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So why does getting facecamped and killed on first hook cause you to depip?
So to my understanding, the pipping system is meant to somewhat reflect a player's skill, but being facecamped and sacrificed on first hook makes it such that you get downed one time and then depip, after being denied the ability to demonstrate said requisite skill. Is that particularly fair?
(And this is with regard to game health not mechanics, I know how pipping works.)
Comments
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Um cause you dont get any points.
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Probably because you didn't do enough to pip or safety. It's based on what you actually did, not what you could've done if things were different.
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The emblem/pipping system has always been broken
This is nothing new everyone, including the devs, know that the ranking system doesnt work
This is why mmr is being worked on in the first place
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It's not supposed to be fair, this is asymetrical game 1v4. The power role can deny you the match if they manage to catch you early and decide to put 100% of their focus on you.
If you want to play full match every single time, go play killer. With survivor, you run the risk of dying early should killer feel like focusing you and you failing to loop or evade him.
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If you've been deliberately denied the ability to play the match out, I think the game shouldn't tell you to go get ######### and depip you.
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Well thank you for saying exactly the same thing I said without elaborating
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Because u didn't loop the killer long enough/ teammates didn't do gens while you were looping. Even if you were camped and killed on first hook, you could still pull a safety pip especially if you're not the first to be chased (teammates getting hooked/ healing).
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You understand the pip system wrong. It has never had anything to do with skill; not even before Emblems. The closest thing to that is Devotion or hours played, and that's not a universally useful metric in the context of the killer meta.
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Because the game can't tell the difference between people having bad luck, or someone hiding in a bush all game doing nothing.
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it's almost like its a flawed system that doesn't reward being good at the game but rather completing a checklist of activities without caring if one side prevents the other from completing it.
Oh and even escaping doesn't guarantee a pip, because you didn't fill in those checkmarks!
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It doesn't. If your playing well and avoiding the killer's attention, then gaining enough points for a safety pip isn't difficult.
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Why do i depip with multiple hooks vs a tryhard swf on coms? Same logic its not fair.
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Well you lost the chase and didn't do much else so your emblems weren't enough to safety pip.
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When it's a Bubba, the typical garden variety Bubba who, of you're unfortunate enough to be caught first before you can even touch a gen and get captured and taken to the basement and get face camped then yeah. You didn't earn any pips because you were unfortunate enough to only sit on a hook until you finally die. Or any killer who didn't like something you did and therefore, you were worthy enough to be face camped. But mostly, you'll find it's the Bubba's.
In some cases though, if you did gens, did altruistic actions or saves, were in a chase and lost the killer a bit and finally get captured and face camped, you could still pip.
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I’d love if I didn’t depip for something I can’t help, like being camped or my teammates not unhooking me, but that could be so easily abused. Players could just run the killer near them so that the system registered the killer as camping, or people who rage quit on first hook wouldn’t get punished because the game would’ve registered it as their teammates not unhooking them. A system where I don’t depip for something I can’t help would be good, but I’d rather depip because I was getting facecamped, than have rage quitting become more common because the system would prevent them from depipping.
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