Solidarity- Buff


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used efficiently it can cut-down healing time, however we can improve.

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Suggestion

Sharing painful experiences has the power to heal.

*When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50 %.

*When healthy, if you heal one survivor, the next time you are put into the injured state, you will be healed 40/45/50 %.

Comments

  • Freedo
    Freedo Member Posts: 24

    I think this little buff would make the perk very effective at trying to achieve its purpose. On its own, it has a higher chance of being able to heal you at least once in a match. With builds revolving around it, it will not be super overpowering because there are still limitations as well as situations where it wont function.

  • ModernFable
    ModernFable Member Posts: 836

    @Freedo This seems like a pretty reasonable, fair, yet effective buff, nicely done.

  • Freedo
    Freedo Member Posts: 24

    @ModernFable thanks, these last few years I have run countless non meta perks and just staying away from what people consider the meta. I like using these perks and seeing their potential and what they can already do when used.

  • RoboMojo
    RoboMojo Member Posts: 1,326

    This would negate the perk's biggest weakness as right now, Solidarity is very situational as it requires you to be injured whilst healing someone else without a med kit. Your suggested buff would be a very solid buff I feel. It wouldn't make the perk busted or anything but it would propel it from being a niche, mostly mediocre perk, to being a solid time saving perk for altruistic playstyles. I would be quite happy to see this get implemented. Really saddens me that Behaviour are so damn slow with these perk buffs. Especially since many of them could be made much better by simple number changes or small new mechanics like your suggestion. Hell, even if they just wanted to go down the number changing route, Solidarity would still be miles better if they just increased the conversion rate. Maybe make it 70-80%. Or, if the Devs wanted it to become a really good perk, then just make it 100% conversion (In other words, if you healed someone whilst injured yourself, you'd always be fully healed by the end of it). Would be such a simple change I imagine but whatever. Great suggestion, OP. I hope it doesn't just get ignored by the Devs.