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Should the devs balance for 2 kills, 2 escapes each match?

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Comments

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    I would love more BP for survivors but this game studio is extra stingy with BP for some reason. Probably dont want to new players to play or something

  • Uotsumi
    Uotsumi Member Posts: 215

    The problem is that if the killer can get 3K, then so can 4K.

    Usually the killer gets 2K, and after putting the 3rd survivor in a dying state, looks for the 4th survivor.

    To avoid giving the hatch or gate to the survivor.

    If the developers continue to set goals for 2K2E without changing this problem, the game balance will continue to deteriorate.

  • nutmilk420
    nutmilk420 Member Posts: 153

    Lmao you misunderstand. No survivors are not meant to be punching bags(but are meant to be killed.) infact id argue survivors will literally be used as punching bags (getting smaked on the hook by campers) If the game becomes too survivor sided, pepole don't realize if the killer gets fkd by game mechanics like survivors dropping all the pallets in chase knowing they don't have to strategicly use them bc there teams just going to rush all gens in the first minute anyway. All I'm saying is survivors should not be expecting an escape every round.

    Killers aren't there for you to taunt and Tbag while you hide behind an RNG wall then message after like it was all skill and you didn't just spawn in autohaven with a rnk1 carrying everyone.

    As for your stupid comment. Yes this games a way for some people to work a bit of anger out in the same way any other game would be. Video games are a coping mechanism for alot of pepole especially those who have experienced trauma or PTSD. ik it sounds counter intuitive for a vilent game but trust its not.

  • MarcoPoloYolo
    MarcoPoloYolo Member Posts: 508

    It should be based around potentially getting 2 kills with the gens being done at base (no perks affecting this on either side). The killrate inflation likely is due to a combination of bad matchmaking, and endgame blunders from the survivors from getting greedy. Here's what you're doing if you're balancing around 2Ks as the final result no context included. You're saying you want the killer to only get 3-5 hooks for 5 gens and securing a final kill during endgame via one hook. Meanwhile, the pipping system doesn't reward this. If we're talking about balancing around 2Ks, then the devs need to make fixing the killer pipping system to reflect this. Under most circumstances, what's effectively a 4K is what's needed to pip even once.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    They've said that in a "perfectly balanced match" that should be the outcome. But with how RNG reliant pallet/tile spawns are, and how impactful and important perks are, its hard to have a perfectly balanced match.