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Imagine Dbd would make a new Game mode. What would it be?

BenZ0
BenZ0 Member Posts: 4,125
edited June 2021 in General Discussions

We all know that a 2v8 wouldnt really be a good idea but maybe something else?

My idea that I came up with shortly is a mix of Hunger games and Battle Royal.

2 Killers with a bunch of bot survivors (around 20) and 8 real Survivors on a vastly larger version of any map. We could maybe just put some map variations like Coal Tower and Suffocation pit and Ironworks all together with a bigger layout so its big enough for all players. Everyone is after the same goal. Finding a Entity necklet on the map simiular like the Lunar event we had. If someone picks it up that person glows just like in the event, you have to bring it to a little shrine out of 4 on the map to purify it, that takes some time and will make the shrine glow a light (like the map offering) so everyone on the map sees it. Other ppl can interrupt the proceedure by just stepping near to the shrine so the person has to "defend" it. The Killers can ofc kill the survivors and hook them but they just simply respawn somewhere then immidaitly, survivors can burn every Killer like the wraith, the reason is when you get burned or stunned you lose your necklet. Survivors can also defend their shrine with the Flashlight. Ofc every survivor will spawn with a purple flashlight with extended duration but there are more on the map in chests.

So to make it short. A search and defending gamemode where both sides have the same goal. Both Killers are working also against each other. So it is a free for all. But maybe there can also be a coop mode for the killers and all 8 survivors so we have maybe your famous 2v8? Not sure about that though.

Anyway it was just a random idea I had and would like to talk about it, maybe someone else has a better idea of a new Gamemode? I believe something like that would boost the playerbase alot and maybe help the que times?

Comments

  • OopsAllHexes
    OopsAllHexes Member Posts: 624

    Why wouldn't it be a good idea? Just ban Killers as necessary like Identity V already does with it's hunters and maybe disable perks at first.

  • HaunterofShadows
    HaunterofShadows Member Posts: 4,092

    Imagine a hide-and-seek game mode or escape the maze game mode.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Well it would be very frustrating for survivors. If the Killers just always chase together they can shut down basicly every single loop. Also the reason of a new gamemode is to have a fresh new experience you know. Not the same old.

  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731

    Quick question, does DBD have a big enough community to have different game modes?

    Que times would be more crazy than normal.

  • OopsAllHexes
    OopsAllHexes Member Posts: 624
  • BenZ0
    BenZ0 Member Posts: 4,125

    This question is very simple. No, there are many other games that did that and it all went out just for the good. Best example Hearthstone, it was literally dying but they brought out battlegrounds and now the playerbase is back at a good track.

  • BenZ0
    BenZ0 Member Posts: 4,125

    I think perks should be allowed, there are some perks that even allow some cool skill play like the exhaustion perks.

  • OopsAllHexes
    OopsAllHexes Member Posts: 624

    There's like... 50k players, last I heard. I doubt there would be a issue.

  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731

    If thats the case why am i waiting 10mins for a game just now, split community into different modes and im waiting longer surely.

  • BenZ0
    BenZ0 Member Posts: 4,125
    edited June 2021

    If you think about it mathematical then this will not increase your que times. At worst you will have the same time that you have to wait. More gamemodes means a bigger playerbase, yes maybe there are some ppl who will only play one but that doesnt mean your que time is longer. More players on the same game with different modes means more ppl are potentially playing also others once they get tired of playing the same mode. Now you can add some new fancy quests to give extra BP or Shards for playing this mode once a day or something and ez.

  • skylerbound
    skylerbound Member Posts: 754
    edited June 2021

    I kinda would like a Raid type model. Like a timed event. Using resident evil: multiple the zombies with better AI, give the survivors guns to take out the zombies but the gun jams when used against the killer. and an objective to do x amount of gens to unlock gates like normal but they have to do it all in x amount of time. It would be a more hardcore mode but with more variables for survivors to look out for.


    I would only make these raids avaiiable like once a month or so. As to not mess too much with queue times and make them more special. Like a grand tome challenge.

  • LethalPugy
    LethalPugy Member Posts: 493

    A fun one. That would be new for dbd!

