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Wiggle opinion

Anyone but me who play on the PS4 notice that wiggling free from the killer is successful maybe once out of 70 times? Maybe computer players have better luck. Now this is just my opinion but I am seeing from my own experiences that wiggle is useless. Same for getting yourself off the hook even with using slippery meat. There are times where I am wiggling as fast as my heart can go and know for a fact its at 100% and the killer is still able to take me across the map with no issues and put me on the hook. I am not looking for trolling I am actually curious if it's useless or if there are other ways to be more successful.

Comments

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Its not really about escaping killers grasp, we wiggle to make his journey to the hook longer and don't let him hook us where he wants, like in the basement.

    Also if teammates take hits or have Breakout, every second of wiggling counts

  • aroell
    aroell Member Posts: 477

    it’s like the same this as pallet and window vacuums. Once the prompt to hook shows up and the killer presses it they will teleport a few inches to the hook, happened so many times with me where it says I wiggled out but because the killer teleported I didn’t drop. Extremely killer sided. Needs a change ASAP.

  • LylakLavender
    LylakLavender Member Posts: 339

    I understand that. I am not saying making it easy but with killers having a perk that can counter wiggle anyways it's basically pointless unless you are doing SWF right or am I wrong.

  • TicTac
    TicTac Member Posts: 2,414

    Most of the time it doesnt matter. But some killer will try to hook you in a good position for them if you dont wiggle. Basement, a hook in their 3gen, a hook in a deadzone, etc. With wiggling you force them to take a near hook.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,999

    As a killer god help if it's a boil over survivor lol

  • LylakLavender
    LylakLavender Member Posts: 339

    What is a boil over survivor. I know its a kate perk but never used it.

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    I think wiggle is ok, but I don't like the idea of ​​them turning it into a skillcheck, I prefer that instead of swinging the controller you just hold the controller somewhere and it would automatically shake, if you didn't want to swing it just didn't hold control

  • malloymk
    malloymk Member Posts: 1,555

    I'm more concerned about how I have to constantly purchase new PS4 controllers. And honestly, I barely hammer the wiggle sticks that hard, but still. I wish I could just hit L2/R2 repeatedly instead.

  • Laluzi
    Laluzi Member Posts: 6,223

    Wiggling isn't supposed to get you out on your own. If you do, it's because the killer messed up and didn't see the best hook, or the nearest hooks were disabled, or you had Flip Flop and were slugged for a while, or you got incredibly lucky with wiggling and pushing them into an object. Wiggling is supposed to prevent the killer from taking you wherever they please, and enables active team tactics to get you free (bodyblocking, baiting hits, sabotaging hooks.) If nobody's working to save you, you shouldn't wiggle off.

  • NMCKE
    NMCKE Member Posts: 8,243

    Essentially, it makes 75% harder for the killer to control their movement while carrying you AND they cannot see hook auras within 14 meters around them.

  • Pepsidot
    Pepsidot Member Posts: 1,662
    edited June 2021

    There are certain perks that will let you wiggle out faster, but they are very situational and best used in a SWF. These are Flip Flop and Breakout. SWF teams could also use sabouteur/a toolbox or body block to prevent the killer from hooking you.

    Basically, if you want to break free from the killers grasp you're going to need to be in a coordinated SWF.

  • Mr_K
    Mr_K Member Posts: 9,222

    If wiggling isn't working out for you, don't wiggle. 😈

  • RoboMojo
    RoboMojo Member Posts: 1,326

    It's supposed to be Killer sided though. The Survivor lost the chase after all. Wiggling doesn't exist to be a free second chance for the Survivor. It exists to prevent the Killer from going ridiculous distances and still getting the hook.

  • Predated
    Predated Member Posts: 2,976

    Doesnt mean its still a terrible mechanic at the moment. I've had cases where my wiggle bar was 100%, but the killer still overrided it because hooking has priority. With the wigglebar taking 16 seconds to fill up, you'd expect wiggling out to have priority over hooking.

    Let alone that if wiggling were buffed, it would still allow the killer to gain hooks in general, but survivors dont need to take 4 hits and 3 sabo'd hooks to get out. Heck, tiny changes that I would make would simply be increasing the wiggle bar if a killer drops from a height(cus killers dont take any stagger, dropping a height is already a major shortcut), add skillchecks that could speed up the wiggling and actually have pressing A and D have some effect on the killer's movement rather than having no real impact.

    Wiggling is a terribly designed mechanic as it is right now, even if survivors were to build Breakout, Flip-Flop, Unbreakable and Boil Over to maximize their wiggling progress, I can still walk 20 meters as a killer and essentially guarantee a hook regardless of the map. 4 perks to counter a vanilla mechanic that doesnt even work unless the killer makes awful decisions. When you have Unbreakable or Delivarance being single perks, having arguably more effect on the game than 1-2 escapes from wiggling through 4 perks. Flashlights work better than those perks, and flashlights are arguably the worst survivor item at the moment.


