Killer Shack Discussion

The tutorial tells us that this is the Killer's domain. Here we can often find the Basement, a terrifying room with hooks that can't be sabotaged and carries with it an extra risk for unhooking teammates....

But is this really the Killer's home turf? Hardly. Killer shack is one of the safest places to be for a survivor, oddly enough. It comes standard with a God pallet and Demigod window, and has not one, but two (and sometimes up to SIX) lockers!

Now, what if we changed it to make it really feel like the Killer Crib its meant to be? Heres a few ideas to get it going:

-Make the Killer shack customizable for the killer by adding more breakable walls to tighten loops, maybe introduce a breakable window for killers like Trickster, Huntress, and Slinger.

-Add increased chances for totem Spawns. The shack would be more dangerous, of course, but we should balance that out with greater rewards. Totems being there would make it more enticing.

-Add another chest to basement, and increase the rarity of the loot that can be found within.

-Add the Oblivious effect while in the basement.

I can already hear you guys tsking and going 'But what about campers? What's the counter?'

Camping is toxic, yes, and camping needs to be changed too, so that it punishes killers more, but thats a different subject.

What about you guys? Any ideas you have to balance the shack or basement more?

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