    Uh no erm. Maybe no gens but a timer and the surviours ger revealed with killer instinct every 30 seconds.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    Hardcore mode

    * No terror radius

    * No aura perks

    * 1 Exhaustion perk and 1 Recovery perk only

    * No hud (except gen counter)

    * 4 gens


    Not great but the only suggestion other than 2v8 that i haven't seen.

  • Adjatha
    Adjatha Member Posts: 1,814
    edited June 2021

    The Hunt: Instead of normal hooks, killers are trying to hunt down and kill the survivors themselves. The black mist is set to its thickest level and can't be reduced. Survivors are now downed after two damage and instead can take up to 6 damage states. The final damage cannot be dealt with a projectile or power and must be dealt via M1. After their 6th hit the killer automatically locks into the Mori animation and removes the player. Exposed and Downing powers like chainsaws deal two damage without downing the survivor. Healing from any source can only remove the latest damage state (if they are at 3 hits, they go to 2 hits and cannot be healed further).

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Chaos mode all of the overpowered ######### over the years is thrown into one mode for pure masochism and fun

  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,723

    2 vs 10 that way no one could just tunnel 1 guy down with 2 killers since you would LOSE the match pretty fast. The best way to play would to split up and do your best on your own as killer but can help another killer if they struggle. Take out certain perks for balance and I think it could be a lot of fun.

  • Jacoby2041
    Jacoby2041 Member Posts: 843

    I think a mode where there's a car and people have to get parts to repair it and drive out would be cool

    Problems would be camping the car/parts and people driving off and leaving each other. Maybe have multiple cars and several parts

    Or maybe survivors are in a big mansion where they have to find keys and other objects to get to new areas and eventually open the exit, and have multiple methods to get out so less camping

  • Saltjar34
    Saltjar34 Member Posts: 766

    The most realistic thing would be custom game modes since there's no way the devs have time to manage a brand new game mode themselves and even then, they seriously need to focus on the base game.

    Leaving new game modes to the community is probably the smartest move for now

  • AgentPug
    AgentPug Member Posts: 37

    I remember hearing an interesting idea for a 5v5 mode where each side would have 4 survivors and a killer. I don't remember the exact details on how it would work but that idea has really stuck with me.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Fun Gens.

    A game mode where instead of holding m1 for 80 seconds, you scavenge for parts across the map.

  • TMCalypso
    TMCalypso Member Posts: 336

    This is my exact post from a few months ago about another game mode.


    "I don't see a 2 vs 8 mode working as is. Mainly because of the doors. Both killers just take one door and the survivors will never get out without key/hatch.


    I do however think a 6 vs 1 vs 1 could work. BUT some things MUST be different. IMO, no generators. It works for 4 vs 1...not this. Instead it should be something else. I would suggest that the Pustula Pods (or whatever they are called) take their place. Survivors would be gathering nectar from the pods and deliver what is collected to one of 3 spots around the map. After a pod is used up, it will shrivel up, vanish, then respawn somewhere else. The more Nectar a survivor collects before delivering it, the bigger the blood point bonus they get upon delivery. However, if a killer hooks/kills the survivor, they lose everything they did not deliver. Don't worry...cause death is not an end. A dead survivor will respawn somewhere else. This is required for the killer's objective. The killer's objective is simple, get more survivors hooked than the other killer. (Perhaps hooks will respawn in this game mode after 2 minutes?) How does the game end? well, after 3 - 5 minutes end game collapse will auto start, but at a much slower pace. Both doors will also open on their own at this point. Survivors then have to decide whether to get out now or risk it for more reward.


    I didn't put much thought into this and it is just an idea for a concept. Definitely needs work. But I do think something similar to this would work in some way. But...would the devs put time and energy into making it happen? ...probably not. If it were to happen, a game mode like this or 8 v 2 should only occur for special events. Possibly between tomes? Also.....we need more people playing killer. Any additional game mode won't ever happen unless more killer players can be drawn to the game."


    Again, I think something similar to this would work more than an 8 vs 2 game mode. The killers, realistically, would never work together (most of them anyway.) So...why not design the "alternate" game mode around that?