Devs Still Didn’t Tell Us How MMR Worked, So The “Discussion” Was Useless
Epic. Devs said they’d have a discussion on how MMR worked out, and we still don’t know how it even works.
Stop commenting on things if you’re not even going to tell the players what to expect or how something works. Your vagueness is aggravating at this point and this recent “discussion” was completely useless to us.
You did it here, you did it in the anniversary, you keep doing it.
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The devs gave us the results of the test like they said they would. At no point did they promise to tell us how MMR works and it's unlikely they are because they don't want people gaming the system. It's why we don't know much about the exact DC punishment decay as to prevent people from treating the system as "I can DC x times within y"
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How does one “game” MMR? By playing better? Knowing how MMR works isn’t going to affect your actual performance.
You can also already do that exact thing with DCing to an extent. You can pretty much tell how many time you can DC and how your time goes up.
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How does one “game” MMR? By playing better? Knowing how MMR works isn’t going to affect your actual performance.
By having several trials of consistently playing worse for a string of easier games you don't deserve.
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You don't want people intentionally playing in a way that they lower their own mmr and still do well enough to get a sizeable amount of bloodpoints. If people know which actions raises your mmr, you are going to see people doing everything except those actions so they can be matched against weaker players for bullying. It's already a current issue we have with the ranking system, because intentionally depipping is fairly easy to do when you have a basic understanding of the emblem system.
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That anniversary stream was for the most part useless. Sure, they announced a handful of cool things on stream. But what is the point of announcing those things if you can't show even small examples of what you're announcing?
That mori change? We hardly know how it'll work other than the fact that it'll now be a natural part if the trial.
The boon totems? They didn't say anything beyond the fact that it'll be the same as a hex totem but for survivors.
The geography change? Essentially nothing was said other than it'll make maps less flat.
They had nothing to show for these announcements. With the only announcement worth any value being what they showed for the resident evil chapter and the anniversary event.
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because they were annoucing what they had planned to the year. until the next anniversary.
so they say "we are trying to tie moris to some in-game stuff" it's for us to know that they aren't just making a new killer for next chapter or something like that
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It's giving you an idea of what Live Design is working on right now. When more information is known and the design finalised it will be communicated then - closer to the time of release.
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The geography change scares me. You ever try to pounce uphill will victor? That ######### don't work for me lil fuker moves 1 inch from where he was and gets kicked. It has happened 3/3 times I have been in the situation and I barely play twins anymore. Not sure if it's still a thing, was just me, a console thing, or I was high who knows.
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Yeah it's still a thing, and nemesis suffers from it as well. His tentacle lash has no upward slope when hitting against sloped environements like the basement stairs.
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Well that sucks but it's always nice to know it's not just you.
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It was an absolute useless test and any results are flawed. You cant just turn on MMR and expect good results when everyone is already at a boosted MMR. To get any valid results they either need to make a competitive queue with separate MMR or completely wipe everyone's MMR so that everyone starts at a base, and they need to run it for at least a few weeks minimum.
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How is that any different than any ranking system ever? In the current matchmaking world i can intentionally depip and do the same thing.
By keeping it secret, all they are doing is making people not have faith in the system. Because if they won't show us ranks, won't tell us how matchmaking is working, won't tell us what a "win" even is. Then how are we supposed to believe matchmaking isn't just completely random?
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they reset everyone mmr for this test. only using mmr from about 3 weeks before.
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How is that any different than any ranking system ever? In the current matchmaking world i can intentionally depip and do the same thing.
Which is a flaw they're trying to correct?? Hello are we good???
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When testing the recent SBMM I went on how the matches felt, was my skill equal to that of the survivors in my game etc. Due to end screen ranks not being in anyway connected to skill, I pretty much ignored what ranks were shown.
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Players really do need to have some kind of indicator of what our score/rating/bracket is.
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You can already do this though its very easy to throw a game as killer, with sbmm it will probably be easier to do actually since you can throw games to get into lower ranks but with how pipping works it will take a long ass time where as with sbmm you'll fall at a far more consistent rate then with the current system
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I'm more thinking long term, where we have no ranks displayed and we don't know what MMR we are.
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So, you are telling me some of the most competitive most played games in the entire world are wrong in how they do things?
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Is there any game with MMR that explicitly tells you exactly how their intellectual property (i.e.: the code behind the MMR calculations) works?
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Maybe, maybe not. But in a unique game such as DBD, we have absolutely no indication what we’re being graded on. I’m not asking for them to copy paste the code online, I’m asking for an actual answer to what determines MMR.
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Maybe, maybe not.
The answer is "no". No game on Earth reveals exactly how their MMR works (or, if one does, I've never heard of it).
But in a unique game such as DBD, we have absolutely no indication what we’re being graded on.
DbD is not that unique, other than being the "first" widely successful asymmetrical game. As for what you're being graded on, it's your performance during the trial.
I’m not asking for them to copy paste the code online, I’m asking for an actual answer to what determines MMR.
Look at the current pip categories and interactions that give points toward them, then think of all the things it doesn't take into account. That's most likely it.
Regardless, why does it matter? Either it works and you get trials that are at your level of skill, or it doesn't and you don't. You don't need to know how it works to know whether it is working.
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Just want to repost this comment. ^^^ This is whyy^^
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We need to know how it works to give reliable feedback?
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I think they should just leave mmr on and tinker with it over time, analysing the results as days pass by.
The worst case scenario is people get casual mode for a few months if all goes badly with it, they can even fully reset it every month like a hard rank reset to get month by month data for a short time too. This is the only way they can get proper results, not by a handful of days here and there.
I agree it may be rough for new players for a while but if BHVR make it clear in the news popping up when logging in about what is happening the new players may stick around or leave and come back in a month to check new updates.
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I mean it's not exact but it clearly states what the system considers when it raises or lowers mmr. It also gives an exact number for mmr and how the system interacts between various mmr levels. So yes, games can be very specific. BHVR needs to communicate. Hiding the mmr system is the wrong choice.
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Why? I don't need to know how a medical treatment works to know that I'm feeling like #########. Why would you need to know how MMR works to say whether or not your trials are being fair?
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I actually think they're handling the MMR tests well, and that the communication was pretty good. I don't think they need to tell us how the system works -- giving updates about their progress testing it, and what the results of the test show is enough, IMO.
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