Lethal Pursuer: Problem? Or not?
One of the new killer perks for a new killer in a new licensed chapter that probably everyone has played except for me, wonderful.
So, opinions on trash this perk?
A, GoobyNugget.
Comments
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Lethal Pursuer is very lethal.
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i already spawn with whispers on almost every game. Lethal pursuer will just showcase yet another problem with this game.
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I used it on Trapper so I'd know where the survs are so they won't see me place traps. It's about as effective as whispers for those 9s. Mid-tier perk overall
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I tried it on Mikey. It was very nice knowing exactly where to go to get my tier 2.
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It's insanely good on Killers with lethality (e.g Spirit,Deathslinger) and high mobility killers (e.g Blight,Billy).
People really underestimate the power of this perk.It provides very valuable info at the start of the match and helps you to get that first chase starting as soon as possible,which will really help to start your snowball going if you manage to finish that chase quickly
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Cold hard truth. I am still shocked at how broken spawn points are the majority of games. This perk showed me a lot but at the same time leaves me demoralized and ready to switch games. All my games have been busted but this swamp game last night I spawn in look to my right one in far corner heading to boat gen, one in other corner already on a gen, one outside of shack already on a gen, and I couldn't see the 4th due to distortion not that it mattered. Like ######### is that free gens for most of roster thats what.
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Its a good perk nowhere near op or a problem.
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My boy finally has his time to shine
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It's fine. Gives faster early games to killers that want a faster early game. which is maybe 1/3 of them? maybe even less...
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it's ok, but it's main use just seems to be showing how broken survivor spawns can be
i am not kidding when i say most of my matches with the perk have made me go "They are all on gens, awesome"
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Ya that totem spawn happens all the time. I was nervous about totem perks before they dropped yet another totem smashing perk and might I add the best one yet.
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Another gift to high mobility killers as if they aren't strong enough. I already predicting that Claudette being snipped by a Blight or Billy within 9 seconds of the match starting so when survivors are the strongest, they'll be no opportunity to get ahead.
It's a big problem.
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Killer mains will say no of course, but it’s a broken perk. Like many killer perks it’s op and poorly thought out.
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It seems like it would be good on Pig, but overall it seems like kind of a beginner perk.
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Pretty good if you can capitilize on it.
Pretty weak if you can't
Good perk overal
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I play Doctor with Whispers, this perk is not really needed tbh.
It can be good for some killers, but a whole perk that lasts 9s for the entirety of the match feels like a handicap. You can have more value out of NOED than you can LP.
Nurse can probably make good use of it with Omega blinks, but my other mains (Wraith, Demo, Jumpscare Myers) all have consistent aura reading that isn't needed for LP.
I think its great for new people and high mobility killers without aura reading (Nurse, Spirit, Blight, Hillbilly)
But then again I got so used to Whispers so I'd probably still want that in general.
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Lethal is not a good perk at all. Sure it gives you information on where survivors are at the start of the match but once those 9 seconds are gone it does nothing for you the rest of the game. I guess if you're a new player it lets you learn spawns but I've been playing for about 3 years so I can guess survivor spawns fairly easily. I hate the idea of playing with only 3 perks and if Lethal had some passive benefit then I could understand using it.
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It is a Perk which suffers from the lack of design space. It is really useful, a very necessary addition, for a lot of Killers and not the least be OP in their hands. It does, however, offer options to high mobility Killers that they never had before. So, as I mentioned in another thread, there may come a day when Perks are designated to a Killer "type" rather than all Killers to address the growing disparity. Or, high mobility Killers may all need an overhaul which makes their crossing the map at rapid speed not something that combines well with coming out of it to attack.
*And for the record, I love the Perk. I use it on Myers however. I can only imagine what it allows a Spirit, Nurse, or the new Wraith to do.
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I think lethal pursuer being base kit would probably eliminate like 50% of killer frustration when it comes to early game issues. Being able to instantly get into a chase and know where survivors are at the beginning just completely eradicates the need for an "early game collapse" imo.
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even without the perk, you just know somehow
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I'm sure no survivor would be so unaware to have a billy chainsaw them from the other side of the map
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i missed you, sluzzy
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I haven't seen you post in a while. How are you?
And no it's not really a problem
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It's nasty, for sure - one VERY simple way to tone it down would be to shorten the amount of time. Nine seconds at purple tier is a ridiculously long time to see auras. I'd drop the purple tier to 4 seconds, and go down one second from there for the lower tiers.
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which chapter do you reckon was it where they should have started redoing the very base mechanics because they began introducing killers that just break those?
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Man, I missed you. Glad that you're posting these again!
It might be really oppressive on Wraith, Billy, and Blight, though I haven't gotten the perks on them yet.
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Trash perk.
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Super good point - just like more ranged Killers (and just plain Killers getting used to the game) means pallets are not anywhere near as useful as they used to be.
