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Killer Concept : The Shadow

miggz
miggz Member Posts: 7
edited June 2021 in Creations


                            The Shadow (Has Male and Female versions)

 

Abilities

Shadow Crawl: Once pressing the activate ability you take a shadow form (base speed 150% can be increased with addons) that can be seen (kinda like smoke) that is able to crawl through walls/pallets. It takes 3 seconds to come out of the shadow form and another 2 seconds to swing your M1. Making a total of 5 seconds to hit a survivor once coming out of it.


The Orb: Can throw a Orb (like huntress hatchets) and takes 2 hits to down injure and only 1 hit to down.


Perks:


Entity's Cuff : This perk Makes Every survivor unable to do any actions for 5/10/15 seconds. you can activate and deactivate (saving the time not used) whenever you want and once the total 15 seconds are up the perk becomes deactivated for the rest of the match.  


Killer Insinct : When a survivor is within 16 meters of you a heartbeat can be seen until they leave the radius (like legion when he hits survivors in his power) 



Hard Hitter: Once hitting 4 survivors (like mettle of man) you fill the meter and your next hit will 1 hit the survivor.

Post edited by miggz on

Comments

  • miggz
    miggz Member Posts: 7

    let me know what you think/would change :D

  • Anniehere
    Anniehere Member Posts: 1,264

    Sounds like a terrifying killer, i like it.

    It reminds me of Chinese horror characters design.

    I wish to see your art design for it =) good job.

  • Carnagetheory
    Carnagetheory Member Posts: 56
    edited June 2021

    Killer idea is okay, seems like a mix of Spirit, Huntress, Nurse, and Wraith. Perks aren't great. Entity's Cuff sounds kind of neat, but Killer Instinct is basically just a VASTLY better Whispers and way too strong. Hard Hitter is also probably too strong.

    Edit:

    Also, Entity's Cuff would be used to stop survivors from unhooking. Like, imagine two people on hook, two people still up. If said people currently hooked were at different hook stages, Entity's Cuff could be activated for a potential 2k. So I think it's too strong, too. If it were amended so that they just couldn't work on gens or vault or heal, that would probably be okay. But being able to unhook would still have to be a thing, otherwise this perk would be too strong.

  • kDarko
    kDarko Member Posts: 70

    Cool idea :)!

  • miggz
    miggz Member Posts: 7

    thanks <3 yeah i wasnt too sure exactly how i wanted the perks to be/needs more thought but the killer i thought was def a balanced killer and is scary. we need more scary in this game and i feel this killer would be a great addition.

  • miggz
    miggz Member Posts: 7

    yeah, but its only for 15 seconds max and if you used it during the match before it shouldnt be too overpowered. It could get some little changes like maybe still being able to unhook or something like that for sure. also yeah the killer was supposed to be something scary/something that would be new, a killer walking through walls is new Not like nurse like blinking but more of Walking like wraith so yes it was a mix of wraith and nurse but very different in a way :D