r/NoSleep Chapter Idea: New Fish

vLeonGamingv
vLeonGamingv Member Posts: 2

This was originally was going to be a basic post. Then I got really into making the Perk art and now, 2 days later here we are.

Short bio:

The Kid, is an immortal convict from the popular story from r/NoSleep called New Fish. After completing a ritual for the Entity he gained immortality and a craving for human flesh. After he massacred the guards and inmates of the last prison he was in, he escaped into the Entity's realm, where there are plenty of "new fish" to consume.

(If you want to check out the New Fish story, Parts 1 and 2 are linked here: Part 1 & Part 2)

Personality:

Everything is a joke to him. Everytime he gets stunned, he will laugh it off. All he wants to do consuming all living things. Its not like even needs to, he just does it because it brings him pleaseure in knowing there isn't anything you can do to stop him.

Basic Attack:

He summons The Entity's claw to cut down his prey. He has a normal attack range like most killers.

Ability:

He has a dash ability to gap close survivors. He can dash in any direction for a limited distance, so long as he doesn't dash into an obstacle. Dashes can be chained.

Passive:

If he dashes into a survivor he will bite them, causing deep wounds that they need to mend. If he bites a survivor while they are injured, they are put into a dying state and remain immobile for 2 seconds. Bites cannot be chained. Bite passive does not stack on immobility perks.


Perks:

Hex: Marked for Death

If obsession is saved from the hook, the savior becomes the obsession. If the obsession passes more than 4 times, the last obsession can be killed by your hand once exit gates are open and there is still a totem left on the map. If there isn't, and if the obsession camps for more than 5 seconds at the gates, they can be downed in one hit. If they were already injured, they will be immobile in dying state for 2 seconds.

Put On Notice:

If a survivor is close enough and performs a successful skillcheck they will scream, alerting you of their presence. Long cooldown if proc'd.

Unholy Pact:

3 tier passive perk.

Tier 1, after meeting the chase requirements and attack window, for a short duration the entity prevents the next blind. Survivors can blind you after this is used. You will still be able to progress to tier 2 if no one tried to blind you in that duration.

Tier 2, after meeting the chase requirements and attack window, for a short duration, the next pallet a survivor interacts with during a chase will break instead of falling. If a survivor doesn't drop the pallet, then you will remain at tier 2 but you wont prevent pallet drops.

Tier 3, after meeting chase requirements and attack window, for a short duration, the next stun action from perks like DS, HeadOn, TripMine, FlashBang or Power Struggle will be ignored. If a survivor refuses to use these abilities then the Tier is reset back to 2 but you cannot prevent pallet drops. If the Killer successfully cancels out these stun perks, the tier is reset back to 1 where you can prevent the next blind, thus resetting the cycle.


Addons:

Haven’t put much thought into this but maybe these could work.

Red tier

Ripped Bite Mask

Bite causes a dying state. Blur distance is halved. Successful bites grant 100% bloodpoint bonus. Trumps all bite and distance add-ons.

Ripped Straightjacket

Blur at a monumental distance. (75%)

Potassium Chloride syringe

Blurring into obstacles won’t stun and unlocks fast vaults.

Aimsley's remains

A successful hit after Blur causes nearby survivors to scream within a 20-meter radius and exposed status.



Purple tier

Bite Mask

Bite is Eliminated but you can hold more than one charge of Blur. Grants 75% bloodpoint a bonus. Trumps all bite addons.

Loose straight jacket

You can blur at an increasingly longer distance. (50%)

Holmbrook's remains

Successful biting invigorates you for 3 seconds and causes your terror radius and red stain to disappear for 15 seconds.

Metal shank

Successful hits after blur cause a deep wound state.


Green tier

Smuggled Oxy

Blurring into an obstacle decreases recovery time by 35%

Smuggled Dope

Successful Biting Will invigorate you for 3 seconds.

Wooden Shank

Successful hits after blurs increase blood trail visibility

Straightjacket

Blur considerably longer distance (30%)


Yellow tier

Smutty magazine

Successful biting invigorates you for 1.5 seconds

Prison hooch

Blurring into obstacles decreases recovery time by 15%


Plastic shank

Successful hits after blurring causes survivor grunts to be louder.

Heavy-duty straight jacket

Blur a slightly longer distance. (10%)


Brown tier

Pack of smokes

Successful hits after blur grant 10% bloodpoint bonus

Prison chow

Successful bites grant 10% bloodpoint bonus


Toothbrush shank

Successful hits after blur cause healing to slow by 5% for 3 seconds


How he should be played:

He must spend the majority of his time chasing down more than one survivor, if he doesn't he's basically useless. Dashing into obstacles or never using them right will punish you.

Its best to dash then attack, and then bite survivors to put down survivors. Tunneling will be detrimental as you get the standard bloodpoint penalty, one less hook and you will waste your Hex perk.

Chasing more than one survivor is ideal, as that time stacks onto your perk.Chases should not take more than 20 seconds with the Kid. If it does, move on to the objective instead and pressure survivors.

Chasing each survivor at most for 20 seconds will get you to tier 3 quickly.


Let me know what you think, I had fun making this, maybe I'll make some more killer in the future from the r/nosleep archives.