‘
and they have improved totems for killer greatly with some of the spots and the visual update. And it can’t ever be perfect due to RNG and survs memorizing the spots.
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no it wont ever be perfect but I'd say that spawns like the one above are in no way okay and should be removed and there are absolutely times where I've run a totem perk and ran straight to it and before I got there it was gone, does it happen often? no but the possibility of it happening and the frequency of terrible spawns completely turned me off to the idea of using them.
I didn't even use totem perks while undying was at its strongest because of my absolute disdain for them and better spawns probably still wouldn't make me use them again anyways. So my whole argument isn't even based on how a buff would affect me and again a playstyle vs. RNG is a massive stretch to me. Also camping isn't balanced in fact its very weak even without any perks to improve it. Problem is that solo queue is even weaker then that and I honestly do think solo queue needs a lot of help, the disparity between how a swf operates and a full team of solo queue is night and day on average.
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Totem spawns on most maps are fine. Maps just... aren't very big. And experienced survivors know where they tend to spawn..
It's not hard to remember most of the totem spawns for a whole map. I do it.
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the fact these spawns exist is the problem not the map size
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There are a lot of bad spawns, but I see people complaining about a totem being on a corner L/T wall with no gens nearby as if a survivor is just going to find it without actively searching.
I feel like most people that complain about this get tons of matches with good spawns but just dont notice it.
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