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Calling it now, Eruption + PGTW will be the new regression meta
Using them both on high mobility killers is insane.
Pop gets good gen regression while Eruption gives information, a small amount of regression, but will not cause a gen to start regressing if a survivor was repairing it. Meaning you can kick it again with Pop to delete 31% progress overall whilst stopping survivors from popping it thanks to Eruption.
If you haven't already used this combo on someone like Blight or Billy, I highly recommend you do!
Comments
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It's certainly not meta on non-mobile killers, that's still Ruin/Undying.
Or, and this one excites me, Lethal Pursuer/Corrupt Intervention.
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I don’t use gen regression on high mobility killers as it is. Survivors can’t do gens laying on their stomachs.
I am interested in Hysteria though. This is one of those perks you don’t see as killer but makes a difference.
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I was running Hysteria all day yesterday on my Blight. Hysteria has consistent value. Removing the terror radius on the person you're chasing opens up mind games that just aren't usually possible.
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With the addition of Small Game 2.0, I think that totem builds will likely die down a bit. The RNG of even having them in a good spot won't matter if a survivor can keep cleansing and finding out where the rest are.
How would running 2 perks that both have limited effects before being deactivated permanently become meta? You might make space for 1. But running 2 would cause half your build to be deleted after the timer runs out.
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Counterforce looks to be good value, too. Cleansing totems 40% faster and reveals the next target.
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hah, amateur
most mobile combo know is : Eruption + Surge
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Because oppression is horrible perk. No one runs it, it has long of a cooldown and it only does base regression. Sure ruin will always be the king of regression. But eruption with surge or pop could be an alternative. And I was saying the same thing since I used the PTB if eruption gets a cooldown buff which it did to 30 seconds ( it was 90 seconds on PTB) too long, the perk would have potential. And it did, I thought it was going to be 60 seconds but they impressed me by making a 30 second cooldown so it can have potential the second best alternative to ruin.
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Because those two perks in conjunction get you insane amounts of unrecoverable map pressure that's far more valuable than having a perk that doesn't really do much but is active throughout the trial?
And I don't see totem builds dying down for any legitimate reason, Small Game and Detectives Hunch both exist and have done this entire time.
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Maybe, but more likely you will see:
BBQ + Pop + Corrupt + Lethal Pursuer.
Lethal pursuer is unironically the best gen slowdown perk in the game.
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Small game sucks though.
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I should have clarified. I was referring to Counterforce. Which is basically a better version of small game.
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Not sure about meta but Eruption has good potential in builds. Let's hope other perks no longer need to suffer the basic attack requirement.
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Eruption is no joke when you get down to a 3-gen. If you consistently kick gens that have even the smallest amounts of progress, you'll be able to keep pressure on even far away survivors, since they'll be unable to touch the gen for the next 16 seconds.
If you combine with Pop, it's much better too, since once you activate Eruption and make survivors unable to touch a gen, you can then go in and Pop the one they were on (If a surv is working on a gen while Eruption activates, it doesn't regress). So you basically get 31% regression. You could also go Surge + Eruption for an instant 14% regression on a gen nearby, and if you feel so inclined, you could run all three perks to get the 14% on the nearby gen(s) and 31% on a further one.
Only issue i'm seeing is it's typically a pain to kick generators, it would be much better if you had another way to trap them.
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Counterforce is okay. Honestly after trying it the speed boost is a let down. Add to that the next totem it shows is across the map and it's pretty meh.
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