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I feel like Alert got buffed too much

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Comments

  • Visionmaker
    Visionmaker Member Posts: 2,051

    @MegaWaffle said:

    @Visionmaker said:
    It's good but I still prefer Bond.

    Yeah I enjoy the movies even if the plot gets lost at times.

    The music though. OOMPH

  • Global
    Global Member Posts: 770

    @Dreamnomad said:

    @Global said:

    @Dreamnomad said:

    You clearly have no idea what you are talking about. Like at all. If someone is injured then guess what? I KNOW WHERE THE KILLER IS! I can watch the entire chase as the injured survivor runs around. Not 5 seconds of the chase with a 45 second cooldown and a range of 48 meters. Survivors don't take empathy just to know where to heal survivors. The largest use is to gain knowledge to either assist another survivor or avoid the area where the killer obviously is.

    Watch someone run around in circles....yea thats what i think of when i want something to help me. Just because someone is injured and running doesnt mean they are in chase. What if that killer went away from the chase how will you know they did? Survivors heal, walk, croush, run in front of the killer even if they are in a chase so how will you know if they are actually being chased?

    It really isn't that hard to tell when someone is in a chase. Have you ever actually used the perk or are you completely talking out your butt? When you see a survivor looping, dropping pallets, fast vaulting windows, etc, then they are in a chase. When you see them stop running and try to crouch or hide in a locker then the killer has lost line of sight and they are trying to hide. When you see them walk away they have most likely lost the killer.

    That is a ton of information provided to the player with Empathy. None of it with a cooldown, none of it with limited range, and none of it with a fixed duration. Where Alert is more useful is when the killer is out of a chase, kicking gens and stuff. But is it overpowered? I don't think so. If you are running Alert then you have to drop something. That something will have to come from a pool of strong perks already being run. Is it better than Self Care, Borrowed Time, one of the Exhaustion perks, Adrenaline, WGLF, Decisive Strike, Deliverance, or Unbreakable? Cause personally, I don't think it's something I'll run all the time.

    You see the reason why i sadi what i said is because i have used this perk and i have seen people crouch and hide in lockers without even being in the killers terror radius.