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Nemesis tentacle hitbox

The tentacle strike hitbox is, at minimun strange and really narrow. I played a lot of games with Nemi today and i realized that its not 100% sure i will land a tentacle hit from the side unlees i aim a lit bit to the front of the survivor. If i aim to his middle body, the tentacle will seem like it lands in the survivors back or feet, but doesnt make actually hit. This is inconsistent with some hits you can land with huntress and trickster, for example. Besides this, a lot of times happens that im in a short (in height) loop, but i can not land tentacle hits through it even though i see that the tentacle can reach (happened a lot in Yamaoka maps). So, having in account that u have to hit a first tentacle strike to be able to get value of your power, this issues makes you have a hard time doing so. I think the hitbox has to be wider, so its more consistent and not as hard as it can be now. I think this is the only issue with him right now, if its fixed he can be a nice, balanced killer.

PS: im not a native english speaker so this text is probably a bit rough

PS2: make that empty keys cant open hatch, or dont make this Franklin´s change, we have enough with keys itself and now the killer has no counterplay.

Thank you if you read this.