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Any Means Necessary is a great perk against Nemesis

Elena
Elena Member Posts: 2,187
edited June 2021 in General Discussions

I've been using this perk a lot since 1. I'm a Yui main (and I like her perks) and 2. Nemesis just released which means those irritating zombies are going to be patrolling the map non-stop (because multiple people are playing him of course).

The only way survivors can destroy zombies is by killing them with pallets.

During the PTB I tried using Any Means Necessary against the zombies as much as I could, I felt it wasn't enough to counteract them given the fact that they respawned 30 seconds after being destroyed.

So when this patch note came out:

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I decided to try the perk again when the DLC officially released. I binged the game from 4PM to 5AM (yes I took breaks, don't panic). I found that the change had an impact on the counteraction of the zombies.

image.png

With Tier 3 of Any Means Necessary, you have precisely a minute cooldown. So with the time it takes for the zombies to respawn and for AMN's cooldown to wear off, you only have 15 seconds to wait before you can use the perk again.

The only issue to this is there are two zombies roaming around, so I would suggest using this perk when you most need it, it just saves you wasting a pallet to a zombie.

Edit: Fixed some punctuational errors.

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