Killer Shack Discussion
The tutorial tells us that this is the Killer's domain. Here we can often find the Basement, a terrifying room with hooks that can't be sabotaged and carries with it an extra risk for unhooking teammates....
But is this really the Killer's home turf? Hardly. Killer shack is one of the safest places to be for a survivor, oddly enough. It comes standard with a God pallet and Demigod window, and has not one, but two (and sometimes up to SIX) lockers!
Now, what if we changed it to make it really feel like the Killer Crib its meant to be? Heres a few ideas to get it going:
-Make the Killer shack customizable for the killer by adding more breakable walls to tighten loops, maybe introduce a breakable window for killers like Trickster, Huntress, and Slinger.
-Add increased chances for totem Spawns. The shack would be more dangerous, of course, but we should balance that out with greater rewards. Totems being there would make it more enticing.
-Add another chest to basement, and increase the rarity of the loot that can be found within.
-Add the Oblivious effect while in the basement.
I can already hear you guys tsking and going 'But what about campers? What's the counter?'
Camping is toxic, yes, and camping needs to be changed too, so that it punishes killers more, but thats a different subject.
What about you guys? Any ideas you have to balance the shack or basement more?
Comments
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Killer shack is fine. The only killers who struggle with it are ones without anti loop but that’s more an issue with the killer as opposed to the tile in question
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Killers shack is too weak for survivors, needs another window and pallet on both doors.
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*sigh*
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I respectfully disagree. Adding more options for loops would only make looping it easier. The Killer shack should be a dangerous high risk/high reward place.
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The killer shack is just fine....if you know how to loop it's paradise for a couple of seconds before the window blocked..If not you have a strong possibility to hooked at the basement if it is there...Don't try to make killers have no skill....this is happening already with the nerfs...At this moment all killers tunneling hard...the solution if you don't want to create killer players to tunneling , destroying every loop in the game is to just learn how to play loops.If you try to catch a survivor with 5000 plus hours in killer shack and you can't then you probably loose the game and then you will complain for gen rushing...Just watch videos and learn how to counter every loop
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Oh, I see.
You just don't know how to loop or save pallets.
Shack is an incredibly strong building for Survivors that know how to use it. Which clearly, you don't.
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No I’m good but killers shack is weak.
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I was actually convinced you believed everything you posted until now, but this one pushed it over into the realms of trolling.
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You are objectively wrong. Most decent Survivors know Killer Shack is a powerful. Only against certain killers is it weakened.
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I kind of see it as middle ground. It is a strong loop tile, but getting out of the basement is a group effort unless the killer just lets you get out.
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No you are wrong. Try looping it once and you will see how unsafe it is.
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I do loop it. Just fine.
If you are having trouble with Killer Shack, it is entirely your fault.
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That’s a false accusation.
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That makes literally no sense. Your either projecting your inability to play onto other people, or you are just genuinely a troll. Either way, I'm not gonna waste my time talking to you anymore. Have a good one, generic Survivor main #643.
Post edited by Rizzo on12 -
Who said I was a survivor main? I play killer too and the shack is so trash. I feel bad for survivors looping it.
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Shack is pretty much unmindgameable. There's no way to catch anyone with moonwalking or mindgames beyond a simple 50/50 at the pallet, not since survivors realised there's multiple spots they can stand that provide them with clear views and fast vaults.
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As someone who plays both Killer and Survivor on a regular basis, yes, the shack is way too strong a tile for survivors as opposed to Killers. There's even slotted windows on the non window side so they can see the Killer's stain through it and know if he's moonwalking.
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It's their fault you are bad at killer shack?
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Funnily enough, that's actually close to how shack was way back when. Shack originally had one entrance and two vaults, one of the doors was a vault. Made running shack extremely easy.
Makes me wonder if this person was there when DBD was in beta stages...
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Killer Shack should inflict Exposed. It's almost universally the strongest survivor tile on every map.
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Killer shack is the killers domain, especially with a basement in it. Once a killer hooked someone in the shack basement, good luck getting them out without risking a hook trade.
As for the lockers, they arent really safe as its only potential security at the cost of an instadown for any killer without needing any chase.
The god pallet and strong window are kinda needed due to map balancing since it has the option to spawn the strongest killer structure and nothing in this game should be guaranteed untill the opponent has nothing left. So as long as survivors are standing, killers should not be guaranteed a kill for simply hooking a survivor in the basement. To counter the strength of the basement, you need a god pallet and a strong window.
