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5.0 Blight abit broke?
Anyone tryed playing Blight yesterday?
There was this note "Readjusted maximum turn rate per frame during Blight’s rush at large look angles". No idea what it's supposed to mean but played like 6 games of Blight trying him with Eruption Pop Tinkerer BBQ because Eruption came in really clutch on Nem and..... ow boy.
For starters i'd run head on, dead center into the Cowshed Wall / Cowtree fences and just slide off.... and EVERYBODY was dodging my rushes in the open. Like i know it's possible, but either the sweatsquad has come out because new patch or something happened. Before yday i'd hit like 9/10 of my Lethal Rushes, yday more like 2/10...
Comments
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Nothing new here. No sarcasm.
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Pretty sure that was referring to the J-flick. The sliding was there since patch 4.5.0 when they reworked his collision.
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Personally I haven't experienced anything different after this update. Flicks feel the same to me but that's just my experience.
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Nothing seems to be changed about his rushing.
Although his still has a massive problem of sliding off half the stuff in any given map.
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sliding was there since his release
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It was kinda there but it wasn't as bad, and I'm saying this as a Blight main since October.
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Ye i know about the sliding, but i'm sliding off stuff i wasn't yday .... as in LITERALLY hitting the broad side of a big red barn head on and sliding along it.
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The only problem I see with Blight right now is the bug where he cannot use his rush even with 5 tokens after getting pallet stunned. You need to attack or do an action to fix it.
Other than that his slidiness is standard and just as useful as it was before. His basic 90 degree turning feels fine. Z flick is still fine but it's a bit clunkier.
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Play the blight is very funny but hey, THE ######### COLLISION
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