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Should DS work twice?
Personally, I believe it should work twice. It is an anti-tunnel perk anyways so it should discourage killers from purposefully going after a single person constantly. (from past experiences)
Should DS work twice? 54 votes
Comments
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No. It should stay at a one-time use perk
DS should be Remove from the Game, but it probably wont, so the best we can hope for more nerfs such as:
- The perk is disabled once you get to healthy state.
- The perk is disabled when you try to open a chest.
- The perk is disabled when you attempt to blind the killer.
- The perk is disabled when when you take a protection hit.
- DS becomes an exhaustion perk.
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No. It should stay at a one-time use perk
This trolling isn't even amusing.
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The only reason why DS shouldn't be used more than once is because it's a huge time-waster and one of the only survivor perks in the game, which quite literally can make the killer lose the whole match by one single use of it. You don't buff something that is already meta af. There is a reason for why you can use Unbreakable only once per game and why Lucky Break effect isn't permanent. Same goes for DS.
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No. It should stay at a one-time use perk
How many get out of trouble free card do you think you need before you start encouraging fellow survivors to improve their gameplay?
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If a killer lost a match because of a DS... they shouldn't have tunneled.
The perk got gutted into becoming a true anti-tunnel perk, but if a killer claims that they lost "too much" or the entire match, they shouldn't have been greedy for that person because THAT person can not do anything productive for the next 60 seconds. However, if the killer decides to HARDCORE tunnel which has happened countless times, the perk should continue to work. Let it do the only thing it does... Borrowed time is designed to punish campers, but it works multiple times. Why? Because it serves one function just like DS. As for UB, it has a secondary effect that can pose as a good strength after the perk has been used.
If a survivor wasn't able to use it after first unhook, then they have a second chance after second unhook, cool. But if the perk managed to work after first unhook, then the killer has more incentive to tunnel you after second unhook because they know that the survivor already used their DS. The perk no longer grants survivors safety while being productive so why can't it be more effective at the one thing it does?
I play killer at rank 1 and rarely ever see that in use. Why? Because I don't want to make someone's experience miserable so I never tunnel. I want them to have a chance of playing the match. If you don't tunnel as a killer, then the perk does not do anything.
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No. It should stay at a one-time use perk
If a killer lost a match because of a DS... Teammates should've defended their own.
You say you are a rank 1 killer - then you should know that sometimes tunneling is not a vile wish of a killer, it's a necessity. Sometimes it's not a scam tactic, it's the only way to put pressure on the game, because you need someone dead ASAP when they're not. Sometimes it's not a killer who purposefully tunnels, but a survivor who blindly and voluntarily runs into a killer. In the latter case a survivor (not a killer) is the one making mistakes, but is he punished for it? Nah, they get a free escape only because they can hit a skillcheck.
As I said before - you don't buff something that is already meta. Unless, of course, you nerf it at the same time, in order to compensate. If survivor gets an multiple-use anti-tunnel meta perk - it should shut off once they aren't the ones tunneled anymore (as in, once another survivor was downed or hooked, no matter if they did anything productive in that period or not). Just giving it 2 uses is simply giving survivors more tools to dominate the match. And giving it to the side, who already has numbers, is simply a bad design.
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"Teammates should've defended their own" a hardcore tunneling killer can easily get around this. Your teammates can only do so much if a killer has their radar simply on you. Actually, a good killer can use this altruism to their advantage getting free hits/downs.
I assume I just have extremely bad luck because the killer always hunts me down after FIRST un-hook and spams "EZ EZ EZ" or "Get better LUL" after the match. I'm not joking, if I played 10 matches, I can guarantee at least 8 matches, I'll use DS after first un-hook because the killer decides to make a mad dash for me. Also, if a survivor does so happen to blindly run into the killer, then that killer should know that they can't provide any form of beneficial support to the team for 60 seconds so it's literally best to leave them on the ground OR ignore them because if you continue to go after them, that killer is giving everyone else a free ticket to do gens, heal, totems, etc.
As for your killer claim mmm I rarely ever see myself having to tunnel because I had to... sure I may slug one person every now and then, but if you play smart and know how each survivor plays, tunneling should be the last resort.
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How exactly should someone encourage other Survivors to improve their gameplay?
I can blame them in Postgame Chat, but this just creates a toxic environment. And if I say to them that they should not unhook me in the Killers face, they will not stop doing so, why should they? People who do that know exactly what they are doing and they wont get lectured by those who know it better.
@topic:
Unsure about that. It would be one solution. Personally, I would also be fine with a longer timer and more Anti-Tunnel-Mechanic (like hidden Scratchmarks/Blood/Sounds for a few seconds after using DS). The last one would also help against the strongest Killers, because a Nurse or Spirit dont really care if they get hit by one DS (or even two DS by the same Survivor), however, removing all Tracking-Tools for a few seconds would actually allow to give distance.
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Yes. It's an anti-tunnel perk so yes
It doesn't do enough against hardcore tunneling and too many... Less-than-thoughtful killers think that's somehow a way to beat good survivors (newsflash, it isn't, I tried it, strategic camping and plenty of slugging is significantly more effective, and by that I mean you don't get genrushed).
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