Killer shack is pretty balanced overall. What really does need balancing is the EGC. The EGC needs to be a lot more dangerous to survivors than it is now. The EGC needs to break structures at random to remove resources. The EGC needs to be beneficial enough for the killer to leave hooks, as right now the endgame meta is pretty much the same as it was back in 2016. The only thing the EGC added was a timer the killer could start to force survivors out and fix hatch stand-offs, other than that, it didnt do too much.
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Isnt the point of egc just an overall timer, not meant to benefit either side.
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Shack is one of good loops yeah however problem with it is 90% of ppl aren't able to run it properly and straight up throw pallet or die there because of panicking but overall yes shack is good for survs and for some killers others are just dead in shack because some killers lacks of anti looping and power to do so
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Killer shack is amazing for survivors so long as the god pallet is available. Once that is gone though, if the basement is there then any injured survivor is risking throwing the game fi they are found nearby.
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You forgot to mention that it is one of the most see through structures in the game to eliminate all mindgames.
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Watch some jrm and ayrun
😊
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Not surprised with this opinion having read your other posts, but killer shack is pretty safe for a few loops on its own. And if certain tiles spawns with the shack window pointing the right direction, you don't even need a pallet for it to be super safe.
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I agree we should have the old killer shack were the shack had 1 doors and 2 window and the entity cant block them like that its a legit infinite
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So make it like dead dawg salloon with breakable wall?No thank you.
As a killer play optimally to get rid of god palet asap.
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Because God forbid that Survivors have to change their tactics to account for a breakable wall.
Survivors have teamwork, items, and plenty of chase perks on their side to give them an edge. They don't need a guaranteed crutch tile on top of that.
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No, I don’t think I will.
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It is never safe, it needs a buff. And what do my other posts have to do with this?
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Definitely. There are no safe loops for survivors nowadays.
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its the one of the strongest loops in the game. if you can't loop there your just bad. the shack is fine
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Lol. Let’s just take out all pallets, windows, perks, and items for survivor. We could even start them all in the injured state if that makes it easier for you all. My word.
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Hadonnefield should be the only map available and every window should be open and maybe for ounce the game will be fair or close to that
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I mean, breakable windows seem like they could be cool if properly implemented.
That's all I can really say is a good idea here.
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Wouldn't those just be survivor sided breakable walls since its only detrimental for the killer? Like, when would it ever be beneficial for a killer to leave the window there. They all would just be essentially pre-dropped god pallets like some of the current walls are.
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I really want to see your gameplay. I can't even imagine anyone being so bad at easy mode Survivor that they want literally everything Killer side nerfed. Seriously, message me; i want to see you play. I need to see you play.
In fact all you survivors swearing you just can't win, here's an open invitation: Let me spectate some of your games and give you some advice from a Killer perspective. if you play anything like all the streamers I watch, you are a very bad Survivor and probably don't understand what Killers can actually do or how they think and play like you expect them to let you win.
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Breakable walls are also survivor sided. What I mean is some windows being blocked off until the killer breaks them.
And I said "properly implemented."
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Like I said, breakable window would be there for killers who can use them, i.e. huntress, DS, Trickster etc
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Yeah they are I agree they are survivor sided currently.
Breakable walls are walls that you break, so breakable windows are windows that you break down, otherwise they wouldn't be windows before you break them so they wouldn't be called breakable windows.
If you mean breakable walls that turn into windows that's different.
But in that case killers would just never break them to give the survivors a free window.
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If you are good and knowledgeable as a killer... the shack is easy to deal with. You can usually get god pallet or push a survivor off in under 20 seconds.
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But it would be better for all those killers to just not have a window there and just have the survivor with no options. Those killers can deal with windows better than others, that doesn't mean windows are better for them than not having one there.
That's one of the reasons why they're stronger in the open than at a window.
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Other than ranged killers.
Maybe the windows couldn't be vaulted through even after they're broken, essentially becoming a breakable half-wall, giving LoS but still restricting movement.
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Ranged killers are still better with no window rather than a window.
A half wall could work as the killer could shoot over it but he survivor couldn't really use it to their advantage sure.
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I will gladly send you gameplay, when you send yours. You are obviously playing a different game if you think survivor is easy mode.
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….….. yes
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It was fun to read!
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Thanks!
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