"Power creeping" some of the new perks.
Because hey, why not. (Bold texts are the changes)
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Bite the Bullet
Pain hurts you as much as anyone, but you would prefer others do not know that.
When healing, you make no noise, including Grunts of Pain:
- Failed Healing Skill Checks do not trigger a Loud Noise Notification and only apply a Regression penalty of 3/2/1%.
- Your aura will be hidden from the killer.
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Rookie Spirit
You keep a careful eye on objectives when they are slipping away.
While repairing Generators, complete 4/3/2 Good or Great Skill Checks to activate Rookie Spirit for the remainder of the Trial:
- Once active, the Auras of any regressing Generators are revealed to you.
- Working on a generator that has been regressing gives you a skillcheck. Successing the skillcheck will result in 1% bonus progression.
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Counterforce
You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support.
You cleanse Totems 20% faster.
- Gain another, stack-able 20% Cleansing Speed bonus per cleansed Totem.
- At the start of the trial and after cleansing a Totem, the Aura of the Totem farthest from you is revealed to you for 3/4/5 seconds.
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Resurgence
You have come back from near impossible odds... and you will do it again.
After being unhooked or unhooking yourself, instantly gain 40/45/50% to your Healing progress.
Unhooking another survivor, instantly gives them 25% Healing progress.
Resurgence does not stack with other instances of itself.
(Or alternatively just increase the % to like 70% at max rank)
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Lethal Pursuer
You have been designed to track down and eliminate targets.
At the start of the Trial, the Auras of all Survivors are revealed to you for 7/8/9 seconds.
Everytime you down a survivor, the Aura of one random survivor is revealed to you for 3 seconds.
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Hysteria
You know how to brutalise one member of a team to cause a panic.
Whenever you put a healthy Survivor into the Injured State, all injured Survivors suffer from the Oblivious and Blindness Status Effect and their skill check trigger odds are increased by 10% for 20/25/30 seconds.
Hysteria has a cool-down of 30 seconds.