    I'd say 50 meters(no agitation or iron grasp, its 50 meters reach basekit) is still quite ridiculous considering there is at least 1 reachable hook within 10 meters of your down, and 4-6 reachable hooks within 30 meters of your down.

    Wiggling still has reasons to be buffed.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited June 2021

    1 in 70 sounds like too much, unless 1 in 70 trials you're getting paired with a Sabo squad. Wiggling off the killers shoulder is not there to let you escape, it's there to prevent the killer from taking you wherever they want. If you're getting picked up and taken to the nearest hook only to wiggle off despite no interference, there's a massive flaw in the map that needs rectified.

    And for everyone saying they're entitled to wiggle off because their bar reached maximum right at the hook... No. That's like saying the killer has the right to reset a generator to zero because they were across the map when it popped. You aren't supposed to escape by wiggling in any non-sabo scenario, just like killers don't have the right to undo a gen just because they couldn't get there quick enough.

  • ashtonisfarout
    ashtonisfarout Member Posts: 101

    Yeah it's useless! You shouldn't have to have 2 other teammates and a sabo play in order to get off of a killer's shoulder! Especially when most times it feels like the killer is taking you on a little friendly trip through the fog to Bubba's famous restaurant! Let's face it, there's a few things in this game that are just cosmetic now and have been made worthless in order to appease killers. The wiggle mechanic used to work about 3 years ago.

  • RoboMojo
    RoboMojo Member Posts: 1,326

    It's not supposed to be a free second chance. As you explained, hooking always takes priority over wiggling out, i.e. it is a Killer sided mechanic (This is likely by design).

    The issue is, if you buff wiggling, then that could genuinely make it really rough for Killers. Perks that help with wiggling kind of have to be mediocre as there's already plenty of means to take away a down from the Killer. I don't really know if buffing wiggling would be healthy for the game. I wouldn't be opposed to the Devs buffing wiggling in a PTB as a test though.

  • Predated
    Predated Member Posts: 2,976

    Again, DS, flashlights, Deliverance, Unbreakable, all have a much bigger impact on the game as a single perk compared to all those perks combined, and I was already assuming those perks to be in 100% effect(50% wiggle meter from Flip-Flop, 6% faster wiggle progression from Break-Out and 75% extra motion while wiggling from Boil Over, and they still have a 95% chance of not working. You can easily buff the effects of those 4 perks without even affecting the game much since for it to work, as you would need to slug a survivor for 32 full seconds to have the full Flip-Flop effect in the first place, where all those other perks or item work instantly).

  • VioletCrimes
    VioletCrimes Member Posts: 878

    My biggest problem with wiggle is that it seems to have a bug. If I completely wiggle out anywhere near a hook, even if the hook animation hasn’t started, the killer doesn’t drop me.

  • bobateo
    bobateo Member Posts: 368

    Before the mechanic is touched, I'd rather see perks & sabo looked at. Right now you can sabo a hook the killer was carrying a surv to, take a hit, and there's still time to hook the surv in most cases.

    Trying to have a 'wiggle out' build is, the majority of the time, just free pressure for the Killer because you'll need at least one other teammate around for a pretty hefty chunk of time just to give decent odds of wiggling out. You using Boil Over to make it harder for the Killer to walk, them close by enough to let you get at least some Flip Flop progress because the Killer is trying to chase them off, them still still close enough to get use of Breakout, and them guessing the right hook in time to get it saboed, but not so soon that Killer redirects to another nearby hook. All the while gen progress slows way down and the Killer can pressure 2 or more survs at once. With the addition of Starstruck, I think it makes even harder.

    It's way easier to bring a Flashlight if you want to prevent hooks and doesn't cost the Perk slots, Item(s) and, Add-Ons to make it work. Or if you can get to a pallet for a pallet stun pick up. Completely free in that case.

    All that said, I don't think wiggling free/denying a hook state should be particularly easy. I just think the current investment to get it all is way too high.

  • DecisiveDwight
    DecisiveDwight Member Posts: 593
    edited June 2021

    It's because killers can activate the hook sequence from just a few meteres away which is total BS how they just slide the rest of the way.

  • van9684
    van9684 Member Posts: 433

    It rarely works if ever. If teammates block it can but Good luck with that in solo play. They put the hooks everywhere. Funny enough I get off hook myself only when I’m trying to die to get out of a toxic game.

  • Fog_King
    Fog_King Member Posts: 688

    Wiggling is not useless, but most times it doesn't get you out of the killer's grab, which is fine, if it was that easy to escape after getting downed, it wouldn't be fair for the killer.

    Sometimes with the help of other survivors you can wiggle out or if the hook is too far away, so I always try to wiggle. Worst case scenario, at least you got a few points for trying to wiggle.

  • LylakLavender
    LylakLavender Member Posts: 339

    Odd. I haven't seen any points for wiggling. Wonder if thats a glitch at the moment temporarily.