Tinkerer Second Effect
Whats your opinion on getting Undetectable status with tinkerer its quite crazy on some killer's with the current killer meta tink/ruin whatever else i feel like I need to run spine chill on my every survivor build to not get slapped/killed for free on some gens where visibility is low.
Comments
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I think it is too much; I think it has always been too much. :) It also takes something from Stealth Killers when everyone can be a Stealth Killer when it matters most. But they did what they did. It is particularly potent on high mobility Killers.
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It's handy and versatile.
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With tinkerer and pop/ruin the game kinda plays itself. It lets you know what gens to pressure and pop, when to drop chase, free hits/down with undetectable, no cooldown. A lot of killers get carried by it. (Including myself)
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As a killer that gets carried by these perks along with discordance, you get so much free information you literally don’t have to think about what to do
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The perk is fine as it is and i don't think that it needs any nerfs.
I do understand though that it can get quite crazy in a Ruin+Pop/Undying combo on killers like Blight or Billy
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This. I don't think perks should start getting nerfed because they are ridiculous on a few certain killers. On 60% of the roster tink procs and your too far away to stop the gen but it's great in the chase your currently in, or if you happen to be close to that gen or other. The perk shines later in the game.
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However maybe my opinion is not valid as I don't run ruin/undying/tinker or even tinkerer/ruin. When I run ruin it's with pop so I run more risky builds.
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Tinkerer is way too oppressive like all killer perks. They reward braindead play from the killer's side and inhibit survivor gameplay resulting in a free win for the killer. This is disgusting and should not be a thing. Killer perks are supposed to be useless or maybe a minor inconvenience for the survivor but the devs don't care. What's next? A perk where the killer presses a button and all survivors are dead? Wouldn't surprise me
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It doesn't really do much on killers whom are problematic with Tinkerer. Killers like Blight, Nurse and Spirit are always perfectly easy to spot because they make so much noise, so they can't use it to sneak up.
Bubba is the only killer it's kind of problematic on, but honestly Bubba is a bigger problem because of how easily and freely he removes all resources from an area, making Ruin/Tinkerer camping that much more effective.
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Well, to be fair, the only buff it ever received was activating when a gen reaches 70% instead of 85%
Its original version, which affected add-ons, was arguably just as powerful.
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Please don't tempt them... It gives my trickster a chance. Dont ruin him any further. Unless youre willing to let him teleport between lockers.
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I've never seen good survivors have much of an issue working around it, so I think it's alright. Just something you have to adapt to in the match. Killer can't always attack multiple tinkerers at once if you have good gen pressure on them.
Not something I like using, though. Tinkerer feels really cheesy to me.
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I think it's dumb, but I don't think they should change it, its a strong perk and anything good is welcome compared to the dozens of shovelware that no one uses or wants.
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