One thing I think needs to happen is starting to categorize perks and not allowing certain categories to be stacked past a certain number on a character. So, for example, maybe you are only allowed two aura perks, or two gen-slowing perks, etc.
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Yup this guys are giving too much credit to this perk. Its not needed at all to find survivors fast.
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Finding survivors was never problem. Problem is generators is flying. Even if i use this perk, i can chase one of them, others still will sit on gen. So i do not know why people thinking this perk is op. I will keep Corrupt, better than this.
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It's more motivation for the immersion players to stop crouching around at the start of the map and do something, but just because you see a survivor doesn't mean you can catch them.
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i blame the perk for that feeling honestly, i never had that feeling for the most part, now i feel it EVERY SINGLE ######### GAME
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Truthfully, it is an interesting perk idea, but I don't think it is worth bringing on any killer. It has potential on certain killers. However, the short duration of Lethal Pursuer, its one-time use, and the fact that Distortion or the new Object of Obsession counter it makes it a very hard perk to recommend. You are almost always better off running something like Whispers or Corrupt Intervention that provides consistent value in the early game.
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It almost feels like a beginner's perk, for new players who don't know the ins and outs of where survivors tend to spawn on the map relative to you. People with a lot of hours in the game know already where they're mostly likely to find someone and will head there instinctively (or they'll be running Whispers).
The survivor perk from this chapter that's comparable is Rookie Spirit, which won't really be help to experienced survivors (I ran it getting Adept Leon -- it's worthless early game, and late game, unless you're clueless, you'll already know what gens are regressing -- if it showed how much progress was on each gen, like a variation on the Wraith's ultra-rare add-on, it might be useful).
Lethal Pursuer MIGHT be niche, on a Nurse on a small map, or a Myers who wants to start stalking ASAP, but the majority of the killer roster, it seems like a waste that will lead you to playing with 3 perks for nothing. I've run it on Nemesis (because I have nothing else to really run) and only saw survivors where I pretty much guessed they were already, but I can't see it doing anything but infuriating me by highlighting whoever spawned right on top of my hex totem, lol.
OP? Hardly.
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I would give the user 5% haste until you either get a survivor in your terror radius or the 9 seconds pass. That way you can get in a chase fast for slow killers like Myers. That's about it. Otherwise, its mediocre.
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its fine on most killers
killers like blight oni and billy will probably make good use out of it though
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Not a problem. It's not nearly as bad as some people claim.
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Very good. Killers with weak early games can take advantage of it and possibly get a down in the first 30 seconds of the game.
Really good perk
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I thought it was going to be bad but since it's all I have on Nemesis at the moment, I'm running it. It got me in chase with a guy that spawned super close to me within like five seconds of the game starting. I can appreciate this perk.
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Depending on The killer it's great.
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I think its perfectly fine. New players can use it to find survivors easier without explicitly always giving broken info, and we can see how broken the spawns can be for this game.
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Why would you waste 1 perk slot with this. It deactivates after 9 seconds and has no other value. Might as well run Corrupt or Discordance and learn about survivor spawns instead of wasting your perk slot.
Its bad.
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Yeah I was saying this the other day. It’s frustrating going down within 20 seconds of the match starting because I’ve spawned in one of the many dead zones some realms have.
Spawn in and the killer is already on top of me, with nothing usable nearby.
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Well I can see when the killer had it with object, shout it out to my sister when we play together
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Good perk. It's also shown me the dumb spawns. Either survivors spawning 2 and 2 on a gen or spawning right next to the killer.
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No. Unless you think perks only being usable on a few killers is a problem.
Otherwise, it's a "hey take away 1 of my 4 perk slots within 10 seconds of the game" perk, and I'm not a big fan of that.
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it's my new favorite perk. i think it's quite good on blight and is super fun.
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It's a good perk that will probably be most useful with corrupt. I feel it will inevitably be best used for an early game build alongside corrupt. The best way to use the perk is to probably chase a survivor at an angle that will take them to their friends for maximum disruption. Since early game is such a big weakness for killers, strengthening the early game makes it decent at the very least, even if technically the perk gives less aura reading value than bitter murmur and BBQ.
Also, not a problem either. Just a solid perk that I will be using all the time once I unlock it for other killers.
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It will help you to make first hit quickly and have slight idea where the rest of the team will be. It's a good info, but I'm not sure it worth a perk slot. Maybe I'm greedy for perks that works several times.
This is the same reason why I dislike corrupt intervention. I was doing a challenge to end game before all gens done with corrupt. But it took a several tries to get it done. Survivors just spread out and repair gens faster.
It make me think that such perks are not really that good.
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I know survivors should never get caught the whole point of the game is to teabag with your friends at the exit gates gosh BHVR making killers overpowered as usual am I right?
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